WITE Situational Map Generator

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Telemecus
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RE: WITE Situational Map Generator

Post by Telemecus »

ORIGINAL: Niedowidek_slith
EwaldvonKleist, it looks great :) When you say "8MP game" you mean 8-players game? I see there is Axis team protocol in WITE Resources Library.

here is the axis aar

tm.asp?m=4250683

there is also a soviet aar and a thread for both sides
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RE: WITE Situational Map Generator

Post by Niedowidek_slith »

Hi,
New version will be available soon - capable of drawing both sides' units on one map. Teaser here: tm.asp?m=4613556&mpage=1&key=&#4613556
The most dangerous thing in the combat zone is an officer
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RE: WITE Situational Map Generator

Post by Niedowidek_slith »

New version, capable of creating maps with positions of both sides, is available here: https://www.dropbox.com/s/sidbkfhjw961g ... 0.jar?dl=0

Video presenting new version: https://www.youtube.com/watch?v=1xUv3S2Np18

I would like to thank Mark again - for sharing his stats files which allowed to test this version.



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fritzfarlig
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RE: WITE Situational Map Generator

Post by fritzfarlig »

hi somebody maybe help

I DownLoaded 0.1.0 version the lastest but I can't find the executable jar file

I have JAVA

best regards Ole
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morvael
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RE: WITE Situational Map Generator

Post by morvael »

Niedowidek_slith, I like your effort. Therefore I have added two new columns to unit data - offensive CV and defensive CV. Also, the file will now include information about known enemy units, such as can be gleaned from tooltips. That will allow you to create situational maps from a single stats file, taking FoW into account.
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morvael
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RE: WITE Situational Map Generator

Post by morvael »

Here are samples from the updated version. See what you can make of it :)
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morvael
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RE: WITE Situational Map Generator

Post by morvael »

By the way, I made similar tool myself once - for HPS/John Tiller Napoleonic games. Here is a screenshot - maybe it will be of some inspiration to you. [:)]

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RE: WITE Situational Map Generator

Post by fritzfarlig »

ORIGINAL: morvael

Niedowidek_slith, I like your effort. Therefore I have added two new columns to unit data - offensive CV and defensive CV. Also, the file will now include information about known enemy units, such as can be gleaned from tooltips. That will allow you to create situational maps from a single stats file, taking FoW into account.


You sure this was a reply for me ?
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morvael
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RE: WITE Situational Map Generator

Post by morvael »

No, I just clicked reply at the bottom without thinking.
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fritzfarlig
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RE: WITE Situational Map Generator

Post by fritzfarlig »

ok and you are not able to help me here [;)]

I have try to PM Niedowidek_slith without luck
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RE: WITE Situational Map Generator

Post by Niedowidek_slith »

fritzfarlig,
I'm not sure what exactly causes your problem so I'll try to explain from the beginning.
When you click link https://www.dropbox.com/s/sidbkfhjw961g ... 0.jar?dl=0 dropbox website should open and after a while you should see something like this:

Image

Not in French obviously, if you're not a French speaker, but it will be similar. Telecharger = Download.
After downloading you should have file WiteStaffMap-0.1.0.jar somewhere on your disk. This .jar file may be double-clicked to open the app.
Hope it helps.
Artur

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morvael
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RE: WITE Situational Map Generator

Post by morvael »

I guess these days a lot depends on which version of Java he has.
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RE: WITE Situational Map Generator

Post by Niedowidek_slith »

morvael,
I'm amazed. Thank you very much!

I was discussing with my friend Mark how to export data (in which moment) to avoid overlapping of Soviet and German units. This may easily occur when e.g. German player exports somewhen during his turn, then Soviet player makes his moves and exports data at the of his turn after overrunning some German units. So we agreed to export at the end of German / beginning of Soviet turn.

Now there will be no problem to show disposition of both forces using data exported by one of the players only (with FoW). This is great.

I think I won't be able to check this out before Sunday, though.

Thank you for sharing screenshot from your tool, too :-)

Artur
The most dangerous thing in the combat zone is an officer
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joelmar
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RE: WITE Situational Map Generator

Post by joelmar »

@Morvael:

Here are samples from the updated version. See what you can make of it :)

Really interesting and cool additions. I have written a Report Engine and Commander Report CSV importer in PHP/mySQL/Google Charts, it's mainly used as an improved OOB's with organisational charts and RAW data view for now, but I am currently creating new reporting features.

This will have an impact on my app, so I will have to make a few modifications to take these new features into account, nothing extravagant but still have to take into account. Do you plan releasing this modif any time soon ?
"The closer you get to the meaning, the sooner you'll know that you're dreamin'" -Dio
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fritzfarlig
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RE: WITE Situational Map Generator

Post by fritzfarlig »

thanks for reply and try help

but as you can see I missing the
the executable jar file

I have JAVA the latest



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morvael
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RE: WITE Situational Map Generator

Post by morvael »

Updated file format once more.

Changes:
32. Enhanced data exported to CSV file from Commander’s Report screen:
a) Added CV and visible information about enemy units. For air bases Atk CV represents total number of aircraft, Def CV represents number of ready aircraft.
b) Added visible information about enemy air groups.
c) Added visible information about enemy cities (new Player column shows control).
d) Added factory data (row identifiers FH/F).
e) Leader rows identifiers changed from AH/A to DH/D to remove conflict with aircraft rows.

Generate even more stats from these new data and some nice charts :)
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fritzfarlig
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RE: WITE Situational Map Generator

Post by fritzfarlig »

ORIGINAL: joelmar
@Morvael:

Here are samples from the updated version. See what you can make of it :)

Really interesting and cool additions. I have written a Report Engine and Commander Report CSV importer in PHP/mySQL/Google Charts, it's mainly used as an improved OOB's with organisational charts and RAW data view for now, but I am currently creating new reporting features.

This will have an impact on my app, so I will have to make a few modifications to take these new features into account, nothing extravagant but still have to take into account. Do you plan releasing this modif any time soon ?


I use your program with great pleasure
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Telemecus
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RE: WITE Situational Map Generator

Post by Telemecus »

ORIGINAL: morvael
Updated file format once more.

Changes:
32. Enhanced data exported to CSV file from Commander’s Report screen:
a) Added CV and visible information about enemy units. For air bases Atk CV represents total number of aircraft, Def CV represents number of ready aircraft.
b) Added visible information about enemy air groups.
c) Added visible information about enemy cities (new Player column shows control).
d) Added factory data (row identifiers FH/F).
e) Leader rows identifiers changed from AH/A to DH/D to remove conflict with aircraft rows.

Generate even more stats from these new data and some nice charts :)

Could I put a request for more data?
a) Pools (e.g. how many spare Bf109F2s you have in the pool)
b) Upgrade and replacement settings of airgroups
c) Max ToE settings of airgroups

At the moment I enter these manually in tracking spreadsheets. If you want to extend trackers to decision aids (eg. should you manually swap an airgroup to another type etc) you need this data too but it can only be copied manually!
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morvael
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RE: WITE Situational Map Generator

Post by morvael »

a) Pools are present - it's the Active & Transfer columns on E and A rows.
b) & c) I will add them if I'll not forget to do it :)
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Telemecus
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RE: WITE Situational Map Generator

Post by Telemecus »

ORIGINAL: morvael
a) Pools are present - it's the Active & Transfer columns on E and A rows.

I could not find it by those references - but I take it you might mean this section screenshotted below?


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