[REL] German symbols + GUI Mod v1.1 (Kommandeur Edition)

Post new scenarios and mods here to share with other gamers.

Moderators: Joel Billings, Sabre21, bcgames

User avatar
Geyerfalck
Posts: 22
Joined: Tue Jan 04, 2011 9:48 am
Location: Paris

[REL] German symbols + GUI Mod v1.1 (Kommandeur Edition)

Post by Geyerfalck »

v1.1 is available. Content :
- German symbols on 76x76 counters down to on-map counters
- National colors updated for all countries

Main GUI modifications :
- Background pics added on nearly all menus
- Combat, movement, train, sea transport symbols + strokes reworked.

Strokes : all are thinner, green color in place of pink on selected unit(s), red-white dotted colors for commanding HQ.

Combat : various pics in a red circle, routed symbol, victory symbols reworked.

Movement : now displayed in a thinner green circle.

Advice : save your Data directory before applying this GUI mod.

Be advised that "Kommandeur" Edition DOES modify both unit symbols on map AND Admin, Info & Map buttons.
In case you might not feel comfortable with those features, think twice : you'd better play "Landser" Edition instead.

Hereafter the d/l link :
http://www.filefront.com/17906394/WitE_GUI_Mod_Kommandeur_Edition_v1.1.zip

Enjoy !


Kmdr Edition ingame overview :


Image
Attachments
Kmdr_Edition_sample.jpg
Kmdr_Edition_sample.jpg (391.16 KiB) Viewed 473 times
User avatar
Seydlitz69
Posts: 41
Joined: Sun Oct 18, 2009 12:47 pm

RE: [REL] German symbols + GUI Mod v1.1 (Kommandeur Edition)

Post by Seydlitz69 »

Great!!! Thx alot. Iam loving it. Adds for me a lot of immersion.
"He who has not fought the Germans does not know war". - British Military Aphorism
eastwindrain
Posts: 231
Joined: Tue Nov 29, 2005 8:27 pm

RE: [REL] German symbols + GUI Mod v1.1 (Kommandeur Edition)

Post by eastwindrain »

Well done young man, top quality mod and thanks for sharing with your fellow gamers.
User avatar
Blond_Knight
Posts: 998
Joined: Sat May 15, 2004 3:52 am

RE: [REL] German symbols + GUI Mod v1.1 (Kommandeur Edition)

Post by Blond_Knight »

Well done! Love your naming of the two mods.

Nice artwork on the menus, Ive never seen most of those pics. Nice Zaloga prints too.
User avatar
LiquidSky
Posts: 2811
Joined: Tue Jun 24, 2008 4:28 am

RE: [REL] German symbols + GUI Mod v1.1 (Kommandeur Edition)

Post by LiquidSky »


I like your mod, however, I didn't like seeing all of my level 0 forts spread about the map, so on the highest zoom, I eliminated them:



Image

The top picture is the full zoom, and shows only level 1 and higher forts

The bottom is the next lower zoom, and shows everything.

I would like to use your unit symbols on the counters, however, I really do like the Army colours in the unit box
Attachments
Untitled1.jpg
Untitled1.jpg (166.69 KiB) Viewed 487 times
“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great
Lowlander2010
Posts: 36
Joined: Thu Dec 16, 2010 12:28 pm

RE: [REL] German symbols + GUI Mod v1.1 (Kommandeur Edition)

Post by Lowlander2010 »

Just wanted to say I have been using your mod for the last couple of days, very good !!

Thanks :)
User avatar
davidjruss
Posts: 255
Joined: Sat May 25, 2002 11:03 am
Location: Derby, England

RE: [REL] German symbols + GUI Mod v1.1 (Kommandeur Edition)

Post by davidjruss »

Geyerfalck,

Your mods through Filefont appear to now be unavailable . Is this because of the imminent updates?

DavidR
User avatar
bcgames
Posts: 3105
Joined: Wed Jun 02, 2010 1:24 pm
Location: Bramble Rose Farm, KS
Contact:

RE: [REL] German symbols + GUI Mod v1.1 (Kommandeur Edition)

Post by bcgames »

ORIGINAL: DavidR

Geyerfalck,

Your mods through Filefont appear to now be unavailable . Is this because of the imminent updates?

DavidR
I just checked it. The link in the first post of this thread works for me.
User avatar
davidjruss
Posts: 255
Joined: Sat May 25, 2002 11:03 am
Location: Derby, England

RE: [REL] German symbols + GUI Mod v1.1 (Kommandeur Edition)

Post by davidjruss »

Thanks - now downloaded.

DavidR
bwheatley
Posts: 3654
Joined: Mon Dec 13, 2004 4:08 pm
Contact:

RE: [REL] German symbols + GUI Mod v1.1 (Kommandeur Edition)

Post by bwheatley »

-Alpha Tester Carrier Force
-Beta Tester ATG
- Mod Maintainer (past) for ATG's WAW mod
- Mod Maintainer (past) for ATG's GPW mod
-Beta Tester WITE
-Alpha Tester WITW
-Alpha Tester WITE2
-Alpha Tester Wif
-Beta Tester Command
sitito
Posts: 92
Joined: Sat Jan 02, 2010 8:36 pm
Location: Spain

RE: [REL] German symbols + GUI Mod v1.1 (Kommandeur Edition)

Post by sitito »

This is really awesome...Got it and love it [&o] Cheers for the great effort m8!!
User avatar
Mynok
Posts: 12108
Joined: Sat Nov 30, 2002 12:12 am
Contact:

RE: [REL] German symbols + GUI Mod v1.1 (Kommandeur Edition)

Post by Mynok »

Man, seeing those unit symbols brings back some nostalgia for the AH monster The Longest Day. [8D]

I do think the lack of army color indication is a fault. Could not a thin bar across the center or bottom of the unit be doable to keep this?
"Measure civilization by the ability of citizens to mock government with impunity" -- Unknown
User avatar
Blond_Knight
Posts: 998
Joined: Sat May 15, 2004 3:52 am

RE: [REL] German symbols + GUI Mod v1.1 (Kommandeur Edition)

Post by Blond_Knight »

This needs to be sticky.
User avatar
Omat
Posts: 2456
Joined: Wed Aug 18, 2004 9:26 am

RE: [REL] German symbols + GUI Mod v1.1 (Kommandeur Edition)

Post by Omat »

Hello

All mods are sticky..in a way. Look here

tm.asp?m=2729455

bcgames is so kind and monitoring the mods. Is there is an issue you can post it there and bcgames will correct it.


Hope it helps..

Omat

ORIGINAL: Blond_Knight

This needs to be sticky.
"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people so full of doubts."
Bertrand Russell
Count Sessine
Posts: 204
Joined: Thu Oct 30, 2003 4:13 pm

RE: [REL] German symbols + GUI Mod v1.1 (Kommandeur Edition)

Post by Count Sessine »

Hi guys - any way to obtain these fine files? Gamefront has deleted them :-(
kg_1007
Posts: 230
Joined: Sat Apr 19, 2008 2:45 am

RE: [REL] German symbols + GUI Mod v1.1 (Kommandeur Edition)

Post by kg_1007 »

Go to the post by bwheatley above..the link http://wac.3aff.edgecastcdn.net/803AFF/ ... n_v1.1.zip opens up the file. It really is a great piece of work.
Count Sessine
Posts: 204
Joined: Thu Oct 30, 2003 4:13 pm

RE: [REL] German symbols + GUI Mod v1.1 (Kommandeur Edition)

Post by Count Sessine »

Thanks - I missed that one.
barkman44
Posts: 344
Joined: Sat Jan 16, 2010 10:40 pm

RE: [REL] German symbols + GUI Mod v1.1 (Kommandeur Edition)

Post by barkman44 »

I have a problem on your main screen i cannot make out what version i'm running the soldiers white camo makes it impossible to see if updates have applied
Marauder1122
Posts: 2
Joined: Wed Feb 14, 2024 8:28 pm

Re: [REL] German symbols + GUI Mod v1.1 (Kommandeur Edition)

Post by Marauder1122 »

Hello has anyone still got this great Mod i used to have it but had to reinstall and sadly gone...
If anyone has this Mod could you please send it to me... Many Thanks.
User avatar
arjanm
Posts: 5
Joined: Thu Apr 18, 2024 9:13 am

Re: [REL] German symbols + GUI Mod v1.1 (Kommandeur Edition)

Post by arjanm »

Luckily it's archived at the Web Archive:
https://web.archive.org/web/20130507081 ... n_v1.1.zip
Post Reply

Return to “Scenario Design and Modding”