Pool, how it works?

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Rommel76
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Pool, how it works?

Post by Rommel76 »


I'm trying to understand how pool works in the game and I have many questions, where can I find a guide explaining how game works?

Great Game!
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loki100
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RE: Pool, how it works?

Post by loki100 »

ORIGINAL: Rommel76


I'm trying to understand how pool works in the game and I have many questions, where can I find a guide explaining how game works?

Great Game!

My way of understanding production is to split into two big blocks. In the first are the outputs of named and specialist factories and in the second are the things built with the generic armament points.

In the first, production is set, the factory exists, at a certain level and all things being equal (ie you have enough supply to underpin your industry and the factory is not damaged) a fixed stock (tanks, planes some vehicles) will appear each turn. This production is then taken into your units to fill out the TOEs or left in reserve to replace losses (ie the 'pool'). So for the Soviets in a quiet period you'll see masses of T-34s and T-60/70s in the 'pool' - you will need them to keep your combat units up to strength when you are actually fighting.

The second, production is on demand. Others could offer the detail, but in essence the AI looks at the list of equipment you need (ie are required to fill out your TOEs) and allocates the available arm pts. For the Axis there is not much you can do, since you don't raise units, in effect it is responding to fluctations in your TOEs (as the game progresses) and replacing losses. You may want to scrap some units just to avoid additional production as the game goes on.

For the Soviets its a bit more complex. Some lines do not get produced if there is no need, so no pool appears. Others seem to be produced on a regular basis, or you have massive pre-war stocks (ie a pre-existing pool - a lot of the Soviet howitzers were WW1 vintage). That means in terms of raising new support units you may choose to build those that are already in the 'pool' (ie filling out that unit will not cost additional arms pts) or something new. An example in my current game is that I am building a number of heavy AT support units (which require fresh built 107mm guns) but I'm also scrapping AT SUs that use the 45mm (these go back into the pool and are required by my divisional TOEs).

So its worth thinking about using up your pools against gaining a desired unit.
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Rommel76
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RE: Pool, how it works?

Post by Rommel76 »

Great answer!, thanks for that, in the logistics phase event which is the difference between replacements refit segment A and B, and the standard phases replacements?, how can I check to know it works well?

What's the meaning of columns named 'wanted', 'conv', 'added', 'back' and 'lost'?, what's the difference between 'back' and 'lost'?

I would also like to know what MOBILIZATION and migration means.

Great game!
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morvael
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RE: Pool, how it works?

Post by morvael »

Wanted - by units
Conv - converted in units to other element
Added - added to units from pool (including newly built)
Back - returned to pool (either extra or damaged and repaired)
Lost - damaged that was not repaired and lost permanently

Mobilization - addding some resources at start of game for Soviets due to special rules
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Rommel76
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RE: Pool, how it works?

Post by Rommel76 »

Ok, I now see clearly, thanks for the answer!
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Bamilus
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RE: Pool, how it works?

Post by Bamilus »

Thanks for the response Loki and Morvael. Morvael, thank you for your hard work on the patches. I bought this game when it came out years ago but was in college and relatively new to serious wargaming (mainly had played Paradox Interactive games since 2000). Four years later with the help of great patches this game is very playable and I've been having loads of fun. I actually am going back and re-playing this before I get to doing lots of playing in WiTW. Eventually I'll try and learn the entire Soviet sub-game which is incredibly complex to me but for the time being I love playing GHC. Sorry for the brown-nosing but it is an incredible feeling that I finally found the balls to get back into this game and 1.08 is a large reason why. I'll probably have a newbie mega-question post here in the next week or so for you, haha.
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charlie0311
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RE: Pool, how it works?

Post by charlie0311 »

Hi Bam,

Brown nosing is my job, you can be my assistant.
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Bamilus
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RE: Pool, how it works?

Post by Bamilus »

ORIGINAL: charlie0311

Hi Bam,

Brown nosing is my job, you can be my assistant.

Haha, sounds good.
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