[MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more

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Alvek
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Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more

Post by Alvek »

paraboxx_slith wrote: Mon Apr 01, 2024 4:05 pm Hey I tried playing with this and the expansion mod. There are lots of factions and pirate factions. But there are also two empires in my game that I can see in the world, but I can't do diplomacy on them. The game keeps spamming me every few seconds that I have met a new empire in the <name> system. When I click this message the diplomacy screen opens, but the selection is on my own empire as the new empire does not appear in the list. It also doesn't appear in the list in the game editor. The empire has a homeworld, a large space port on it, a research station I think, a unique name, a flag and everything. And it's not named independent anywhere I remember either.

Do I have too many factions in the game and the UIs are overflowing? Is this a known issue from one of the mods?
That something new, newer heard about bug like this. Can you upload your save ?
paraboxx_slith
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Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more

Post by paraboxx_slith »

Sure, get them here.

The Jaimos Colonies save works, the Autosave is younger but it crashes when loading, which I have just found out.
There is the Yirphunea system in B7. In there is the Yirphunea Coalition, you can click the system when zoomed out and select the Yirphunea Coalitions planet. There is currently none of my ships in there so the message spam about meeting a new empire isn't happening. But you can already see this faction not being present in the diplo screen without sending a ship there.

As I said, the save is started with the expansion mod and DWUR.
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salemonz
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Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more

Post by salemonz »

Alvek wrote: Tue Apr 02, 2024 7:12 am
That something new, newer heard about bug like this. Can you upload your save ?
Thanks for taking a look, Alvek :)
Odeskypher
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Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more

Post by Odeskypher »

Great mod, though I'm having issues with the planet shader on a fresh install

https://files.catbox.moe/qs16ox.jpg
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imperialWorldX
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Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more

Post by imperialWorldX »

So I don't know if this mod specifically is what is causing it or maybe it is the DWUR Mod I use with this, but I can't seem to change the pictures of my ships, as soon as I do it reverts to the default one. It's somewhat annoying since Bacon mod suggests I can use multiple pics for the same class of ship
:ugeek:
The Emperor's Peace will be maintained.

Image
jayman
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Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more

Post by jayman »

imperialWorldX wrote: Sat Sep 07, 2024 10:07 pm So I don't know if this mod specifically is what is causing it or maybe it is the DWUR Mod I use with this, but I can't seem to change the pictures of my ships, as soon as I do it reverts to the default one. It's somewhat annoying since Bacon mod suggests I can use multiple pics for the same class of ship
:ugeek:
It's a problem with DWUR. The multiple-ship pics works with vanilla bacon/expansion mod, just not with DWUR for some reason even if you do change them to escort1, escort2 etc.

You can change the default ship-pics of course as I myself use star trek models, you just need to know which ship-set is used for your race - 32 for humans for example - and keep a backup of the original!
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salemonz
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Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more

Post by salemonz »

jayman wrote: Sun Sep 08, 2024 2:07 pm
It's a problem with DWUR. The multiple-ship pics works with vanilla bacon/expansion mod, just not with DWUR for some reason even if you do change them to escort1, escort2 etc.
Hrmm...definitely not something I did intentionally :oops:

Maybe it's how DWUR works with ExpansionMod / BaconMod? All I did for DWUR shipsets was use the old names.

I'm open to repackage/republish a fix if there's something I can do.
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salemonz
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Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more

Post by salemonz »

Odeskypher wrote: Thu Aug 22, 2024 7:45 am Great mod, though I'm having issues with the planet shader on a fresh install

https://files.catbox.moe/qs16ox.jpg
Yeah that's an old graphic quirk. I've never been able to "fix" that. If you swap out planet graphics...even if you keep the resolution the same...you get that extra "shadow".

If anybody knows how to get rid of that, I'm happy to put out a fix for that too.
jayman
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Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more

Post by jayman »

salemonz wrote: Fri Sep 13, 2024 3:10 am
jayman wrote: Sun Sep 08, 2024 2:07 pm
It's a problem with DWUR. The multiple-ship pics works with vanilla bacon/expansion mod, just not with DWUR for some reason even if you do change them to escort1, escort2 etc.
Hrmm...definitely not something I did intentionally :oops:

Maybe it's how DWUR works with ExpansionMod / BaconMod? All I did for DWUR shipsets was use the old names.

I'm open to repackage/republish a fix if there's something I can do.
Not being tech savvy I don't know what the problem could be. All I know is that you can have an 'explorer2' pic for example and can bring it up in the ship designer, but as soon as you change or add a component it goes back to the default 'explorer' picture for that ship-type and race.

It's really only a hassle if you like to design different sub-types of destroyers or whatever and want to have them visually different, otherwise it's not that bothersome or game-breaking.
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salemonz
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Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more

Post by salemonz »

jayman wrote: Fri Sep 13, 2024 5:52 pm It's really only a hassle if you like to design different sub-types of destroyers or whatever and want to have them visually different, otherwise it's not that bothersome or game-breaking.
You know...I do remember when either Alvek or Bacon introduced that feature of multiple ship graphics per type. I never did mess with that. I am curious how it (potentially) works.

Right now I'm wrestling with DWU not working on my system at all anymore. Built a new PC and have an ultrawide...i'm getting all manner of weird errors and crashes. Might be an OS thing...might be a resolution thing...kinda frustrating :(
jayman
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Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more

Post by jayman »

salemonz wrote: Mon Sep 16, 2024 1:11 am
jayman wrote: Fri Sep 13, 2024 5:52 pm It's really only a hassle if you like to design different sub-types of destroyers or whatever and want to have them visually different, otherwise it's not that bothersome or game-breaking.
You know...I do remember when either Alvek or Bacon introduced that feature of multiple ship graphics per type. I never did mess with that. I am curious how it (potentially) works.

Right now I'm wrestling with DWU not working on my system at all anymore. Built a new PC and have an ultrawide...i'm getting all manner of weird errors and crashes. Might be an OS thing...might be a resolution thing...kinda frustrating :(
DWUR works ok on my Win7 64-bit 8GB ram set-up with 1366x768 resolution. Windows 10 and up does bugger-up some older games though, which is why I won't upgrade, and I don't like the idea of Distant Worlds 2 even though it looks great. Maybe if there was a demo I could have a go at before DL'ing the full game I'd think about it, but there doesn't seem to be one and the youtube vids don't allow you to get the 'feel' of it.

I had the same problem with Galactic Civilizations 3, the 3d thing looked good but the gameplay was terrible and nothing like Galciv2 (and having so many DLCs adding content and features that should've been in the original game got frustrating when on a limited budget). At least with DWU I got the game and the DLCs in one package.

I don't how the Bacon mod got the ships thing to work either. Another thing with DWUR is adding a 'destroyer1' graphic or whatever tends to knock everything else down one, with heavy cruisers then using light cruiser graphics on some occasions. Don't know if that helps you in your investigation.

Good to know you keep an eye on the forum however as otherwise it's like tumbleweeds around here, with some great ideas for tv sci-fi mods being teased but never heard from again. Even the older mods have bitten the dust.

Personally I prefer your DWUR/expansion/bacon mod combo anyway with it's new features/races/graphics, and I use the ship graphics from the other mods to give some of the other races in my game a bit more of a tv sci-fi flavour. Xhumans with Cylon ships (an idea I got from the humanoid Cylons from the latest series) is a laugh when you encounter them while flying the Enterprise from Star Trek! I haven't tried some of the more religious or crystalline races with Minbari ships yet, but I have plans to once I finish my latest run-through, which will be some time next year by the way things are going in my life at the moment!

Edit: Just a thought. You (or one of the submods you use) changed the tech-tree. Might that have something to do with why we can't use the multiple pictures for ship-types? Maybe it's the new components throwing it out.
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salemonz
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Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more

Post by salemonz »

jayman wrote: Mon Sep 16, 2024 12:28 pm
DWUR works ok on my Win7 64-bit 8GB ram set-up with 1366x768 resolution. Windows 10 and up does bugger-up some older games though, which is why I won't upgrade, and I don't like the idea of Distant Worlds 2 even though it looks great. Maybe if there was a demo I could have a go at before DL'ing the full game I'd think about it, but there doesn't seem to be one and the youtube vids don't allow you to get the 'feel' of it.

I had the same problem with Galactic Civilizations 3, the 3d thing looked good but the gameplay was terrible and nothing like Galciv2 (and having so many DLCs adding content and features that should've been in the original game got frustrating when on a limited budget). At least with DWU I got the game and the DLCs in one package.

I don't how the Bacon mod got the ships thing to work either. Another thing with DWUR is adding a 'destroyer1' graphic or whatever tends to knock everything else down one, with heavy cruisers then using light cruiser graphics on some occasions. Don't know if that helps you in your investigation.

Good to know you keep an eye on the forum however as otherwise it's like tumbleweeds around here, with some great ideas for tv sci-fi mods being teased but never heard from again. Even the older mods have bitten the dust.

Personally I prefer your DWUR/expansion/bacon mod combo anyway with it's new features/races/graphics, and I use the ship graphics from the other mods to give some of the other races in my game a bit more of a tv sci-fi flavour. Xhumans with Cylon ships (an idea I got from the humanoid Cylons from the latest series) is a laugh when you encounter them while flying the Enterprise from Star Trek! I haven't tried some of the more religious or crystalline races with Minbari ships yet, but I have plans to once I finish my latest run-through, which will be some time next year by the way things are going in my life at the moment!
Yeah I think I've isolated it to a resolution thing. I recently got an ultrawide (5120 x 1440). DWU just doesn't want to work, even with all the "fixes" I've seen posted. However, when I knock my resolution down to 2560x1440 it's fine. So I'll keep holding on for dear life :D (I'm also sticking with Win10).

I'll take another look at the multi-image thing. Thank you!

I've made some art-asset-swap DW2 mods, but...yeah...the game is not really for me. It looks nice with the 3d stuff, but IMO it gives up MUCH more than it gains going from 2d to 3d. There are some QoL changes that are nice, UI works on bigger resolutions...that sort of basic stuff.

Modding for DW2, even 2.5 years after launch, is still very basic. Most stuff is hardcoded and can't be modded. AI barely works (auto-designer, research picking, facility management...none can be tweaked/improved). I can change some sounds...some art assets in DW2, but even shipsets are difficult to do (3d modeling, bundling via Stride Game Studio, messing with shader coding for engine/weapon effects).

So I regularly return to DWU :D
jayman
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Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more

Post by jayman »

salemonz wrote: Mon Sep 16, 2024 2:52 pm
I'll take another look at the multi-image thing. Thank you!
Don't bother, it's nothing you did. I've been doing some investigation myself on an older backup computer with DW already installed (didn't want to mess-up my present DW set-up) and I believe it's the expansion mod that's changed things. The stand-alone bacon mod with retreatUE and das chrome (without the expansion mod) uses the multi-images, but the expansion/bacon combo mod doesn't. I've never tried that combo without DWUR before, so I didn't realize it didn't allow multiple ship images. :(
Nilserich7
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Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more

Post by Nilserich7 »

Looks really good. However, I have noticed that the autocomplete button at the top of the ship designer does nothing. Is it not working or am I missing something? I always like to see what the automatic system would build.
Alvek
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Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more

Post by Alvek »

Nilserich7 wrote: Tue Oct 29, 2024 8:38 pm Looks really good. However, I have noticed that the autocomplete button at the top of the ship designer does nothing. Is it not working or am I missing something? I always like to see what the automatic system would build.
If I remember right that button was meant to install missing modules to finish design. That button doesn't exist in original game.
If you want auto design there is somewhere button to auto update design, probably at design list window. Game will update design according to race design preferences.
Right now I can't continue updating mod as I am drafted for war.
6StimuL84
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Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more

Post by 6StimuL84 »

salemonz

Just finished my first very long game with your DWU Refreshed mod and it was stellar......
Still love DWU over DW2 and play at least 4-5 very long games a year......
Thanks much, for all the work......

In fact, thanks to all the mod creators over the years for making my favorite 4x game fun and varied for all these years.....
Appreciate all of you very much.....
alexandreagrg
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Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more

Post by alexandreagrg »

salemonz wrote: Tue Feb 20, 2024 8:30 pm
Gareth_Bryne wrote: Tue Feb 20, 2024 6:18 pm Haven't been here for a long time, and wow, this is interesting. However, please see attached screenshot.
Just in case, my display settings are 2560*1600...
Hey Gareth! Welcome back :D

Are you using Alvek's Expansion Mod (continuation of BaconMod) or BaconMod itself?

This quirk seems familiar (I'm thinking back). I think it was when I was using BaconMod (before I met Alvek and before I was familiar with his work). Usually it was when I would start a new game, back out and try and start a new one...I would run into this error. From my understanding it was basically the executable running out of memory at some point while it was trying to churn through all of the changes in the theme.

Are you able to:
1) Load the game
2) Choose the theme
3) Exit the game
4) Re-load the game
5) "Start New Game", pick your empire, etc

Apologies as I'm not a big developer guy.

If you're not using Alvek's Expansion Mod, you should check it out. He fixes a lot of the old bugs that persist with BaconMod and increases the stability of things in general. https://www.matrixgames.com/forums/view ... 2&t=394715

Let me know! :D

Specifically to your specific error message, you can check to see if your "capitalship.txt" in the DesignTemplates folder and Lipid subfolder has this on Line 66:

"ImageScaling;Scaled 0.95"
I have the same problem, practically the same error message and I don't know how to solve it.
And regarding the installation, I followed all the steps and it still didn't work.
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