PzK Mods for DW
PzK Mods for DW
Last Update : 02/12/2022
DW PzK Mods v1.3 and Salerno 1.0 (without transparency effects versions) are SUPPRESSED for now to make more space for Stalingrad PzK Mods in my Dropbox location !!! DW PzK 2.0 and Salerno 2.0 still downloadables.
This is the new link for DW PzK mods V2.1 :
https://www.dropbox.com/sh/xw9texpozst4 ... n_POa?dl=0
After testing : There is nothing to do before, just install it with JSGME.
I don't put these links for the other Mods (below) because they are made "in options". You are free to use or not (instal w JSGME AFTER the PzK Mods himself)
1a. Replace the Mods (or Vanilla) "in game" music with continuous Battlefield sound (don't forget to increase "in game music" volume option if set on 0 (different of menu music option). INSTALL this AFTER PzK mods !!!
https://www.dropbox.com/sh/p0pfvw9ncm7j ... TtcTa?dl=0
1b. Idem but with SOFT Battlesound from the Talonsoft series :
https://www.dropbox.com/scl/fo/ezy61qgc ... ce2zg&dl=0
2. New colored counters styles (no new units images) made with the Stalingrad files but which respects DW's OOb
(run with PzK Mods 1.3, 1.5 and Salerno 1.0 and 2.0 or vanilla game). INSTALL this AFTER PzK mods !!!
https://www.dropbox.com/sh/bpcpuu4jffdk ... JIrVa?dl=0
Another color for German army
https://www.dropbox.com/sh/kdip1tko0lvh ... HvEEa?dl=0
Classics Mods :
PzK Mods V1.3 : All units - Without transparency effect - SUPPRESSED
PzK Mods V2.0 : All units - With transparency effect + S-Icons Mods 1.3 Include
Salerno Units V1.0 : Install ONLY if playing the Salerno.scn - Without Transparency effect - SUPRESSED
Salerno Units V2.0 : Install ONLY if playing the Salerno.scn - With Transparency effect
https://www.dropbox.com/sh/w2b0s1p5k0on ... fid9a?dl=0
Notes :
- Install with JSGME
- V2.0 is complete, no need to install S-Icons Mods after this one
- Salerno units v2.0 is complete, install Salerno Mods ONLY if playing the Salerno.scn
- Install PzK Mods before Salerno units ONLY if playing this .scn and click yes when JSGME ask you to change units
- Install the Battle sound Mods AFTER the PzK Mods (or with vanilla game)
- Install the Counters Mods AFTER the PzK Mods (or with vanilla game)
- Saved games stay ready to use after installation of this mods
Changes in this Mods :
- Units Counters
- Refined some "vanilla" NATO counters that looking bad
- picUnits images in the infobar
- Small icons in extreme zoom out view
- Some cursors
- Music menu and in the game
- Color tonality of the maps
- New look start/options/battle/briefing/wait screens
- Some units mouvements and fight sounds
- Some map icons effects
- Lower click sound
This mods is inspired and made with PzKGold Units, Talonsoft + GG musics and sounds, Punta de Lanza WG Units,...
For more actual screenshots, see below
Enjoy...feedbacks and ideas are welcome,
Hellway
DW PzK Mods v1.3 and Salerno 1.0 (without transparency effects versions) are SUPPRESSED for now to make more space for Stalingrad PzK Mods in my Dropbox location !!! DW PzK 2.0 and Salerno 2.0 still downloadables.
This is the new link for DW PzK mods V2.1 :
https://www.dropbox.com/sh/xw9texpozst4 ... n_POa?dl=0
After testing : There is nothing to do before, just install it with JSGME.
I don't put these links for the other Mods (below) because they are made "in options". You are free to use or not (instal w JSGME AFTER the PzK Mods himself)
1a. Replace the Mods (or Vanilla) "in game" music with continuous Battlefield sound (don't forget to increase "in game music" volume option if set on 0 (different of menu music option). INSTALL this AFTER PzK mods !!!
https://www.dropbox.com/sh/p0pfvw9ncm7j ... TtcTa?dl=0
1b. Idem but with SOFT Battlesound from the Talonsoft series :
https://www.dropbox.com/scl/fo/ezy61qgc ... ce2zg&dl=0
2. New colored counters styles (no new units images) made with the Stalingrad files but which respects DW's OOb
(run with PzK Mods 1.3, 1.5 and Salerno 1.0 and 2.0 or vanilla game). INSTALL this AFTER PzK mods !!!
https://www.dropbox.com/sh/bpcpuu4jffdk ... JIrVa?dl=0
Another color for German army
https://www.dropbox.com/sh/kdip1tko0lvh ... HvEEa?dl=0
Classics Mods :
PzK Mods V1.3 : All units - Without transparency effect - SUPPRESSED
PzK Mods V2.0 : All units - With transparency effect + S-Icons Mods 1.3 Include
Salerno Units V1.0 : Install ONLY if playing the Salerno.scn - Without Transparency effect - SUPRESSED
Salerno Units V2.0 : Install ONLY if playing the Salerno.scn - With Transparency effect
https://www.dropbox.com/sh/w2b0s1p5k0on ... fid9a?dl=0
Notes :
- Install with JSGME
- V2.0 is complete, no need to install S-Icons Mods after this one
- Salerno units v2.0 is complete, install Salerno Mods ONLY if playing the Salerno.scn
- Install PzK Mods before Salerno units ONLY if playing this .scn and click yes when JSGME ask you to change units
- Install the Battle sound Mods AFTER the PzK Mods (or with vanilla game)
- Install the Counters Mods AFTER the PzK Mods (or with vanilla game)
- Saved games stay ready to use after installation of this mods
Changes in this Mods :
- Units Counters
- Refined some "vanilla" NATO counters that looking bad
- picUnits images in the infobar
- Small icons in extreme zoom out view
- Some cursors
- Music menu and in the game
- Color tonality of the maps
- New look start/options/battle/briefing/wait screens
- Some units mouvements and fight sounds
- Some map icons effects
- Lower click sound
This mods is inspired and made with PzKGold Units, Talonsoft + GG musics and sounds, Punta de Lanza WG Units,...
For more actual screenshots, see below
Enjoy...feedbacks and ideas are welcome,
Hellway
Last edited by Hellway on Fri Dec 01, 2023 12:20 pm, edited 88 times in total.
RE: Work in progress Counters project"
V1.5
- Attachments
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- Capture d’..an (707).jpg (1.2 MiB) Viewed 1283 times
RE: Work in progress Counters project"
V1.5
- Attachments
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- Capture d’..an (708).jpg (1023.29 KiB) Viewed 1283 times
RE: Work in progress Counters project"
V1.3
- Attachments
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- Capture d’..an (711).jpg (1.13 MiB) Viewed 1283 times
RE: Work in progress Counters project"
V1.3
- Attachments
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- Capture d’..an (712).jpg (1.04 MiB) Viewed 1283 times
RE: Work in progress Counters project"
Salerno 2.0
- Attachments
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- Capture d’..an (713).jpg (931.31 KiB) Viewed 1283 times
RE: Work in progress Counters project"
Nicely done.
RE: Work in progress Counters project"
Salerno 2.0
- Attachments
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- Capture d’..an (714).jpg (743.73 KiB) Viewed 1283 times
RE: Work in progress Counters project"
Mods menu + logo
- Attachments
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- Capture d’..an (729).jpg (828.99 KiB) Viewed 1283 times
RE: Work in progress Counters project"
NATO Counters in 1.3 and 1.5
- Attachments
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- Capture d’..an (764).jpg (954.49 KiB) Viewed 1283 times
RE: Work in progress Counters project"
Salerno V1.0
- Attachments
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- Capture d’..an (720).jpg (898.15 KiB) Viewed 1293 times
RE: Work in progress Counters project"
Salerno V1.0
- Attachments
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- Capture d’..an (721).jpg (840.4 KiB) Viewed 1293 times
RE: Work in progress Counters project"
Wait screen (1) 1.3 and 1.5
- Attachments
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- Capture d’..an (730).jpg (389.15 KiB) Viewed 1293 times
RE: Work in progress Counters project"
New map icons effects
- Attachments
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- Capture d’..an (745).jpg (641.03 KiB) Viewed 1293 times
RE: Work in progress Counters project"
New map icons effects
- Attachments
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- Capture d’..an (746).jpg (710.65 KiB) Viewed 1293 times
RE: Work in progress Counters project"
Some New Map icons effects "programmed arty/air attacks" (see legends on images)
- Attachments
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- Capture d’..an (750).jpg (634.7 KiB) Viewed 1293 times
RE: Work in progress Counters project"
Wait screen (2) 1.3 and 1.5
- Attachments
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- Capture d’..an (751).jpg (311.86 KiB) Viewed 1293 times
RE: Work in progress Counters project"
Indeed.ORIGINAL: Hellway
Ref : PzK Mods is inspired and made with :
- The Panzerkorps Gold Game "sprites"
- Talonsoft battles ambiance and sounds files
- GG Music
- Para Desert Mods by "Punta de Lanza"
- ...
Thanks to all
RE: Work in progress Counters project"
Programmed naval attack map effect
- Attachments
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- Capture d’..an (766).jpg (438.11 KiB) Viewed 1293 times
RE: Work in progress Counters project"
No, you cannot. However, this capability will be available in the Stalingrad editor.ORIGINAL: Hellway
Do you know if it is possible to assign a particular sound to the movement of a specific type of unit?