[A.A.R.] first days of July 1942: A demolition task

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wodin
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RE: [A.A.R.] first days of July 1942: A demolition task

Post by wodin »

I thought it may look like a lake but it seems to be floating of the ground in your planning map, on the actual game map it doesn't seem to have any texture at all and again seems to be floating as it looks like it's creating shadow. Really stands out.

The jaggies are quite noticeable, I wonder if you can force AA though the graphics card settings.
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wodin
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RE: [A.A.R.] first days of July 1942: A demolition task

Post by wodin »

double post
balenami1291
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RE: [A.A.R.] first days of July 1942: A demolition task

Post by balenami1291 »

This is the same scenario (random german setup!!) from a different point of view and with a different "Overlay texture size" (512)



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Angelo Balena Ricci

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Josh
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RE: [A.A.R.] first days of July 1942: A demolition task

Post by Josh »

ORIGINAL: wodin

Impressive.

Question whats that floating big blue\black funny shaped thing top right on the map? Rain cloud?

Is it possible to have Anti Aliasing?

Wodin's right, it *is* looking funny, I thought it was Fog of War... this way (all black no texture) it is looking a bit odd.
general_solomon
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RE: [A.A.R.] first days of July 1942: A demolition task

Post by general_solomon »

thanks angelo, my example would be a squad is fighting from a building with the enemy from another building, does the game resolve the exchange between the two unit in one turn or is there is a gradual process of men getting shot which may finish after a couple of turns.
balenami1291
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RE: [A.A.R.] first days of July 1942: A demolition task

Post by balenami1291 »


ORIGINAL: general_solomon

thanks angelo, my example would be a squad is fighting from a building with the enemy from another building, does the game resolve the exchange between the two unit in one turn or is there is a gradual process of men getting shot which may finish after a couple of turns.


Excuse my bad English.

basically, a fire fight as you described have no chance to finish in one turn unless you wound the enemy squad and it draws the £killed in action" chit.
Since **basically again** to hit (and wound) an enemy unit needs a dice roll (2d6) with a result of 10 or better
I can tell yo need much more to one turn to destroy enemy squad.


there are a dice modifiers can help to destroy the enemy unit: for example

+3 if you are adjacent;
(4+1=5)(*) if you are in the same building
up to +2 spending action point
+1 for every unit (starting from the 2nd one) involved in a group fire
and so on...

(*) (+4 because you are in the same hex,and +1 is the most frequent difference (can vary) if you fire in the front or it the flank of an enemy infantry unit: melee combat in fight always considering the target unit on flank side)

Battlefield academy is a different thing!!



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wodin
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RE: [A.A.R.] first days of July 1942: A demolition task

Post by wodin »

Thats a better view but at the other views i looks very wrong.

ALso still see jaggies especially on buildings. can you try the game with your graphic card settings forcing on AA and see if it works then post a screenie if it does.
general_solomon
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RE: [A.A.R.] first days of July 1942: A demolition task

Post by general_solomon »

perfect, thanks for the clarification.
Josh
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RE: [A.A.R.] first days of July 1942: A demolition task

Post by Josh »

 I wouldn't worry too much about the jagged egdes Wodin, once you get deeply into the game you probably won't notice it anymore... well at least I know I don't notice such things anymore.
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wodin
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RE: [A.A.R.] first days of July 1942: A demolition task

Post by wodin »

OK Josh. Still feel that lake looks like a storm cloud raining in the planning map and missing textures in the normal map a certain angles.
balenami1291
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RE: [A.A.R.] first days of July 1942: A demolition task

Post by balenami1291 »

Sorry wodin.

Maybe my video card software interface permits to forcing AA.

I Think I'm no able to change properly settings so you could have a wrong feel if I missing something.






ORIGINAL: wodin

Thats a better view but at the other views i looks very wrong.

ALso still see jaggies especially on buildings. can you try the game with your graphic card settings forcing on AA and see if it works then post a screenie if it does.
Angelo Balena Ricci

Intek i5 m520 2,5mhz
6 mega ram
Nvidia 525 1 giga ram
k9mike
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RE: [A.A.R.] first days of July 1942: A demolition task

Post by k9mike »

Really nice AAR...I liked that scenario alot...[;)]
Tordan69
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RE: [A.A.R.] first days of July 1942: A demolition task

Post by Tordan69 »

Thanks for the AAR.

Sorry if this has been explained already, but I´m curious to how the turns are played out. You first roll for who gets initiative?
Then:
1. Whoever wins gets to use all his CAPs, cards and APs for all his units and then it is the other ones turn?
2. Or do the winner get to perform one action on any of his units before the opponent gets to activate one of his. Back to the first player who can then continue with the first unit or activate another one, while his first unit is still eligeble for later actions due to the persistent AP system?

I´m basically trying to speculate how multiplayer might function, more precisely if PBEM is "possible" or if that means a very slow turn resolution. :)

Thanks!
/Sweden
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