This is a lesson in how a boardgame port should be done

This exciting new release is a faithful adaptation of the renowned Conflict of Heroes board game that won the Origins Historical Game of the Year, Charles Roberts Wargame of the Year and the James F. Dunnigan Design Elegance Award, as well as many others!

Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civlization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer. Conflict of Heroes includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby. To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.

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chris_merchant
Posts: 77
Joined: Mon Oct 23, 2017 4:10 pm

This is a lesson in how a boardgame port should be done

Post by chris_merchant »


- exacting rule migration from the boardgame
- AI units utilise the same game options as the human player
- easy multiplayer hookup
- very regular code updates and notes from developer
- inexpensive
- graphically rich

I could go on.

https://store.steampowered.com/app/1149 ... l_Digital/

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terminator
Posts: 1141
Joined: Thu Dec 10, 2009 11:47 am
Location: France

RE: This is a lesson in how a boardgame port should be done

Post by terminator »

ORIGINAL: chris_merchant


- exacting rule migration from the boardgame
- AI units utilise the same game options as the human player
- easy multiplayer hookup
- very regular code updates and notes from developer
- inexpensive
- graphically rich

I could go on.

https://store.steampowered.com/app/1149 ... l_Digital/

Inexpensive ? There are many downloadable contents...
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