Angriff - New Stalingrad mod for LSA
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Angriff - New Stalingrad mod for LSA
Hi CC addicts,
As you may already have seen, we are working on a new version of the CC5 Stalingrad mod. The mod was already ported to TLD and will probably be ported to LSA in its first version. The Angriff version is an all new version for LSA that depicts the first days of the attack on Stalingrad in september 1942. This new version will have a new stratmap and 64 new maps. Also the BG, units and datas will be updated. Some new vehicles grafics will also come along
a new UI. Old vehicles grafics wil be resized (10 pixels/m to 8 pixels/m) to match the maps grafics. You will be able to see the updates on this forum, on discord and on facebook. Don't hesitate to comment, to bring some suggestions (not sure we will follow them [;)] ), to criticize (not too much please) or to flatter us [:D] (the best option [;)] ) : in any case your interest is our only salary! The development will be slow : drawing 64 maps is not an easy thing. So we will release the mod in 3 parts : the first release will be the completed mod but with only the 16 maps of south Stalingrad (from Kuibyshev sawmill to the Tsaritsa) + op/battle for this area. I hope to be ready before july 2021. The second part will be the central city and the Mamayev Kurgan areas. The third release will be the factories area north of Stalingrad.
Today I show you a preview of the new stratmap and the slicing for the maps. As you can see the city is stretched from north to south and bordered by the Volga. German attacks will come from the west side of the map. Russian reinforcements will come across the Volga. The first maps of the suburbs will be more open rural areas but will be more and more "closed" in the urban part of the city. This preview is under development and may be changed before the release.
As you may already have seen, we are working on a new version of the CC5 Stalingrad mod. The mod was already ported to TLD and will probably be ported to LSA in its first version. The Angriff version is an all new version for LSA that depicts the first days of the attack on Stalingrad in september 1942. This new version will have a new stratmap and 64 new maps. Also the BG, units and datas will be updated. Some new vehicles grafics will also come along
a new UI. Old vehicles grafics wil be resized (10 pixels/m to 8 pixels/m) to match the maps grafics. You will be able to see the updates on this forum, on discord and on facebook. Don't hesitate to comment, to bring some suggestions (not sure we will follow them [;)] ), to criticize (not too much please) or to flatter us [:D] (the best option [;)] ) : in any case your interest is our only salary! The development will be slow : drawing 64 maps is not an easy thing. So we will release the mod in 3 parts : the first release will be the completed mod but with only the 16 maps of south Stalingrad (from Kuibyshev sawmill to the Tsaritsa) + op/battle for this area. I hope to be ready before july 2021. The second part will be the central city and the Mamayev Kurgan areas. The third release will be the factories area north of Stalingrad.
Today I show you a preview of the new stratmap and the slicing for the maps. As you can see the city is stretched from north to south and bordered by the Volga. German attacks will come from the west side of the map. Russian reinforcements will come across the Volga. The first maps of the suburbs will be more open rural areas but will be more and more "closed" in the urban part of the city. This preview is under development and may be changed before the release.
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RE: Angriff - New Stalingrad mod for LSA
Stalingrad part 1 - a mod for the CC LSA is well underway. The mod team is working every day to bring it to you as soon as possible. To ease the wait we will bring more screenshots and info in the coming weeks. Today we show a small selection of the Soviet teams of a Battlegroup of the 35th Guards Rifle Division. In the image you can see from top to bottom:
1. 4-man Komandnaya Gruppa (Command team) from 133. Tank Brigade
2. 5-man Komandnaya Gruppa from NKVD - The weapons and equipment carried are different - this is a design choice in the mod that you will see across other team types as well. - Variation in composition and weapons in similar team types. - We think that this keeps the teams both within the historical frame and creates interesting variation for the player.
3. 35.Guards Rifle Division 3-man Stankovyy Pulemet (HMG) with a Maxim M1910.
4. 4-man 35.Guards Rifle Division Strelkovoe Otdelenie (Rifle Squad)
5. 4-man 35.Guards Rifle Division Razvedovatelnoe Otdelenie (Recon Squad)
Please post you comments, viewpoints, wishes and questions.

1. 4-man Komandnaya Gruppa (Command team) from 133. Tank Brigade
2. 5-man Komandnaya Gruppa from NKVD - The weapons and equipment carried are different - this is a design choice in the mod that you will see across other team types as well. - Variation in composition and weapons in similar team types. - We think that this keeps the teams both within the historical frame and creates interesting variation for the player.
3. 35.Guards Rifle Division 3-man Stankovyy Pulemet (HMG) with a Maxim M1910.
4. 4-man 35.Guards Rifle Division Strelkovoe Otdelenie (Rifle Squad)
5. 4-man 35.Guards Rifle Division Razvedovatelnoe Otdelenie (Recon Squad)
Please post you comments, viewpoints, wishes and questions.

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RE: Angriff - New Stalingrad mod for LSA
The unit icon colours look good!
Really looking forward to this mod....
Really looking forward to this mod....
RE: Angriff - New Stalingrad mod for LSA
The unit icon colours look great!
Really look forward to this mod!
Really look forward to this mod!
- terminator
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RE: Angriff - New Stalingrad mod for LSA
I also look forward to it [:)]
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Re: Angriff - New Stalingrad mod for LSA
Part 1 of Stalingrad 2 (a mod for LSA) is in its final stages and will enter public play-testing very soon.
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Re: Angriff - New Stalingrad mod for LSA
Part 1 of "Angriff" mod will depict the fighting in the Southern sector of Stalingrad. In the screenshot you see some of the famous units that fought there depicted by Aetius awesome BG icons. Amongst them 35. Guards Rifle Division, 26. Tank Brigade, 24.PzDiv and 94.Infantry Division. Also enjoy the view of a snippet of Manoi's depiction of the historical battleground in the form of a high quality strategic map.
Re: Angriff - New Stalingrad mod for LSA
Very exciting that the Stalingrad mod for LSA is getting closer!
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Re: Angriff - New Stalingrad mod for LSA
ManoiAngriff wrote: ↑Wed Mar 17, 2021 4:06 pm Hi CC addicts,
As you may already have seen, we are working on a new version of the CC5 Stalingrad mod. The mod was already ported to TLD and will probably be ported to LSA in its first version. The Angriff version is an all new version for LSA that depicts the first days of the attack on Stalingrad in september 1942. This new version will have a new stratmap and 64 new maps. Also the BG, units and datas will be updated. Some new vehicles grafics will also come along
a new UI. Old vehicles grafics wil be resized (10 pixels/m to 8 pixels/m) to match the maps grafics. You will be able to see the updates on this forum, on discord and on facebook. Don't hesitate to comment, to bring some suggestions (not sure we will follow them [;)] ), to criticize (not too much please) or to flatter us [:D] (the best option [;)] ) : in any case your interest is our only salary! The development will be slow : drawing 64 maps is not an easy thing. So we will release the mod in 3 parts : the first release will be the completed mod but with only the 16 maps of south Stalingrad (from Kuibyshev sawmill to the Tsaritsa) + op/battle for this area. I hope to be ready before july 2021. The second part will be the central city and the Mamayev Kurgan areas. The third release will be the factories area north of Stalingrad.
Today I show you a preview of the new stratmap and the slicing for the maps. As you can see the city is stretched from north to south and bordered by the Volga. German attacks will come from the west side of the map. Russian reinforcements will come across the Volga. The first maps of the suburbs will be more open rural areas but will be more and more "closed" in the urban part of the city. This preview is under development and may be changed before the release.
Re: Angriff - New Stalingrad mod for LSA
LSA Angriff Mod V1.01 is released.
http://www.closecombatseries.net/downlo ... taller.zip
Description:
The Angriff version is an all new version for LSA that depicts the first days of the attack on Stalingrad in september 1942.
The first release will be the completed mod but with only the 16 maps of south Stalingrad (from Kuibyshev sawmill to the Tsaritsa) + op/battle for this area.
German attacks will come from the west side of the map. Russian reinforcements will come across the Volga.
The mod will use new highly detailed maps based on aerial photography and photographs of the time period, new data and forcepools based on historic research, a new stategic map and a new UI.
Changelog:
V1.01: First release version
Credits:
Teamlead and Maps : Manoi
Data and historic research : Dima
Strategic map and coordination : Schnellemeyer
UI and graphics : Aetius
Draft Installer, beta test and hosting the mod on his CCS site: Mooxe
We want to thank all people who have helped us to make this mod:
Barbedwire Studios for their incredible screens.
Koen Bekkema for some textures and brush tools.
All the people who have made the tools to mod this game.
Have fun
Please report bugs and comments on the discord channel or on the CCseries forums.
http://www.closecombatseries.net/downlo ... taller.zip
Description:
The Angriff version is an all new version for LSA that depicts the first days of the attack on Stalingrad in september 1942.
The first release will be the completed mod but with only the 16 maps of south Stalingrad (from Kuibyshev sawmill to the Tsaritsa) + op/battle for this area.
German attacks will come from the west side of the map. Russian reinforcements will come across the Volga.
The mod will use new highly detailed maps based on aerial photography and photographs of the time period, new data and forcepools based on historic research, a new stategic map and a new UI.
Changelog:
V1.01: First release version
Credits:
Teamlead and Maps : Manoi
Data and historic research : Dima
Strategic map and coordination : Schnellemeyer
UI and graphics : Aetius
Draft Installer, beta test and hosting the mod on his CCS site: Mooxe
We want to thank all people who have helped us to make this mod:
Barbedwire Studios for their incredible screens.
Koen Bekkema for some textures and brush tools.
All the people who have made the tools to mod this game.
Have fun
Please report bugs and comments on the discord channel or on the CCseries forums.
Re: Angriff - New Stalingrad mod for LSA
Congratulations to the mod team on the release of this mod for LSA!!!
- terminator
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Re: Angriff - New Stalingrad mod for LSA
Thank you for this release!
- CSO_Talorgan
- Posts: 780
- Joined: Sat Mar 10, 2007 5:53 pm
Re: Angriff - New Stalingrad mod for LSA
Does this mean that LSA is a better version to mod?ManoiAngriff wrote: ↑Wed Mar 17, 2021 4:06 pmThe mod was already ported to TLD and will probably be ported to LSA in its first version
Re: Angriff - New Stalingrad mod for LSA
I think so yes, LSA has the unique feature of being able to deploy 2 BG's on 1 map and "borrow" teams from the reserve BG.
- CSO_Talorgan
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- Joined: Sat Mar 10, 2007 5:53 pm
Re: Angriff - New Stalingrad mod for LSA
That's great, thanks.
Is there a stratmap editor?
Is there a stratmap editor?
Re: Angriff - New Stalingrad mod for LSA
Don't know exactly what you mean, but if you're asking if a tool exist that lets you make a stratmap from scratch in relatively short time, it does not.
There is an old tool called "Stratedit" that lists up the coordinates of every map when you input a multicolor version of your stratmap image but i never got it working on a win10 PC system.
Don't worry, making a new stratmap is perfectly do-able, in the "stratmap.txt" all coordinates, parameters and settings to "make" a stratmap are moddable.
So if you want to make a new stratmap you need:
-A graphical image of your stratmap
-Software (Photoshop or Gimp) to divide your stratmap image in "map areas" like a a big jigsaw puzzle.
-CCMunger.exe, that lets you put all the jigsaw puzzle bits into the close combat graphic files.
-Precision to determine exact coordinates on stratmap of every individual map and input these into the stratmap.txt
-A lot of time
For Angrif Manoi made the superbly detailed graphical image in Photoshop (posted above) and Schnellemayer integrated it into the stratmap.txt and the close combat graphical files, both did outstanding jobs.
There is an old tool called "Stratedit" that lists up the coordinates of every map when you input a multicolor version of your stratmap image but i never got it working on a win10 PC system.
Don't worry, making a new stratmap is perfectly do-able, in the "stratmap.txt" all coordinates, parameters and settings to "make" a stratmap are moddable.
So if you want to make a new stratmap you need:
-A graphical image of your stratmap
-Software (Photoshop or Gimp) to divide your stratmap image in "map areas" like a a big jigsaw puzzle.
-CCMunger.exe, that lets you put all the jigsaw puzzle bits into the close combat graphic files.
-Precision to determine exact coordinates on stratmap of every individual map and input these into the stratmap.txt
-A lot of time
For Angrif Manoi made the superbly detailed graphical image in Photoshop (posted above) and Schnellemayer integrated it into the stratmap.txt and the close combat graphical files, both did outstanding jobs.
- CSO_Talorgan
- Posts: 780
- Joined: Sat Mar 10, 2007 5:53 pm