AIW#41 Tel Faris, Golan Heights

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Jadasong
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Joined: Sat May 24, 2014 3:55 am
Location: Australia

AIW#41 Tel Faris, Golan Heights

Post by Jadasong »

This is the initial Syrian rapid advance on the first morning of their attack, and the 10 turns you have to get off the other side of the map is a race with little time to stop and engage. In that sense the scenario is a nice change and a good challenge to get things right without wasting time. Unfortunately there are a number of issues bug/scenario choices which seem off and if you don't know about them you're going to be in trouble.

The Syrians attack in two columns one north the other south, the anti tank ditch blocks the advance every where except at one place. The Northern column has a road that goes straight through to the victory exit hex and only has two obstacles.

The first is the mined hex at the crossing over the anti tank ditch and you have no engineers to clear that hex, until too late in the game when an engineer turns up, arriving on turn 5 is pointless. So you have to charge through with tanks, take casualties and hope they don't block the road, as you have no ARV to clear them. Dismounting infantry to cross will get there in time, just if they stay on the road and run.

The second curious occurrence is that all the Israeli armour runs from turn one out of their fortifications over looking the crossing site to head for the rear at the VP exit hex and sit on it, in the open blocking your exit. If you can rush through the minefield (unopposed) quickly enough without losing too many tanks you should be able to confront and destroy the blocking Israeli tanks and exit ........ except ....... your VP for exiting are recorded and LOST when you advance the turn .... so even if you win the scenario says you lose!

The Southern column seems to have no chance at all. The one bridge laying tank unit can reach the anti tank ditch, successfully lay as many bridges as it likes (the manual says it can lay only one bridge but I laid two) all of which is useless ... since nothing can cross the bridges at all ... bug? They cross into clear normal terrain and set off some land mines in doing so but you can't cross .... so the southern column is useless and can do nothing. You can get dismounted infantry across the ditch but with no roads on the other side they are too slow to exit. Again the Israeli tanks leave their fortifications and run for the rear and sit in the open on the exit hex.

The scenario could be good fun and a challenge but feels like a let down when you can't use half your forces due to what seems a bug, useful units arrive too late to do any good and your opposition run away to the far end of the board?
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Jason Petho
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Re: AIW#41 Tel Faris, Golan Heights

Post by Jason Petho »

Thank you for the report, this is great!!
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