ORIGINAL: Veitikka
It is a fact that it's impossible to meet all expectations. The system we will have is very different to what I was planning in the past. It's much more 'dynamic', not a structure of pre-made scenarios, and it's a generator, just like currently we have the battle generator system, so you can generate campaigns with a few mouse clicks, and save them for later use.
The basic idea is that the 'front line' moves back and forth, depending on the battle end results.
Thanks for the answer. Campaign generator sounds great, I can't wait for demo or at least screenshot. You mentioned that the 'front line'. Is this frontline means the frontline from campaign map? I remember you guys don't have any plan for operational layer. 'Generator' means the AI will decide the battlefield based on campaign front situation, is this correct? Is this something similar with Graviteam operational map? Or any other example?
On the other hand, I'm a bit worried about campaign generator, that this might be similar to current battle generator, but just with multiple missions... This will make campaign
This is my personal taste, but I value the contents which help and boost the immersion & motivation for players. This differs by players, but usually, for strategy games, the element of immersion and motivation is:
- nicely detailed realistic briefing with map.
- major storyline/storytelling part, which is synced with campaign progress & ending.
- detailed explanation about situation before the battle and consequences after battle.
- Doesn't stick to core units, but at least better AAR with merits, honors, killcounts, citation about bravery and sacrifice.
- Good/bad ending with detailed explanations and consequences, with nice epic background music.
- etc.
I'm not sure how the campaign generator will depict such elements for immersion and motivation. Because, I'm not sure how you will automate such contents. I get that campaign generator will automate the process of campaign and setting for each battle, but things like briefing, explanation, narrative elements... are hard to automate in "generator" style campaign.
If current "campaign generator" can't depict the element of storytelling or narrative contents, then I'm not sure if I feel attractive to campaign. Some player will like this, but maybe some or not. Any plan to introduce "storytelling type campaign" in the future as well? Or is this possible to introduce "storytelling campaign mode" in the future?