Bombur mod

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Bombur
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Bombur mod

Post by Bombur »

New version for Bombur mod in the VR designs site
We did quite a few changes in the logistic and naval warfare system
Now amphibious disembarks and carrier aircraft operations will cost AP.
Ships are much more expensive.
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lion_of_judah
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Re: Bombur mod

Post by lion_of_judah »

can we use this as a masterfile?
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Bombur
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Re: Bombur mod

Post by Bombur »

Of course you do, and also modify it freely for your scenario.
This mod actually is better for scenario creation than to play random maps, for a series of reasons.
So, more people want to use it as a master filer, the better.
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Bombur
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Re: Bombur mod

Post by Bombur »

New version added.
Decreased cost for cargoships
Players now can get resources back by disbanding units
bobarossa
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Re: Bombur mod

Post by bobarossa »

I've always loved the detail in your mod. I tried enabling leaders and action cards but it doesn't seem to work. I get the button to create an HQ with a leader but the leader does not appear. Is there a coding reason they don't work with your mod? I may have missed an enable somewhere in master file.
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ernieschwitz
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Re: Bombur mod

Post by ernieschwitz »

I love the detail too.

So much so that most of it is included in GD1938v3. There I made officers too. You have to design them before they can get into a game. That requires either copying a lot of code from the original officers in A New Dawn, and living with the graphics of those, or making your own. I chose the second route.
LeaderExample.jpg
LeaderExample.jpg (17.25 KiB) Viewed 828 times
Here is an example of one of them :)
Creator of High Quality Scenarios for:
  • Advanced Tactics Gold
    DC: Warsaw to Paris
    DC: Community Project.
Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
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Bombur
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Re: Bombur mod

Post by Bombur »

I didn´t implement officers, yet.... maybe it´s time to consider to add them. The big trouble is that this mod was built using older versions of the masterfile.
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Bombur
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Re: Bombur mod

Post by Bombur »

Question: How to deal with the overbuilding of factories by the AI? While it´s usful to balance the game in short term, when we have long scenarios, it´simply impossible to deal with a AI that builds factories everywhere. I have an idea... I think...
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ernieschwitz
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Re: Bombur mod

Post by ernieschwitz »

You can make it slower to build them, by editing their code. That would be one way.
Creator of High Quality Scenarios for:
  • Advanced Tactics Gold
    DC: Warsaw to Paris
    DC: Community Project.
Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
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Bombur
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Re: Bombur mod

Post by Bombur »

Version 2.00 in the VR site
It adds more custom artillery and allows you to choose people and southern zones climates, by creating a random Phoenix game.
Next steps
I plan to create colonial people´s and regimes, it will allow to make both colonial wars and national liberation wars
Minor people´s and regimes will be added
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