Editor: OP Naval

WarPlan Pacific is an operational level wargame which covers all the nations at war in the Pacific theatre from December 1941 to 1945 on a massive game scale.

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CHINCHIN
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Editor: OP Naval

Post by CHINCHIN »

I see that you can't give more than 2 OP to a naval unit, through an event you can change it, but it doesn't work, it still has 2 OP, even if it marks, for example, 4 in the unit.

I understand that it is an internal rule of the code, but it would be very interesting to be able to change this, since if it had for example 6 OP, 8 hex per point, there would be more possibility of interception by the enemy, even in an escape from a port, something that some colleagues have complained about on several occasions, the interception could occur.

If it is not too complicated, I would ask you that in the next patch the naval OP could be freely changed, and it would be up to the modifiers to balance this so that it works well in other aspects.

Sorry, I forgot the most important part, and probably the most complicated, which would also have to be implemented in the code. Which is that naval units move 1 at a time, spend 1 OP, stop and can be intercepted, move their next OP, and so on, and they cannot spend all their OP at once.
Last edited by CHINCHIN on Fri Nov 08, 2024 11:19 am, edited 3 times in total.
My native language is Spanish, and no English language mastery, sorry.
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Platoonist
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Re: Editor: OP Naval

Post by Platoonist »

I believe in the past Alvaro has said no to requests for increasing the naval OP points beyond 2 as he feels players can exploit it in big fleet operations by removing their carriers from any possible interception. However, it might all be handled differently in WP2.
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CHINCHIN
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Joined: Sun Sep 02, 2012 6:42 am

Re: Editor: OP Naval

Post by CHINCHIN »

Sorry, I forgot the most important part, and probably the most complicated, which would also have to be implemented in the code. Which is that naval units move 1 at a time, spend 1 OP, stop and can be intercepted, move their next OP, and so on, and they cannot spend all their OP at once.

I'll add it to the first post.
My native language is Spanish, and no English language mastery, sorry.
CHINCHIN
Posts: 657
Joined: Sun Sep 02, 2012 6:42 am

Re: Editor: OP Naval

Post by CHINCHIN »

Platoonist wrote: Fri Nov 08, 2024 10:55 am I believe in the past Alvaro has said no to requests for increasing the naval OP points beyond 2 as he feels players can exploit it in big fleet operations by removing their carriers from any possible interception. However, it might all be handled differently in WP2.
Yes, surely the change of movement 1 to 1 is already a complicated change that requires balancing many things. Maybe for WP2 if Alvaro sees it interesting and viable.
My native language is Spanish, and no English language mastery, sorry.
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ncc1701e
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Re: Editor: OP Naval

Post by ncc1701e »

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
CHINCHIN
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Re: Editor: OP Naval

Post by CHINCHIN »

Ok, thanks! It seems that WP2 is going to be extraordinary, the interception during the fleet's journey sounds very good, you will no longer be able to freely evacuate a port surrounded by submarines and enemy fleets.
My native language is Spanish, and no English language mastery, sorry.
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