[FIXED][1307.18] Game hangs when too many aircrafts are airborne simultaneously?

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JuhaM
Posts: 6
Joined: Sun Jan 30, 2022 3:59 am

[FIXED][1307.18] Game hangs when too many aircrafts are airborne simultaneously?

Post by JuhaM »

Playing Shifting Sands scenario: Hit Hard Hit Fast (Operation Moked).

Game hangs (time stops completely) at Zulu: 05:21:32 when another flight takes off.

The same problem occured with the latest Steam beta too.

Any insights, what could be happening or causing this problem?

I am playing with Ryzen 5 3600, 16 GB, RTX 2060 Super, Win 11.

The save file is attached.

Best Regards,

Juha
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Hit Hard Hit Fast.zip
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Dimitris
Posts: 14773
Joined: Sun Jul 31, 2005 10:29 am
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Re: [1307.18] Game hangs when too many aircrafts are airborne simultaneously?

Post by Dimitris »

Looking into this now.

It's not the number of aircraft (Command can easily handle much larger air ops than this), but something specific that triggers a wierd edge case on some of the math.
Dimitris
Posts: 14773
Joined: Sun Jul 31, 2005 10:29 am
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Re: [1307.18] Game hangs when too many aircrafts are airborne simultaneously?

Post by Dimitris »

Found and fixed for the next update.
JuhaM
Posts: 6
Joined: Sun Jan 30, 2022 3:59 am

Re: [FIXED][1307.18] Game hangs when too many aircrafts are airborne simultaneously?

Post by JuhaM »

This was fast.

With this kind of support it's quite clear why CMO is so good a simulator as it is.

Regards,

Juha
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