Nature allied with NATO?

The Silent Service is a DLC for Command: Modern Operations, walking you through the nuances of modern submarine operations.
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Ancalagon451
Posts: 330
Joined: Thu Jan 04, 2018 9:04 am

Nature allied with NATO?

Post by Ancalagon451 »

I've been playing "Beans & Bullets" and "Mid-Altantic Blues" and fiddling in editor mode I've found that in both scenarios, the "nature" side which encompasses both biological and false contacs is allied with NATO.

That means that all biological and false contacs are autodetected and autoidentified for them since minute one. So they only do their distracting recourses function against me.

Is this deliberate as a difficulty increasing measure? Or is some scenario design misconfiguration?

Ancalagon
Excroat3
Posts: 436
Joined: Sat Jan 24, 2015 12:36 am

RE: Nature allied with NATO?

Post by Excroat3 »

Most likely deliberate, both for difficulty and “bug” reasons. I’ve done it myself on my scenarios. If you leave the nature side neutral to the computer side, they will waste time and resources tracking those contacts, and depending on what you have set their WRA to, they might even engage false contacts and those weapon resolutions will show up in the message log, alerting the player that the enemy has something out there. In older versions of Command, maybe even currently as well, the “explosion” graphic will show up as well, giving you the location of the engagement. If the nature side is friendly with the computer side, it prevents the player from “cheating” and looking at these computer-nature engagements, and ensures all the computer’s resources are focused on finding the player.
Ancalagon451
Posts: 330
Joined: Thu Jan 04, 2018 9:04 am

RE: Nature allied with NATO?

Post by Ancalagon451 »

I see your point but I find it a half baked solution, the whole point of bios/falsies is distracting resources and if you are doing it only to one side then you are unrealistically advantaging one side.

If the message log is the issue you can put the AI on weapons tight (which they should be, since there are friendly NOCOMM subs in both scenarios) and add an exclusion zone to turn too-close contacts hostile and allow the AI to autoengage, in fact, there is already one of those on "Beans & Bullets" so it makes even less sense allying the whales with NATO.

Tweak a little the biologicals so there aren't too many in the convoy route and you are dandy.

Perhaps I'm overlooking something but, at least for convoy escort scenarios, that solution seems better to me.

Ancalagon
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Sharana
Posts: 347
Joined: Wed Feb 03, 2016 9:58 pm

RE: Nature allied with NATO?

Post by Sharana »

I see your point but I find it a half baked solution, the whole point of bios/falsies is distracting resources and if you are doing it only to one side then you are unrealistically advantaging one side.

For me the "player" is a lot smarter then the AI in the game and already has unrealistic advantage in form of being the only one that can actually "think" :) So such measures are needed to even out the field a bit without going overboard and making all players units auto-detectable to the AI for example.
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MH-60Deuce
Posts: 19
Joined: Tue Mar 26, 2019 12:18 am

RE: Nature allied with NATO?

Post by MH-60Deuce »

ORIGINAL: Sharana
For me the "player" is a lot smarter then the AI in the game and already has unrealistic advantage in form of being the only one that can actually "think" :) So such measures are needed to even out the field a bit without going overboard and making all players units auto-detectable to the AI for example.
Exactly

I know its hard to accept that the whales secretly side with NATO and thus betray the socialistic collective. Its war which tells you who are your real allies and who are just whales. Next time you encounter one of those capitalistic whales sent them some wire-guided love from Russia.
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