CMO v1.07 Update - Build 1527
Moderator: MOD_Command
CMO v1.07 Update - Build 1527
Hello everyone. A small update today as Command takes the step to Build 1527. A good number of fixes and tweaks are included with this release, with the main features being the addition of a repeatable loop order for laying minefields.
In addition, this update takes us to the v509 release of the DB3000 and CWDB databases. You can find all the units added to the database in the changelog below
You can download the update here.
The full changelog is available below, happy hunting everyone!
Command v1.07 Build 1527 release notes (changes from Build 1487)
====================================================================
ADDED: Option for Repeatable-loop movement style for mining mission
ADDED: [Lua] Added waypoint wrapper to unit.course
ADDED: Added "Max Range" option to WRA firing-range selections. This allows differentiating between the weapon's explicit max range and the system default (which might be e.g. 50% of max).
Includes the v509 release of the DB3000 and CWDB databases.
DB3000 v509 additions: https://drive.google.com/file/d/1-SDvh6 ... sp=sharing
CWDB v509 additions: https://drive.google.com/file/d/1-hKp9p ... sp=sharing
TWEAK: Various tweaks for contrails:
- Contrails cannot be formed outside the atmosphere
- The temperature-at-altitude is now calculated dynamically from the sea-level temperature, using the US standard atmosphere model, so the altitude threshold for contrails forming now varies with the time-of-day and local surface temperature. (The temperature can vary widely with altitude: https://apollo.nvu.vsc.edu/classes/met1 ... t_temp.gif )
- Airships and other craft using non-combustion propulsion (e.g. pure-coasting or nuclear) do not generate contrails
- Weapons using boost-coast propulsion generate contrails only during their boost duration. Weapons using "cruise" propulsion (e.g. turbojet or piston/turboprop) can generate contrails throughout their flight
- There is a "transition" layer between -40C and -50C temperature at which contrails can be formed but are weaker than at lower temperatures; this is reflected by lowering the visual size of the generated contrail by one magnitude (e.g. medium to small).
TWEAK: [Lua] Tweaks to AdvancedDialog
TWEAK: "Load [scenario] From File" now displays an error in case it fails to load. Extra checks applied.
TWEAK: Modified the styling on the EMCON / WRA / Sensors buttons on the right column, to align them more with pre-existing format
TWEAK: [Lua] Adjusted Add/Set reference methods to be relative to RP and contacts too
TWEAK: Changed style of WPF buttons ("EMCON WINDOW (Ctrl + F9)", "WRA Window", "Sensors Window (F9)", "Doctrine Window (Ctrl + F9)")
TWEAK: Altitude poles are rendered as dashed lines for easier differentiation from other UI elements
TWEAK: Various tweaks on the display of navigation points in pin-cushion view. Also the selected weapon's (estimated) intercept point is displayed in its true altitude.
TWEAK: Speed improvement on showing the Doctrine-ROE window
TWEAK: Numerous sim-engine and map/UI performance tweaks
TWEAK: Button padding in mission editor so text is not cut off
TWEAK: Raised the minimum camera altitude to 500m (instead of 10m)
TWEAK: [Lua] Push firing unit to unguided weapon wrapper
TWEAK: [Lua] Add data binding to SpecialMessage
TWEAK: [Lua] Render HTML messages without adjusting if a DOCTYPE
TWEAK: Enforce a hold and hold end WP/time for missions that DON'T have a TOT.
TWEAK: Area Clipper tweaked for more reliable shape intersections
TWEAK: Various tweaks to missile loft autopilot logics
TWEAK: Tweaks to post-loft terminal dive behavior, to maximize duration at higher altitude (shed as little speed as possible)
TWEAK: The Defining of RP areas will result into an error if there is not Side created to avoid crashes.
TWEAK: Drawing a Polygon RP will allow you to not create a zone.
TWEAK: Replaced infinite random selection to cumulative-weight random selection for component damages
TWEAK: Removed altitude blending (ie. fade-out on zoom-in) for borders and coastlines layer.
TWEAK: [Lua] Added package list to Lua mission wrapper
Various sim-speed and map-rendering speed tweaks
FIXED: Typo in "Northern Inferno" campaign file causes error when advancing from first to second scenario in campaign mode
FIXED: Repeated while path-finding across International Date Line
FIXED: "Edit" buttons in Docking Ops window were too small
FIXED: Added Message Error box when Scenario-Load fails in "Campaign Continue"
FIXED: At-altitude slug-trails artifacts
FIXED: Pre-unit slug-trails causing save corruption in certain cases
FIXED: Precise WP estimation for flight with no time constraints
FIXED: Precise flightplan ETA calculation for patrol missions
FIXED: #16105: Weapons DLZ issues
FIXED: #16370: Error Fuse when an aircraft is evaluating threats
FIXED: Exception when checking for distance from launch-point for torpedo self-destruction
FIXED: arrow keys not working for moving maps
FIXED: WRA issues
FIXED: #16292: Duplicated Mk1 eyeball when saving + loading
FIXED: #16378: Aircraft not firing mobile decoys at strike mission targets
FIXED: Weapon turns toward (0,0) when intercept becomes impossible
FIXED: Cluster weapon reporting miss when weapon's explosion radius < dispersion radius of the unit
FIXED: #16381: Aircraft not firing (engaged defensive while on flight plan)
FIXED: #16353: Applied an .ini during a scenario deep rebuild crashed
FIXED: #16396: Aircraft increase altitude when defending against higher-altitude missiles instead of decreasing
FIXED: #16305: Ships in formation do not change speeds properly to return to formation
FIXED: #16372 Units assigned to a plotted course enter defensive status
FIXED: Aircraft go defensive vs. distant missile clearly not engaging them
FIXED: Target Speed Modifier (in weapon endgame messages) is being Repeated in Message Window
FIXED: Label about PTL not anchored correctly
FIXED: Custom station/transit alt in mission causes min-alt WPs in FP
FIXED: Patrol aircraft on FP return to FP after engaging one target
FIXED: Patrol mission area rendered as a solid box (instead of path across waypoints) when movement style is "Repeatable Loop"
FIXED: [Lua] Possible exception in GetContact()
FIXED: #15796: [Lua] Active Units from scenario still show killed ships
FIXED: #15863: [Lua] Unlock reference point not working
FIXED: Sporadic exception when opening mission editor
FIXED: #16373: Show unit behavior bark setting not working.
FIXED: Prosecution area of patrol mission not rendered
FIXED: Really low-to-the-ground trails not being rendered
FIXED: [Mission Editor] mining mission not showing correct UOM
FIXED: Weapon Launch point was showing latitude and longitude in text
FIXED: Plotted course preview not visible when extending an existing plotted course
FIXED: Generate Flight Plan button must never be disabled for Strikes even if they have no TOT or TOS
FIXED: DLZ checks & burn calcs always use standard weather conditions
FIXED: Boost-coast missiles shouldn't increase loft after burnout
FIXED: ActualTempAtAltitude_CurrentScenarioTime() needs to return degrees C
FIXED: Multiple issues in FP generation + ACs reverting to "follow plotted course" before having shot all the necessary missiles
FIXED: Various tweaks & fixes to the way drag is calculated during DLZ checks
FIXED: Various tweaks to "loft autopilot" logics for lofting AAW missiles. This should prevent them from using too-low a trajectory (energy-wasteful, fair chance of premature petering-out) on middle-of-range and short-range shots.
FIXED: "Group of groups" behaviors not working
FIXED: Borders & coastlines layer rendered inconsistently / "spotty"
FIXED: Mining mission properly uses the defined mining parameters
FIXED: RP not being marked relative if didn't have a bearing/distance
FIXED: [Lua] SetMission not correctly handling some presets on altitude/depth
FIXED: Non-side firing range wra linking max range option to system default, which isn't always true as system default can be different from max
FIXED: WRA default firing range not showing actual system default value
FIXED: [Lua] Null-reference exception in ScenEdit_SetUnit
FIXED: Manual Weapon Alloc window broken (was not providing human-readable feedback)
FIXED: #16441: Aircraft ignoring tankers and AAR
In addition, this update takes us to the v509 release of the DB3000 and CWDB databases. You can find all the units added to the database in the changelog below
You can download the update here.
The full changelog is available below, happy hunting everyone!
Command v1.07 Build 1527 release notes (changes from Build 1487)
====================================================================
ADDED: Option for Repeatable-loop movement style for mining mission
ADDED: [Lua] Added waypoint wrapper to unit.course
ADDED: Added "Max Range" option to WRA firing-range selections. This allows differentiating between the weapon's explicit max range and the system default (which might be e.g. 50% of max).
Includes the v509 release of the DB3000 and CWDB databases.
DB3000 v509 additions: https://drive.google.com/file/d/1-SDvh6 ... sp=sharing
CWDB v509 additions: https://drive.google.com/file/d/1-hKp9p ... sp=sharing
TWEAK: Various tweaks for contrails:
- Contrails cannot be formed outside the atmosphere
- The temperature-at-altitude is now calculated dynamically from the sea-level temperature, using the US standard atmosphere model, so the altitude threshold for contrails forming now varies with the time-of-day and local surface temperature. (The temperature can vary widely with altitude: https://apollo.nvu.vsc.edu/classes/met1 ... t_temp.gif )
- Airships and other craft using non-combustion propulsion (e.g. pure-coasting or nuclear) do not generate contrails
- Weapons using boost-coast propulsion generate contrails only during their boost duration. Weapons using "cruise" propulsion (e.g. turbojet or piston/turboprop) can generate contrails throughout their flight
- There is a "transition" layer between -40C and -50C temperature at which contrails can be formed but are weaker than at lower temperatures; this is reflected by lowering the visual size of the generated contrail by one magnitude (e.g. medium to small).
TWEAK: [Lua] Tweaks to AdvancedDialog
TWEAK: "Load [scenario] From File" now displays an error in case it fails to load. Extra checks applied.
TWEAK: Modified the styling on the EMCON / WRA / Sensors buttons on the right column, to align them more with pre-existing format
TWEAK: [Lua] Adjusted Add/Set reference methods to be relative to RP and contacts too
TWEAK: Changed style of WPF buttons ("EMCON WINDOW (Ctrl + F9)", "WRA Window", "Sensors Window (F9)", "Doctrine Window (Ctrl + F9)")
TWEAK: Altitude poles are rendered as dashed lines for easier differentiation from other UI elements
TWEAK: Various tweaks on the display of navigation points in pin-cushion view. Also the selected weapon's (estimated) intercept point is displayed in its true altitude.
TWEAK: Speed improvement on showing the Doctrine-ROE window
TWEAK: Numerous sim-engine and map/UI performance tweaks
TWEAK: Button padding in mission editor so text is not cut off
TWEAK: Raised the minimum camera altitude to 500m (instead of 10m)
TWEAK: [Lua] Push firing unit to unguided weapon wrapper
TWEAK: [Lua] Add data binding to SpecialMessage
TWEAK: [Lua] Render HTML messages without adjusting if a DOCTYPE
TWEAK: Enforce a hold and hold end WP/time for missions that DON'T have a TOT.
TWEAK: Area Clipper tweaked for more reliable shape intersections
TWEAK: Various tweaks to missile loft autopilot logics
TWEAK: Tweaks to post-loft terminal dive behavior, to maximize duration at higher altitude (shed as little speed as possible)
TWEAK: The Defining of RP areas will result into an error if there is not Side created to avoid crashes.
TWEAK: Drawing a Polygon RP will allow you to not create a zone.
TWEAK: Replaced infinite random selection to cumulative-weight random selection for component damages
TWEAK: Removed altitude blending (ie. fade-out on zoom-in) for borders and coastlines layer.
TWEAK: [Lua] Added package list to Lua mission wrapper
Various sim-speed and map-rendering speed tweaks
FIXED: Typo in "Northern Inferno" campaign file causes error when advancing from first to second scenario in campaign mode
FIXED: Repeated while path-finding across International Date Line
FIXED: "Edit" buttons in Docking Ops window were too small
FIXED: Added Message Error box when Scenario-Load fails in "Campaign Continue"
FIXED: At-altitude slug-trails artifacts
FIXED: Pre-unit slug-trails causing save corruption in certain cases
FIXED: Precise WP estimation for flight with no time constraints
FIXED: Precise flightplan ETA calculation for patrol missions
FIXED: #16105: Weapons DLZ issues
FIXED: #16370: Error Fuse when an aircraft is evaluating threats
FIXED: Exception when checking for distance from launch-point for torpedo self-destruction
FIXED: arrow keys not working for moving maps
FIXED: WRA issues
FIXED: #16292: Duplicated Mk1 eyeball when saving + loading
FIXED: #16378: Aircraft not firing mobile decoys at strike mission targets
FIXED: Weapon turns toward (0,0) when intercept becomes impossible
FIXED: Cluster weapon reporting miss when weapon's explosion radius < dispersion radius of the unit
FIXED: #16381: Aircraft not firing (engaged defensive while on flight plan)
FIXED: #16353: Applied an .ini during a scenario deep rebuild crashed
FIXED: #16396: Aircraft increase altitude when defending against higher-altitude missiles instead of decreasing
FIXED: #16305: Ships in formation do not change speeds properly to return to formation
FIXED: #16372 Units assigned to a plotted course enter defensive status
FIXED: Aircraft go defensive vs. distant missile clearly not engaging them
FIXED: Target Speed Modifier (in weapon endgame messages) is being Repeated in Message Window
FIXED: Label about PTL not anchored correctly
FIXED: Custom station/transit alt in mission causes min-alt WPs in FP
FIXED: Patrol aircraft on FP return to FP after engaging one target
FIXED: Patrol mission area rendered as a solid box (instead of path across waypoints) when movement style is "Repeatable Loop"
FIXED: [Lua] Possible exception in GetContact()
FIXED: #15796: [Lua] Active Units from scenario still show killed ships
FIXED: #15863: [Lua] Unlock reference point not working
FIXED: Sporadic exception when opening mission editor
FIXED: #16373: Show unit behavior bark setting not working.
FIXED: Prosecution area of patrol mission not rendered
FIXED: Really low-to-the-ground trails not being rendered
FIXED: [Mission Editor] mining mission not showing correct UOM
FIXED: Weapon Launch point was showing latitude and longitude in text
FIXED: Plotted course preview not visible when extending an existing plotted course
FIXED: Generate Flight Plan button must never be disabled for Strikes even if they have no TOT or TOS
FIXED: DLZ checks & burn calcs always use standard weather conditions
FIXED: Boost-coast missiles shouldn't increase loft after burnout
FIXED: ActualTempAtAltitude_CurrentScenarioTime() needs to return degrees C
FIXED: Multiple issues in FP generation + ACs reverting to "follow plotted course" before having shot all the necessary missiles
FIXED: Various tweaks & fixes to the way drag is calculated during DLZ checks
FIXED: Various tweaks to "loft autopilot" logics for lofting AAW missiles. This should prevent them from using too-low a trajectory (energy-wasteful, fair chance of premature petering-out) on middle-of-range and short-range shots.
FIXED: "Group of groups" behaviors not working
FIXED: Borders & coastlines layer rendered inconsistently / "spotty"
FIXED: Mining mission properly uses the defined mining parameters
FIXED: RP not being marked relative if didn't have a bearing/distance
FIXED: [Lua] SetMission not correctly handling some presets on altitude/depth
FIXED: Non-side firing range wra linking max range option to system default, which isn't always true as system default can be different from max
FIXED: WRA default firing range not showing actual system default value
FIXED: [Lua] Null-reference exception in ScenEdit_SetUnit
FIXED: Manual Weapon Alloc window broken (was not providing human-readable feedback)
FIXED: #16441: Aircraft ignoring tankers and AAR
Re: CMO v1.07 Update - Build 1527
Looks like this is mostly the same as 1500 and 1493, just official. Is that correct?
Answering my own question...looks like there are a lot of changes post-1500.
Thanks regardless.
Answering my own question...looks like there are a lot of changes post-1500.
Thanks regardless.
Re: CMO v1.07 Update - Build 1527
Thanks and a good early present. K
- HalfLifeExpert
- Posts: 1286
- Joined: Mon Jul 20, 2015 3:39 pm
- Location: California, United States
Re: CMO v1.07 Update - Build 1527
HOORAY!!! I can't wait to have a look after work today!FIXED: Borders & coastlines layer rendered inconsistently / "spotty"
This has been an annoyance ever since the 64-Bit update over a year ago.
An even BIGGER HOORAY!!!! I've been wanting this for a LONG time.TWEAK: Removed altitude blending (ie. fade-out on zoom-in) for borders and coastlines layer
I firmly believe that this will make certain littoral scenarios, such as Operation Lion's Den, FAR more playable now. Often the BMNG layer included the brown-water runoff on certain coastlines, which with the coastline fading when zoomed in, made near-shore navigation sometimes confusing and hazardous.
With Lion's Den specifically, I felt that turning off day/night lighting also really hurt the immersion. I had been using the Relief/Bathymetry layer as a stop-gap for littoral operations at night, but I will definitely play Lion's Den again after this update!
It sucks that I have to be here at the office another hour and a half as I'm eager to jump into Command now!
Last edited by HalfLifeExpert on Wed Dec 18, 2024 10:27 pm, edited 4 times in total.
Re: CMO v1.07 Update - Build 1527
Finally! Thanks for the update to everyone involved
I do not see listed the SOSUS bug or the the memory problem, garbage thing.
Were they left for a later update?
A little glitch, beta is seen in every scenario.
Related with this change:

I do not see listed the SOSUS bug or the the memory problem, garbage thing.
Were they left for a later update?
A little glitch, beta is seen in every scenario.
Related with this change:
Is this font a little blurry compared to the previous builds?TWEAK: Modified the styling on the EMCON / WRA / Sensors buttons on the right column, to align them more with pre-existing format
Re: CMO v1.07 Update - Build 1527
Nice work!
- SamSlitherine
- Posts: 304
- Joined: Fri Feb 17, 2017 1:38 pm
Re: CMO v1.07 Update - Build 1527
Hi Everyone,
We have posted a hotfix to address the beta labelling issues you guys reported (thank you as always for the reports and help!)
I have edited the download link in the announcement, so it now has the updated version.
Also posting here as well: You can download the update here.
We have posted a hotfix to address the beta labelling issues you guys reported (thank you as always for the reports and help!)
I have edited the download link in the announcement, so it now has the updated version.
Also posting here as well: You can download the update here.
Re: CMO v1.07 Update - Build 1527
But the full patch for only that?
Re: CMO v1.07 Update - Build 1527
Cumulative updates are simpler user-side. No "I applied step-1 and -3, but missed step-2 so now my install is a mess".
Re: CMO v1.07 Update - Build 1527
Yes, I understand that.
Asked because if that is the only change I will not update.
Asked because if that is the only change I will not update.
Re: CMO v1.07 Update - Build 1527
Thanks for placing a bug report in the middle of the patch thread.
Re: CMO v1.07 Update - Build 1527
More useful than yours anyway.
Re: CMO v1.07 Update - Build 1527
Well, at least mine was in the right place. How long have you been posting here? And someone had to tell you that?
In fact, I agree with you. Mine is useless. But I shouldn't have to post it...no one should have.
In fact, I agree with you. Mine is useless. But I shouldn't have to post it...no one should have.
Re: CMO v1.07 Update - Build 1527
1) Don't highjack threads. IIRC we've warned you about this before. No, it is not useful. If you have a bug report make a dedicated post in the Tech Support forum.
2) You should update regardless, beta exes expire after 28 days.
-
- Posts: 424
- Joined: Mon May 11, 2020 5:16 pm
Re: CMO v1.07 Update - Build 1527
1527.1 installer is asking me to insert disk #1. Is anyone else getting this?SamSlitherine wrote: ↑Thu Dec 19, 2024 2:14 pm Hi Everyone,
We have posted a hotfix to address the beta labelling issues you guys reported (thank you as always for the reports and help!)
I have edited the download link in the announcement, so it now has the updated version.
Also posting here as well: You can download the update here.
-
- Posts: 424
- Joined: Mon May 11, 2020 5:16 pm
Re: CMO v1.07 Update - Build 1527
1527.1 installer is asking me to insert disk #1. Is anyone else getting this?SamSlitherine wrote: ↑Thu Dec 19, 2024 2:14 pm Hi Everyone,
We have posted a hotfix to address the beta labelling issues you guys reported (thank you as always for the reports and help!)
I have edited the download link in the announcement, so it now has the updated version.
Also posting here as well: You can download the update here.
Re: CMO v1.07 Update - Build 1527
Not seeing it here.tylerblakebrandon wrote: ↑Fri Dec 20, 2024 2:32 pm1527.1 installer is asking me to insert disk #1. Is anyone else getting this?SamSlitherine wrote: ↑Thu Dec 19, 2024 2:14 pm Hi Everyone,
We have posted a hotfix to address the beta labelling issues you guys reported (thank you as always for the reports and help!)
I have edited the download link in the announcement, so it now has the updated version.
Also posting here as well: You can download the update here.
Re: CMO v1.07 Update - Build 1527
1527.1 installed just like 1527. There were no issues, and no disc to further the installation was requested.
Re: CMO v1.07 Update - Build 1527
Thank you!
That's a great list of tweaks and fixes. Gonna be a nice Christmas Day playing.
That's a great list of tweaks and fixes. Gonna be a nice Christmas Day playing.

Re: CMO v1.07 Update - Build 1527
Thanks for your hard work!
Nikel, mate, do not waste your time, do not feed the troll, specially after midnight!
Nikel, mate, do not waste your time, do not feed the troll, specially after midnight!


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