Official Update Now Available! CMO v1.07.1487 (Build 1487)

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

Moderator: MOD_Command

Post Reply
User avatar
SamSlitherine
Posts: 301
Joined: Fri Feb 17, 2017 1:38 pm

Official Update Now Available! CMO v1.07.1487 (Build 1487)

Post by SamSlitherine »

Hello everyone,

We have just pushed the latest update live for everyone on Matrix and Steam.

You can download the update HERE, the check for updates button on the launcher or the File Downloads section on your MyPage part of the website.

The rather lengthy patch notes can be found below, as you can see - it comes with a tonne of fixes, tweaks, additions and a brand new feature too.


Command v1.07 (Build 1487) Release Notes (changes from v1.06 - Build 1328.xx)
==============================================================================================================

* NEW FEATURE: Show aerospace units in their true altitude (a.k.a. "pin-cushion view"). Disabled by default (for now), it can be enabled in "Game Options --> Map Display --> Draw units at true altitude". When enabled, air & space units are shown in their true altitudes rather than as "ground-tracks" on the planet surface. To help visualize their vertical placement, a gray vertical pole is drawn from the unit to the surface (similar to Tacview's "Display Object Height" setting). If a unit is out of the visible viewpoint but its ground-track is still visible, the unit's icon is ghost-drawn at the ground-track position, to indicate the unit's horizontal location.

* ADDED: Revised HTML-rendering backend, using Microsoft's new WebView2 rendering engine. You should notice improved HTML rendering on the DB-viewer and other UI elements that use HTML sources. This also allows richer custom UI elements at the beginning of a scenario (e.g. to define custom options for the scenario, difficulty settings etc.)

* ADDED: Aircraft fuel on-load rate restriction (requires v508+ DBs). When activated, the bottleneck on A2A fuel transfer is not just the offload capacity of the tanker, but also the onload capacity of the aircraft. Also the calculation for transfer rate is now the same for CMO & CPE.

* ADDED: Indicators for aircraft contrails and ship/submarine wakes can be displayed on the map, under a unit's datablock. This makes it easier for the player to be more aware that his units may be visually detected at significantly longer ranges because of these factors. These indicators can be disabled on the "Map Settings" menu if they clutter the map unacceptably.
(Clarification: Contrails and wakes have been part of the simulation engine since CMANO's original 2013 release. This change adds visual indicators for them)

* ADDED: [Lua] New method "ScenEdit_WeaponAllocation" to show weapon allocation from attacker to target. Syntax: ScenEdit_WeaponAllocation(attackerGUID, contactGUID, attackingSideGUID)
1. supply attacker and contact GUIDs to see salvos generated between the 2
2. supply attacker GUID and empty contact to see salvos from the attacker to anyone
3. supply contact GUID and empty attacker to see salvos against contact. Note in this case, you MUST supply the side from which attacks are coming from.

* ADDED: [QOL] Possibility to copy and paste zones through the zone context menu (Shift+RMB)
* ADDED: Notification bark to let the player know if the AC reached the weapon release point too early (explanation for the occasional "hover on waypoint" behavior)
* ADDED: [Lua] Added TimeZulu to the flightplan WP wrapper
* ADDED: Formation Editor accessible in unit mode when group member is selected
* ADDED: [Lua] Function for resetting the message log: Tool_ResetMessageLog([Optional: Print First]). If the optional "print first" value is set to True, the message log will first be written out to \Logs\AALog.txt before being purged.

* Includes updates & fixes to these official scenarios:
- Standalone - Chasing Aphrodite, 2019
- Standalone - Iron Hand, 2014
- Standalone - Maria and Victoria
- Kashmir Fire - 2. Retaliation
- Kashmir Fire - 4. Doomsday Clock
- Kashmir Fire - 8. Flaming Dragon
- Kashmir Fire - 12. Thunder From The Sea
- Showcase Ford Class
- The Silent Service - 2. Ground Pounder
- The Silent Service - 3. Chicken Kiev

* Includes the v506, v507 and v508 releases of the DB3000 & Cold-War DB databases. This concludes the months-long China national overhaul, one of the most ambitious projects undertaken by the DB team (details: https://github.com/PygmalionOfCyprus/cm ... ssues/4131). The Command database is now arguably one of the most comprehensive open-source compilations of information on modern Chinese military equipment (excl. small arms).
DB3000 v506 additions: https://drive.google.com/file/d/1n0UWMU ... sp=sharing
CWDB v506 additions: https://drive.google.com/file/d/1n8oSgf ... sp=sharing
DB3000 v507 additions: https://drive.google.com/file/d/1myeLWr ... sp=sharing
CWDB v507 additions: https://drive.google.com/file/d/1nBHZT2 ... sp=sharing
DB3000 v508 additions: https://drive.google.com/file/d/1wD5-lO ... sp=sharing
CWDB v508 additions: https://drive.google.com/file/d/1w4IIuX ... sp=sharing

* TWEAK: The Sentinel-2 map layer is now disabled by default
* TWEAK: Better formatting for camera altitude text
* TWEAK: Speed boost in DLZ calcs if the target is higher than the weapon's ceiling
* TWEAK: Weapon Endgame reports with more specific wording
* TWEAK on lofted AAW weapon trajectory: If climbing post-burnout and getting close to stalling, begin terminal dive towards the target
* TWEAK: Improvement on secondary targets management for bombing + WRA check
* TWEAK: On "Head To First Waypoint", start the climb/dive to the next waypoint's desired altitude only when we are within the horizontal distance needed for the climb/dive (this prevents aircraft from starting their climb/dive too early)
* TWEAK: The flight planner will now always set the weapon release altitude according to the mission profile's "attack altitude ingress" value - allowing for minimum safe height
* TWEAK: Force sim to pause on File-> StartMenu
* TWEAK: Removed the obsolete "Test Scripts" top-level menu
* TWEAK: scenario duration color on Begin Scenario Button set to white
* TWEAK: Spread the OpenTopoMap tile calls to the three different known servers, to increase download throughput (and bypass throttling blocks)
* TWEAK: The slug-trails are now rendered as an actual fading trail instead of unselected ref-points
* TWEAK: Rotated icons and vectors at the edge of the globe will no longer show heading as if they were looked at directly from the top, but will instead be rendered as pointing to the heading they are actually moving towards
* TWEAK: On Docking Ops window, list the hosted units of each platform in natural-sort order
* TWEAK: Do not draw the mouse cursor databox if the mouse cursor is pointing outside the planet
* Numerous significant sim-speed improvements.



* A large number of miscellaneous issue from B1328.xx have been resolved.
FIXED: Outline not being rendered and overlapping text for caption bar
FIXED: Contact vertical speed was not recomputed each pulse
FIXED: Exception when Primary Target isn't a unit (aimpoint, etc.)
FIXED: #16156 Cold War DB possible matches for emission detection incorrect (if previously played a DB3000 scenario)
FIXED: [Build 1405 CIV] Nooo! Manually plotted courses disappear when units fire
FIXED: Name of selected GPU not displayed on caption bar
FIXED: ACs flying north and not RTB due to trying to maintain standoff while following a FP
FIXED: Scenario "Canary's Cage" forcibly deleted on startup
FIXED: Severe slowdown in salvo creation with AAW missiles when the WRA-range setting is "No Escape Zone"
FIXED: In some cases a weapon would resolve its impact twice, before and after the target's point-defence resolution, thus ignoring the point defence's outcome
FIXED: Aircraft climbs to maximum altitude (when at weapon release point) instead of FP or weapon release altitude
FIXED: #16174: Rapid Dragon strike behavior: Ordering the target in descending distance order ensures that the Wpn launching point is valid for all the targets. Also fixed an issue that was preventing the generation of a FP with multiple targets if the targets were too spread out.
FIXED: Crash when trying to import units due to missing "folder exists?" check
FIXED: [B1405] Aircraft armed with AIM-174B descend to surface level
FIXED: [MDSP] AC stucked looping in place
FIXED: Formation type list not being cleared properly when reloaded.
FIXED: #16118: The formation type index 0 is being ignored as a formation type
FIXED: #16093: Manually allocate MALD, clears unit plotted course
FIXED: ACs in a patrol mission persists to the FP instead of engaging
FIXED: The message window was not correctly parsing LOADDOC directives if they were preceded by any other text & tags (e.g. <BODY>)
FIXED: Harpoon not being fire due to altitude
FIXED: #16197: Weapons with HE blast-frag warheads would have an excessive effective frag radius, thus easily wiping out multi-aimpoint faciities (e.g. TLAM vs SA-10 battery)
FIXED: ASuW bomb not engaging due to altitude issue
FIXED: #15838: SS-N-27 variants do not deploy supersonic final stage
FIXED: Concurrency-caused DB freak exception
FIXED: TerrainFollowingFlag not set
FIXED: Satellite names not listed correctly on Losses & Expenditures
FIXED: Special messages with external HTML content not displayed on the message log
FIXED: Aircraft with flight plan fly away without guiding weapons onto target
FIXED: Helicopters following flight plan may hover forever after take-off
FIXED: ACs were not respecting the zulu time of the mid-flight WPs
FIXED: Sometimes the wrong weapon was retrieved for FP weapon engagement check
FIXED: Winchester ACs were not RTB if there were some leftover targets
FIXED: Filter-by-keyword causing crash to desktop (unable to add weapon/sensor)
FIXED: Unit cloning not working for anything having a coverage arc definition (weapons, sensors)
FIXED: ToT was calculating Weapon range as part of the flightleg for ACs
FIXED: Aircraft on flight plan miss window to create salvos on double-flame speed
FIXED: #16154 Air-Intercept aircraft fly off in random directions
FIXED: Individual aircraft ignoring flight plan when engaged offensive
FIXED: Crew quantity not retrieved correctly when instantiating facilities. (This led to the Mk1 Eyeball sensor not being present on manned facilities)
FIXED: #16212: [B1434] UE migration scenario
FIXED: AC using the next waypoint altitude instead of the current one
FIXED: Navigation issues (added a little slack to WP reach threshold + missing PC length check)
FIXED: #16216: Doctrine mission reset when units assigned on air
FIXED: ACs in separate targets were hovering at waypoints
FIXED: Keyword-search method when adding a sensor was case-sensitive
FIXED: #16220: JDAMs, aircraft getting stuck in mid-air and circling target/waypoint
FIXED: Support missions not generating TOT for all flights
FIXED: Aircraft circle at waypoints indefinitely with unreachable altitudes
FIXED: WRA Winchester issue (erroneous "Follow Plotted Course" for winchester ACs ignoring leader)
FIXED: #16237: DLZ check causing soft-lock and exception fuse
FIXED: #16215: Wrong WRA Allocation
FIXED: #16239: SAMs engaging targets below their engagement floor
FIXED: #16241: Ordering manual refuel clears the selected tanker's plotted course
FIXED: Multiple improvements on Flightplans altitude managment
FIXED: "Horizontal distance needed to climb/dive to desired altitude" was sometimes returning a negative value
FIXED: Issue when closing window with hotkey (Escape And/or dedicated)
FIXED: ACs reverting back to "Altitude Before Engaged Offensive" even if they had a flight-path to follow (and thus should ignore this value)
FIXED: #16230: Boats cannot dock at a port that is part of a group
FIXED: Mission Profile values are always used for determine weapon release altitude - UNLESS AC loadout is null (in such case Upper Release Altitude Limit (ASL) - 100 is used)
FIXED: Aircraft Minimum Safe Height value is used instead of Profile Altitude value if if the latter is lower than the former (this protects aircraft from getting self-blasted/fragged on low-level delivery)
FIXED: Adding minimum weapon altitude and land altitude taken into consideration (with 0 as min value)
FIXED: Aircraft must finish firing weapon salvos before continuing flight plan
FIXED: WebView2 cache/user folder now uses Command's WritableRoot folder (fixing I/O issues on some computers)
FIXED: Weapon endgame being reported as a miss if intended target was a miss even if another unit was hit
FIXED: ACs were heading to the target ignoring the fact that they had not reached weapon-release WP + ACs were circling weapon release target after weapon launch
FIXED: #16247: ABM missiles flying inefficient/impossible paths, fail to intercept BMs
FIXED: Game-Mode not being preserved during scenario migration to different DB
FIXED: #16268: Aerial Refueling taking priority over RTB even if aircraft are in range of airbase (units RTB not in bingo toward the base ignore bingo doctrine and do not refuel)
FIXED: [Lua] Fixed case of empty list when trying to find units
FIXED: The MDSP had issues plotting flight paths around no-nav zones.
FIXED: #16181 Rapid Dragon pallet was being destroyed before it could fire
FIXED: Constant exception thrown when landing aircraft was on a strike mission
FIXED: #16234: Different airbase composition (single-unit vs complex) causing issues
FIXED: #16224: Wrong Bingo fuel calcs depending on base type
FIXED: #16280: BOL-Launched torpedoes disappear immediately upon being launched
FIXED: Saved window size of multi-unit sensors form may cut off controls
FIXED: #16284: Flightplan WPs don't update position of moving base (e.g. carrier) causing aircraft to fly to wrong position while RTB and crash
FIXED: [1436 CIV] Unimplemented method involving WRA
FIXED: #16286: Group members do not follow group leads speed while lead is engaged offensive during patrol mission
FIXED: Fixed case of SBR Platform List being written under app directory (not logs path)
FIXED: Reference points adapting to the zone visibility settings once they have been added to the no navigation or exclusion zones
FIXED: Aircraft emergency diversion logic only after tanker checks failed
FIXED: Tacview not updated when Contact ID status changes
FIXED: Cropped text in Area Editor
FIXED: NoNavZones and ExclusionZones Window Layout
FIXED: #16289: Reference points visibility state not saved properly
FIXED: #16297: Aircraft (no FP) not adjusting pitch to meet boresight limit on target
FIXED: #16303: Weapons dissapearing if firing unit is Out-Of-Comms
FIXED: Gameplay Freezes, possibly due to Strike Missions
FIXED: External (LOADDOC-provided) side-briefing and scenario-description texts broken after saving campaign scenario to somewhere other than its original campaign folder
FIXED: Stationary ship group never changes throttle when given an new plotted course
FIXED: #16305: Ships in formation do not change speeds properly to return to formation
FIXED: Added weapon min-range check to avoid creating salvos that cannot be fired
FIXED: The UI was changing the status of the AC when drawing the targeting Vector
FIXED: Resolve unguided weapon defensive shot (CIWS) before target weapon impact
FIXED: #16009: Escorts engage targets at altitude/speed of aircraft they are escorting
FIXED: #16287: Aircraft circle weapon launch after firing during strike mission if target list contains unengaged target
FIXED: #16291: CAP mission FPs not generated because "currently generated flight profile requires too much fuel"
FIXED: #15705: Mission Deactivation checkboxes are non-functional
FIXED: [MDSP] Wrong leg time estimation when climb time is present
FIXED: Engagment was wrongfuly dropped if one of the weapon was incapable of fire
FIXED: Hellfire Won't Shoot - Not Authorized to use SAMs Against Surface Targets
FIXED: Target detected due to omniscience not correctly inheriting its unit-side posture
FIXED: Some UI element anchoring issues on Docking-Ops window
FIXED: Various issues related to area-effect explosions and aimpoint-facilities
FIXED: Exception in Numeric Up-Down control when opening "Satellite Pass Prediction" window
FIXED: Inconsistent application of "Use SAMs on ASuW" doctrine when selecting weapons
FIXED: ACs following a non-FP course were not changing the altitude accoridng to the WP request
FIXED: #15156: Fixed dual-mode ARM not seeing the target as radiating
FIXED: #16173: Some elements of UI menu are greyed out
FIXED: #16277: Upgrading a scenario scrubs side-is-human missions
FIXED: #16293: Special Message window "previous" & "next" buttons not working
FIXED: #15906: SBIRS don't detect LRBM
FIXED: Ship not always engaging incoming missile with CIWS
FIXED: Fixed case where closure speed was not calculated in AAW weapon lofted flight trajectory
FIXED: Movement vector issue for ground units right before or after being stationary
FIXED: Movement vector issues related to "old altitude" not being updated for contacts in certain cases
FIXED: #16348: Aircraft evade missiles even when they should intuit they are out of threat range
FIXED: #16337: Aircraft immediately losing control when spawned in airborne through editor
FIXED: #16322: ScenEdit_AddExplosion not working
FIXED: #16342: Scenario rebuild error, all aircraft airborne
FIXED: [Lua] Groups not properly exposing GroupLead's CurrentSpeed_Vertical
apps-fileview.texmex_20241017.01_p4
Yeeoo
Posts: 15
Joined: Fri Nov 05, 2021 12:07 am

Re: Official Update Now Available! CMO v1.07.1487 (Build 1487)

Post by Yeeoo »

I thought i was crazy when Canarys scenario went missing.
Dragnaath
Posts: 83
Joined: Sat Mar 05, 2005 11:00 pm

Re: Official Update Now Available! CMO v1.07.1487 (Build 1487)

Post by Dragnaath »

Amazin. Thank you Devs
User avatar
Mgellis
Posts: 2199
Joined: Sat Aug 18, 2007 2:45 pm
Contact:

Re: Official Update Now Available! CMO v1.07.1487 (Build 1487)

Post by Mgellis »

Nice work! Bravo Zulu! Thank you!
Tred
Posts: 60
Joined: Sun Sep 09, 2018 10:22 am

Re: Official Update Now Available! CMO v1.07.1487 (Build 1487)

Post by Tred »

Thanks everyone!

Steam hasn't updated this for me yet and I don't see it listed in my update library. Shouldn't Steam have already updated this for me?

Thanks.
kahta
Posts: 458
Joined: Sat Sep 21, 2019 6:42 pm
Location: Arkansas

Re: Official Update Now Available! CMO v1.07.1487 (Build 1487)

Post by kahta »

Great work!
stolowski
Posts: 102
Joined: Sat Dec 02, 2017 10:01 am

Re: Official Update Now Available! CMO v1.07.1487 (Build 1487)

Post by stolowski »

Hooray! Thank you!
Scorpion86
Posts: 264
Joined: Sun Feb 26, 2017 1:19 pm

Re: Official Update Now Available! CMO v1.07.1487 (Build 1487)

Post by Scorpion86 »

Factorio AND Command: Modern Operations updating in the same week? My brain's gonna fry!

Thank you for all your hard work!
boogabooga
Posts: 936
Joined: Wed Jul 18, 2018 12:05 am

Re: Official Update Now Available! CMO v1.07.1487 (Build 1487)

Post by boogabooga »

To get this on Steam, do we have to opt-out of the beta branch?
The boogabooga doctrine for CMO: Any intentional human intervention needs to be able to completely and reliably over-ride anything that the AI is doing at any time.
Quark73
Posts: 325
Joined: Fri Nov 04, 2022 2:55 pm
Location: Baltic Coast

Re: Official Update Now Available! CMO v1.07.1487 (Build 1487)

Post by Quark73 »

boogabooga wrote: Fri Oct 25, 2024 5:10 am To get this on Steam, do we have to opt-out of the beta branch?
Yes, and seems Steam can have an issue with that. If Steam get stuck on file check, you have to de-install CMO and re-install it again.
Dragnaath
Posts: 83
Joined: Sat Mar 05, 2005 11:00 pm

Re: Official Update Now Available! CMO v1.07.1487 (Build 1487)

Post by Dragnaath »

Quark73 wrote: Fri Oct 25, 2024 6:04 am
boogabooga wrote: Fri Oct 25, 2024 5:10 am To get this on Steam, do we have to opt-out of the beta branch?
Yes, and seems Steam can have an issue with that. If Steam get stuck on file check, you have to de-install CMO and re-install it again.
I was able to update my Steam version (I have installed both Steam and Matrix) without any issues.

Opted out of beta and latest update was immediately available.
User avatar
Blast33
Posts: 646
Joined: Mon Dec 31, 2018 1:23 pm
Location: Above and beyond

Re: Official Update Now Available! CMO v1.07.1487 (Build 1487)

Post by Blast33 »

Thanks for the hard work.
Good things come slowly ;)

One hint:
Is a Icebreaker really still the best image to start the game? There must be someting more intriguing? :idea:
Ice.jpg
Ice.jpg (15.24 KiB) Viewed 1386 times
User avatar
Nikel
Posts: 1634
Joined: Tue Mar 24, 2009 10:51 am

Re: Official Update Now Available! CMO v1.07.1487 (Build 1487)

Post by Nikel »

There is a beta ongoing for a new DLC. The icebreaker pic must be there because it was the last release.

https://steamcommunity.com/app/1076160/ ... 871275673/


Sorry for saying this again. But this patch also includes the Community scenario pack (the now old one).
Kushan04
Posts: 1013
Joined: Tue Jun 28, 2005 9:27 pm
Location: USA
Contact:

Re: Official Update Now Available! CMO v1.07.1487 (Build 1487)

Post by Kushan04 »

Nikel wrote: Fri Oct 25, 2024 11:12 am There is a beta ongoing for a new DLC. The icebreaker pic must be there because it was the last release.
Yes, there is but just top be clear this patch is an official non-beta release. It was "detached" from the upcoming DLC.
Sorry for saying this again. But this patch also includes the Community scenario pack (the now old one).
Yeah, we know. Just ignore or delete it.
c3k
Posts: 433
Joined: Mon Apr 24, 2017 11:06 pm

Re: Official Update Now Available! CMO v1.07.1487 (Build 1487)

Post by c3k »

Wow! That's quite the list!

Thanks.
thewood1
Posts: 9554
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

Re: Official Update Now Available! CMO v1.07.1487 (Build 1487)

Post by thewood1 »

Is there an easy list of the delta between 1483 and 1487? I can always compared the lists, but it'll be a little work. I might go back to 1483 if the differences are minor. I'm getting too many errors in my benchmarking scenario.
User avatar
Nikel
Posts: 1634
Joined: Tue Mar 24, 2009 10:51 am

Re: Official Update Now Available! CMO v1.07.1487 (Build 1487)

Post by Nikel »

I compared the lists, besides the scenarios, these are the added lines:

* ADDED: [Lua] Function for resetting the message log: Tool_ResetMessageLog([Optional: Print First]). If the optional "print first" value is set to True, the message log will first be written out to \Logs\AALog.txt before being purged.

* TWEAK: Do not draw the mouse cursor databox if the mouse cursor is pointing outside the planet

FIXED: ACs following a non-FP course were not changing the altitude accoridng to the WP request
FIXED: #15156: Fixed dual-mode ARM not seeing the target as radiating
FIXED: #16173: Some elements of UI menu are greyed out
FIXED: #16277: Upgrading a scenario scrubs side-is-human missions
FIXED: #16293: Special Message window "previous" & "next" buttons not working
FIXED: #15906: SBIRS don't detect LRBM
FIXED: Ship not always engaging incoming missile with CIWS
FIXED: Fixed case where closure speed was not calculated in AAW weapon lofted flight trajectory
FIXED: Movement vector issue for ground units right before or after being stationary
FIXED: Movement vector issues related to "old altitude" not being updated for contacts in certain cases
FIXED: #16348: Aircraft evade missiles even when they should intuit they are out of threat range
FIXED: #16337: Aircraft immediately losing control when spawned in airborne through editor
FIXED: #16322: ScenEdit_AddExplosion not working
FIXED: #16342: Scenario rebuild error, all aircraft airborne
FIXED: [Lua] Groups not properly exposing GroupLead's CurrentSpeed_Vertical
Post Reply

Return to “Command: Modern Operations series”