CMO Public Beta - Build 1243.3 (aka "Tiny")

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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SamSlitherine
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CMO Public Beta - Build 1243.3 (aka "Tiny")

Post by SamSlitherine »

Hi Everyone,

Command has a huge update we need your help testing!

Release Notes and changelog are available to view @ https://docs.google.com/document/d/1Bad ... sp=sharing

NOTE: This is a public beta. Standard disclaimers apply

The latest beta build for the Matrix version, is available to download via the product page download section, as well as the wetransfer link below. Once downloaded please unzip the update.
The patch is 12.2GB, so please allow enough space. It is available in a comprehensive beta update zip (much like an official Matrix patch).

Wetransfer link

This update is also available via wetransfer at the following link:
https://we.tl/t-QVxXtBTKjq

Steam testing Instructions

If you have the Steam version of the game, you can also access the beta through our Open Beta channel on Steam.

You can access the build by right clicking on your game icon/entry in your Steam library;
  • Click properties
  • Go to Betas section
  • Select the beta option from the dropdown list
  • ‘Success! Beta unlocked’ - Opt into beta – Open Beta
The download should appear and/or begin automatically. If it doesn’t, verify your fileset and the update should appear.

It can also be a good idea to verify your fileset anyway, this ensures you have all the latest files.

Please report any issues on the forum, as well as the following form:
https://forms.gle/nNLQWUKYygebj6gJA

Thank you all for your time and feedback!
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HalfLifeExpert
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Re: Beta Build Available - Build 1243.3 (aka "Tiny")

Post by HalfLifeExpert »

WOW!! What an Update!!!

And thanks for using the Steam beta feature, that way I should be able to easily revert to the current official build.
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Nikel
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Re: Beta Build Available - Build 1243.3 (aka "Tiny")

Post by Nikel »

The tiny thing is the best part :lol:

How is it that big? Every single file in the game is changed? Then it is a new game!

Includes all the scenarios, database pics? I guess no, then it would be 20 Gb.
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Blast33
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Re: Beta Build Available - Build 1243.3 (aka "Tiny")

Post by Blast33 »

Whooohaaa, thank you!
This is someting 8-)
I'm downloading :geek: ;)
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Gunner98
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Re: Beta Build Available - Build 1243.3 (aka "Tiny")

Post by Gunner98 »

Wow

Will study the changes now and download this weekend. Those changes will take some getting used too!

Thanks guys!!
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BDukes
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Re: Beta Build Available - Build 1243.3 (aka "Tiny")

Post by BDukes »

Very cool. Looks amazing!

Mike
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ClaudeJ
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Re: Beta Build Available - Build 1243.3 (aka "Tiny")

Post by ClaudeJ »

Tiny Tim goes big boom!

You guys are spoiling us with that one! The commercial version is not forgotten. 8-) I was about to go to sleep after
a long day, and now I'm all pumped up. :)
Many BIG goodies here and there. Hypersonic glide vehicle! RP Manager! Bathymetry layer! Intermittent Emissions! Palletized weapons! And that's for free! It feels like Christmas! Nonetheless, the "max targets illuminated". Thanks, guys ;)

Re :
NEW FEATURE: Distinct mobile ground units. In addition to modelling mobile forces as “aimpoint facilities” (see: https://www.warfaresims.com/?p=1159 ), it is now possible to explicitly model individual vehicles with their own customized properties such as armor, propulsion, mounts, sensors etc.
The new-style ground units have unlocked certain brand-new capabilities, such as true amphibious vehicles (with distinct speed & fuel consumption properties overwater and on land).
1) Is this what the DataGroundUnit table is for?
2) Will the "legacy" units thus migrate from the DataMount table, or will the two coexist?
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Kushan04
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Re: Beta Build Available - Build 1243.3 (aka "Tiny")

Post by Kushan04 »

ClaudeJ wrote: Mon May 16, 2022 11:00 pm 2) Will the "legacy" units thus migrate from the DataMount table, or will the two coexist?
The two will coexist.
stww2
Posts: 280
Joined: Tue May 23, 2017 4:58 am

Re: Beta Build Available - Build 1243.3 (aka "Tiny")

Post by stww2 »

Oh wow, this is amazing! Thanks!

Just looking over the changelog, I think you could probably make a credible argument that, at least from the end user perspective, this update is bigger than the CMANO to CMO transition itself.
mikefolks
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Re: Beta Build Available - Build 1243.3 (aka "Tiny")

Post by mikefolks »

Awesome update! Thanks for the continued support guys!
boogabooga
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Re: Beta Build Available - Build 1243.3 (aka "Tiny")

Post by boogabooga »

If we go via Steam Closed Beta, can we go back to 1147.45 if we want to?
The boogabooga doctrine for CMO: Any intentional human intervention needs to be able to completely and reliably over-ride anything that the AI is doing at any time.
Dimitris
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Re: Beta Build Available - Build 1243.3 (aka "Tiny")

Post by Dimitris »

boogabooga wrote: Tue May 17, 2022 3:56 am If we go via Steam Closed Beta, can we go back to 1147.45 if we want to?
Yes, this works similar to the various Steam branches in e.g. DCS World.
gennyo
Posts: 139
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Re: Beta Build Available - Build 1243.3 (aka "Tiny")

Post by gennyo »

I don't have my HGVs yet (still states only on pro version :mrgreen: ) but the main program seems running well. thanks for tiny!
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Dide
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Re: Beta Build Available - Build 1243.3 (aka "Tiny")

Post by Dide »

Fantastic!!!
Count Sessine
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Re: Beta Build Available - Build 1243.3 (aka "Tiny")

Post by Count Sessine »

Wow well done guys!

The increased granularity of ground vehicles have me excited. A step towards a better ground war simulation... :)

Also, CEZ concept is pretty cool. Again, perhaps a step towards a more dynamic weather model.
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cdnice
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Re: CMO Public Beta - Build 1243.3 (aka "Tiny")

Post by cdnice »

WOW!!! Just WOW!!! Been poking around all day, love it all, thanks!!
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Dimitris
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Re: Beta Build Available - Build 1243.3 (aka "Tiny")

Post by Dimitris »

gennyo wrote: Tue May 17, 2022 5:18 am I don't have my HGVs yet (still states only on pro version :mrgreen: ) but the main program seems running well. thanks for tiny!
There was a problem in the relevant check, fixed for the next update release.
mikerohan
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Re: Beta Build Available - Build 1243.3 (aka "Tiny")

Post by mikerohan »

stww2 wrote: Tue May 17, 2022 1:35 am Oh wow, this is amazing! Thanks!

Just looking over the changelog, I think you could probably make a credible argument that, at least from the end user perspective, this update is bigger than the CMANO to CMO transition itself.
I was thinking the same. Thank you guys!
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RockPaperScissors
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Re: CMO Public Beta - Build 1243.3 (aka "Tiny")

Post by RockPaperScissors »

What an update ... a change log of 27 pages full of new features, QoL improvements, and fixes! Thank you (and all the testers) for the massive drive and effort to make this already amazing simulator even better.

Best regards, RPS
Parel803
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Re: CMO Public Beta - Build 1243.3 (aka "Tiny")

Post by Parel803 »

Very nice. Thx for all the hard work.
regards GJ
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