Plan Martin

Moderator: Decisive Campaigns Ardennes Offensive Mods

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nikdav
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Plan Martin

Post by nikdav »

After over one year of work the expanded campaign map is ready to test the most interesting " what if ? " of the Ardennes Offensive: The Plan Martin scenario!
Ready to upload the scenario with next beta update !

Davide

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ernieschwitz
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RE: Plan Martin

Post by ernieschwitz »

That map looks huge!
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Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
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nikdav
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RE: Plan Martin

Post by nikdav »

40 more hexes/km north till Sittard to deploy on the battlefield Simpson 9th Army and von Zangen 15.Armee !

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RE: Plan Martin

Post by Oberst_Klink »

ORIGINAL: nikdav

40 more hexes/km north till Sittard to deploy on the battlefield Simpson 9th Army and von Zangen 15.Armee !
You got the pdf from the TOAWIV version of it, right? Anyway. Looking forward to it!

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nikdav
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Re: Plan Martin

Post by nikdav »

Next upcoming beta you can find the new scenario:
"Plan Martin 16-31 December 1944 (64 turns)"
You can play one of the most interesting variant of the Ardennes Offensive, called "Plan Martin " and proposed by von Rundsted:

Phase I : Encirclement of Aachen with 15.Armee from north and 6.Pz.Armee from south and reach the Meuse line with 5.PzArmee and 7.Armee.

Phase II : Advance to Antwerp from Namur (7.Armee), Liege (5.PzArmee) Aachen (6.PzArmee).

Phase III : to Antwerp !

In the original plan the 6.PanzerArmee and 5.PanzerArmee were reversed in their starting positions but i prefer to leave the German units in the 16 december 1944 known historical position.
By the way the 15.Armee attack was cancelled only after 20 december and 9.Pz.Division, 3.PzGren. and 15.PzGren. Divisions were redeployed south.

Davide

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Rosseau
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Re: Plan Martin

Post by Rosseau »

Congrats on this one, Davide. This is a War in the East 2 -sized scenario!

Still sticking to the smaller stuff, but wanted you to know the beta containing the new scenario installed fine.

Also, very impressive how quickly a scenario of this size loads and runs. Congrats to our Dev as well!
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nikdav
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Re: Plan Martin

Post by nikdav »

Thanks Mike,
Plan Martin need some fine tuning but is already a great challenge for both AI and human player !

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Re: Plan Martin

Post by ccruler »

How do you download the scenario? I don't see the link.
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nikdav
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Re: Plan Martin

Post by nikdav »

The scenario is with last Open beta update 1.01.04 !

https://www.matrixgames.com/forums/view ... 6&t=375519

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nikdav
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Re: Plan Martin

Post by nikdav »

The new start screen of open beta 1.01.04

ardennes2.jpg
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