76.2mm zis gun not producing.

This is meant for reports dealing with issues only on the scenario/unit data and map data.

Moderator: Joel Billings

Post Reply
deaniks
Posts: 1166
Joined: Sun May 12, 2019 7:11 pm

76.2mm zis gun not producing.

Post by deaniks »

So it's turning 48 atm and as the title says the gun is not in production yet it was meant to come online 3/42 but come 5/42 has yet to activate it's kind of screwing me over as several units require that specific gun and won't refit due to the gun not being produced.

Image
User avatar
Joel Billings
Posts: 33050
Joined: Wed Sep 20, 2000 8:00 am
Location: Santa Rosa, CA
Contact:

Re: 76.2mm zis gun not producing.

Post by Joel Billings »

It's going online in March in my recent AI vs AI test games. Do you have a save you can upload?
All understanding comes after the fact.
-- Soren Kierkegaard
deaniks
Posts: 1166
Joined: Sun May 12, 2019 7:11 pm

Re: 76.2mm zis gun not producing.

Post by deaniks »

here you are
Attachments
T-49_Soviet.zip
(2.29 MiB) Downloaded 8 times
User avatar
Joel Billings
Posts: 33050
Joined: Wed Sep 20, 2000 8:00 am
Location: Santa Rosa, CA
Contact:

Re: 76.2mm zis gun not producing.

Post by Joel Billings »

Sorry, my mistake, I was looking at the gun, not the AT version. I see the AI version is set for 0 imports. I will have to ask Dennis about this and what it's supposed to be doing. Thanks for the report.
All understanding comes after the fact.
-- Soren Kierkegaard
User avatar
Wiedrock
Posts: 904
Joined: Tue Oct 11, 2022 7:44 pm
Location: Germany

Re: 76.2mm zis gun not producing.

Post by Wiedrock »

MaximKI wrote: Thu Dec 08, 2022 2:29 pm
V1.02.50 – 12th January 2023
New Features and Rule Changes

[...]

• Ground.dat changes:
o T-34 M1941 (0138) – ROF decreased from -2 to -5.
o 76.2mm ZiS Field Gun (0727) – Build Limit decreased from 280 to 160.
o KV-1s M1942 (0750) – Ammo Use decreased from 168 to 140.
o 57mm ZiS-2 AT Gun (0782) – First Month changed from 6 to 7 and Build Limit decreased from 82 to 74.
o 76.2mm ZiS AT Gun (0783) – Maximum Imports decreased from 9150 to 0 (production changed from conversion to direct production) and Build Limit increased from 50 to 100.
o 76.2mm F-22 AT Gun (0817) – Import ID changed from 0785 (76.2mm USV Field Gun) to 0832 (76.2mm F-22 Field Gun) and Last Month changed from 2 to 12.
o 76.2mm M1902 Field Gun (0831) – Upgrade to 0727 (76.2mm USV Field Gun) removed and Scrap changed from 1941 to 1942.
o 76.2mm F-22 Field Gun (0832) – Scrap changed from 1942 to 1945.
o KV-1 M1941 (0839) – Ammo Use decreased from 168 to 140.

• Device.dat changes:
o 76.2mm ZiS-5 L/41.5 Gun (0368) – Rate of Fire decreased from 15 to 13 and HEAT Pen increased from 0 to 75.
o 85mm D-5 L/52 Gun (0376) – Rate of Fire increased from 9 to 11.

[...]
Not sure if that's causing the issue but it may be somehow related to this, since the Patch Notes state that it's supposed to "produce directly", while it is importing from another Gun.
Attachments
import from ID
import from ID
762_ZiS_AT.png (251.7 KiB) Viewed 991 times
User avatar
Joel Billings
Posts: 33050
Joined: Wed Sep 20, 2000 8:00 am
Location: Santa Rosa, CA
Contact:

Re: 76.2mm zis gun not producing.

Post by Joel Billings »

That's probably the issue, it's supposed to produce directly but is blocked due to the import link.
All understanding comes after the fact.
-- Soren Kierkegaard
xishengkaix
Posts: 13
Joined: Wed May 03, 2023 1:28 pm

Re: 76.2mm zis gun not producing.

Post by xishengkaix »

I encountered the same problem. The game has been updated to 1.02.52 by steam. And i can confirm it in logistic report. I initiate the campaign in 2023 Apr 1st. And the problem was not solved by load the save file of turn37(1942-2-22) and run the next turn. The 76mm Zis AT production item is still absent in production table in turn38(1942-3-1). Need i up load my save file?
xishengkaix
Posts: 13
Joined: Wed May 03, 2023 1:28 pm

Re: 76.2mm zis gun not producing.

Post by xishengkaix »

Save.rar
(6.78 MiB) Downloaded 8 times
This is my save file. turn 36,turn37,turn47
KVEbek
Posts: 4
Joined: Sat Oct 14, 2023 4:38 am

Re: 76.2mm zis gun not producing.

Post by KVEbek »

Guys any news about this bug?
Because the same problem is on one Youtube PBEM and, honestly, it makes more difficulult to hold germans tank attaks. In Production window this gun is missed too
If it is necessary I can share the save with password in private message.
Attachments
WarInTheEast2_YDcHVVj8kZ.png
WarInTheEast2_YDcHVVj8kZ.png (182.33 KiB) Viewed 720 times
WarInTheEast2_FjjSOrymlx.png
WarInTheEast2_FjjSOrymlx.png (41.45 KiB) Viewed 720 times
WarInTheEast2_f0cPwifCka.png
WarInTheEast2_f0cPwifCka.png (254.48 KiB) Viewed 720 times
User avatar
ncc1701e
Posts: 10356
Joined: Tue Oct 29, 2013 7:50 pm
Location: Utopia Planitia Fleet Yards

Re: 76.2mm zis gun not producing.

Post by ncc1701e »

Are we talking of the same gun?
https://en.wikipedia.org/wiki/76_mm_div ... 42_(ZiS-3)
The factory's ZiS-3 stockpile grew and went unused as the Red Army refused to accept the guns without the usual acceptance trials. Grabin convinced the army to issue the guns for impromptu testing at the front, where it proved superior to existing divisional field guns. A subsequent demonstration impressed Joseph Stalin, who praised the weapon as "a masterpiece of artillery systems design." The ZiS-3 underwent an official five-day acceptance trial in February 1942, and was then accepted into service as divisional field gun model 1942 (full official name).
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
User avatar
Joel Billings
Posts: 33050
Joined: Wed Sep 20, 2000 8:00 am
Location: Santa Rosa, CA
Contact:

Re: 76.2mm zis gun not producing.

Post by Joel Billings »

The production data for that gun was changed in 1.02.52. Unfortunately, data changes do not fix existing games, but only impact games started with that data file. So you won't see the improved production until the next game you start.
All understanding comes after the fact.
-- Soren Kierkegaard
KVEbek
Posts: 4
Joined: Sat Oct 14, 2023 4:38 am

Re: 76.2mm zis gun not producing.

Post by KVEbek »

Joel Billings wrote: Sat Oct 14, 2023 3:50 pm The production data for that gun was changed in 1.02.52. Unfortunately, data changes do not fix existing games, but only impact games started with that data file. So you won't see the improved production until the next game you start.
Thank you for your answer. I made small investigation and discussion with both players. So, PBEM was started on 28.04.2023 with version 01.02.52.
The problem was fixed on 42nd campaign, but reproduced for 41st campaign.
I can share the save and passwords both players in any safe way for avoiding stream sniping.
Attachments
ApplicationFrameHost_I33sNg7ThV.png
ApplicationFrameHost_I33sNg7ThV.png (623.15 KiB) Viewed 623 times
KVEbek
Posts: 4
Joined: Sat Oct 14, 2023 4:38 am

Re: 76.2mm zis gun not producing.

Post by KVEbek »

ncc1701e wrote: Sat Oct 14, 2023 12:46 pm Are we talking of the same gun?
https://en.wikipedia.org/wiki/76_mm_div ... 42_(ZiS-3)
The factory's ZiS-3 stockpile grew and went unused as the Red Army refused to accept the guns without the usual acceptance trials. Grabin convinced the army to issue the guns for impromptu testing at the front, where it proved superior to existing divisional field guns. A subsequent demonstration impressed Joseph Stalin, who praised the weapon as "a masterpiece of artillery systems design." The ZiS-3 underwent an official five-day acceptance trial in February 1942, and was then accepted into service as divisional field gun model 1942 (full official name).
I think yes, this gun is next after AT 76 F22
User avatar
Joel Billings
Posts: 33050
Joined: Wed Sep 20, 2000 8:00 am
Location: Santa Rosa, CA
Contact:

Re: 76.2mm zis gun not producing.

Post by Joel Billings »

This is not something that would be fixed for one campaign and not another. The production info for all ground elements are generic and thus will impact any scenario that is loaded using standard generic data.

The way to know that you have the data corrected is by loading it up in the editor and looking at ground element 783. Look to see if it has an item listed in "Import from ID:". This should be 0, and the build limit should be 100 (100 a week produced).

When we put together 1.02.52beta it was not fixed. We sent the official version to Matrix in March and in this version it was still not fixed, however we discovered the error within a few days and sent a corrected data file to Matrix to be included with the official version. I don't have an easy way to check if that file made it into 1.02.52, although I thought it had gotten in before we released 1.02.52 to the public. I don't remember specifically double checking it, so it is possible it got left out. If the person that started the game happened to be using the 1.02.52 public beta, or got the test version of the official 1.02.52 and didn't subsequently get the final official version with the ground file fixed, it would be wrong. It's also possible the file got left out of the 1.02.52 official version. I know that the 1.03.03 beta version has this gun corrected.

I would appreciate it if someone with the 1.02.52 official version installed would load the generic data in the editor and check ground element 783 to see if it has an import link or if this is correctly set to 0.

If you want me to confirm the situation in your MP game, just give me the names of the two players and I'll look at it on the server, however I won't be able to know what version was being used when the game was started.
All understanding comes after the fact.
-- Soren Kierkegaard
User avatar
ncc1701e
Posts: 10356
Joined: Tue Oct 29, 2013 7:50 pm
Location: Utopia Planitia Fleet Yards

Re: 76.2mm zis gun not producing.

Post by ncc1701e »

Joel Billings wrote: Sun Oct 15, 2023 5:00 pm I would appreciate it if someone with the 1.02.52 official version installed would load the generic data in the editor and check ground element 783 to see if it has an import link or if this is correctly set to 0.
Here it is Joel:
783.JPG
783.JPG (179.73 KiB) Viewed 594 times
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
User avatar
Joel Billings
Posts: 33050
Joined: Wed Sep 20, 2000 8:00 am
Location: Santa Rosa, CA
Contact:

Re: 76.2mm zis gun not producing.

Post by Joel Billings »

That's good, so the official 1.02.52 has the correct file. So the game in question was probably started with the public beta.
All understanding comes after the fact.
-- Soren Kierkegaard
KVEbek
Posts: 4
Joined: Sat Oct 14, 2023 4:38 am

Re: 76.2mm zis gun not producing.

Post by KVEbek »

Joel Billings wrote: Sun Oct 15, 2023 5:00 pm I would appreciate it if someone with the 1.02.52 official version installed would load the generic data in the editor and check ground element 783 to see if it has an import link or if this is correctly set to 0.

If you want me to confirm the situation in your MP game, just give me the names of the two players and I'll look at it on the server, however I won't be able to know what version was being used when the game was started.
Sorry for delay with answers. But I really wondered so high level of support and was not ready that you would react in Weekend. You are the my best experience with game support.
So, I will check everything later after the work day on my home laptop. And if it is not difficult could you advise, please, how to look name of player in Steam version of the game?
User avatar
Joel Billings
Posts: 33050
Joined: Wed Sep 20, 2000 8:00 am
Location: Santa Rosa, CA
Contact:

Re: 76.2mm zis gun not producing.

Post by Joel Billings »

I'm not sure. That information may be in the lobby, or possibly if there is an info button in the lobby for your game. It may not be there after you've signed up for a game. If you just give me your username and turn number I can find your game on the server.
All understanding comes after the fact.
-- Soren Kierkegaard
Post Reply

Return to “Scenario Data / Map Issues”