Motorized vs Non Motorized Artillery

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M60A3TTS
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Motorized vs Non Motorized Artillery

Post by M60A3TTS »

It's September 1942.

I have two army artillery regiments that have only one TO&E ever. How can one TO&E be both motorized and non-motorized at the same time, not to mention the same parent HQ. I'm happy to take the +5NM for a motorized unit at this stage but of course the vehicle requirements are significantly higher.

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Denniss
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Re: Motorized vs Non Motorized Artillery

Post by Denniss »

either the original unit was improperly set up as non-mot and this was taken over during guards conversion or there's some bug involved.
Can you trace the unit back to when it lost its motorization?
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M60A3TTS
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Re: Motorized vs Non Motorized Artillery

Post by M60A3TTS »

Denniss wrote: Sun Oct 13, 2024 4:39 pm either the original unit was improperly set up as non-mot and this was taken over during guards conversion or there's some bug involved.
Can you trace the unit back to when it lost its motorization?
These are two distinct units. The 24th somehow gained the motorized attribute. Presumably the 17th might or might not. I have no way of knowing. A little over half of this unit type has become motorized and these motorized units are both guards and non-guards.
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Re: Motorized vs Non Motorized Artillery

Post by Denniss »

The OB has them motorized, in GC41 all such units (and the RVGK version) are motorized as well.
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M60A3TTS
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Re: Motorized vs Non Motorized Artillery

Post by M60A3TTS »

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Can someone tell me what the (3) is supposed to refer to?
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K62
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Re: Motorized vs Non Motorized Artillery

Post by K62 »

It's interesting because, according to the manual and the editor, 3 should mean that it's motorized:
Manual motorized types.png
Manual motorized types.png (173.69 KiB) Viewed 201 times
Manual motorized types2.png
Manual motorized types2.png (284.51 KiB) Viewed 201 times
Editor motorized types.png
Editor motorized types.png (42.68 KiB) Viewed 201 times
For artillery regiments the distinction between types 2 and 3 should not matter since they usually don't have infantry squads or infantry weapons. It might, however, make a difference in some regards. For example, motorized units use the Mech rating in combat, which makes them somewhat less useful for the average leader with a poor Mech rating.
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Denniss
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Re: Motorized vs Non Motorized Artillery

Post by Denniss »

M60A3TTS wrote: Sat Oct 19, 2024 3:01 pm Can someone tell me what the (3) is supposed to refer to?
That this unit should be fully motorized but is somehow non-motorized .
It seems likely there's a bug somewhere causing this loss of motorization. Just loaded an 1/44 AI/AI save into the editor and ran the scenario check - lots of soviet support units with improper motorization (mostly Tank Rgts, some Rockets Bdes)
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821Bobo
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Re: Motorized vs Non Motorized Artillery

Post by 821Bobo »

There are four types of non motorized units based on their relative mobility and the
use of vehicles by ground elements:
0 – no vehicles
1 – vehicles for supplies only
2 – vehicles for supplies and all non-infantry, non infantry weapon elements
4 – Railroad Anti-aircraft

3 - is fully motorized therefore combo non-motorized and (3) is probably scn data issue
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Wiedrock
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Re: Motorized vs Non Motorized Artillery

Post by Wiedrock »

M60A3TTS wrote: Sat Oct 19, 2024 3:01 pm Can someone tell me what the (3) is supposed to refer to?
I guess you know the most, but if someone else is wondering too...

The game uses two times the term Motorization.
One thing is the unit's status:
  • MOTORISED
  • NON-MOTORISED.
Those are the ones determining the Leader stat being used and the MP spent and so on. Those are defined for the individual unit. MOTORISED also affect the total vehicle needs of a unit (no idea how exactly).
mot_nonmot.png
mot_nonmot.png (187.96 KiB) Viewed 180 times
Then you have the numbers 0-4. Of which each is used differently to determin the vehicle need of a certain type of Ground element. That information is set for the TOE.

In your case the 3 = all. Usually all (3) is only used in combination with MOTORISED by the Devs. As long as a unit uses "all (3)" and is not MOTORISED, it needs 0 extra vehicles, so works like a normal "supply only (1)" unit. Afaik every Infantry Divsion is using NON-MOTORISED (supply only (1)) which means the Trucks a Division requires are only used to transport the stored Supply+Ammo+Fuel of the Division and there are only rare cases when TOEs require anything different.

I guess the idea was to have the measures to differentiate between historic grades of motorization. Like one could differentiate between static Divisions and normal ones.
So a static which could be at "0" = none could be not as right now as any other when it comes to generating MPs and shipping freight with own trucks. Not sure why this was/is not being used.
The only "all non-inf (2)" I know off are the Artillery Divisions, those are NON-MOTORISED (I guess regarding max MP(?)) and so on, but use the "2" to have some more vehicle needs for towing the Artillery (I suppose). Not sure why all the smaller Artillery SUs are MOTORISED (3) "all" on the other side tho.
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M60A3TTS
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Re: Motorized vs Non Motorized Artillery

Post by M60A3TTS »

Thanks all, I think I have a handle on this now.

Basically an on-map artillery unit will in many if not all cases be non-motorized(x) and is not eligible for the motorization bonus even though it effectively requires vehicles to motorize every ground element. This also keeps movement at max 16, I suppose.

Off map artillery support units that of course have no need for a movement rate can be motorized, getting any relevant motorization bonus. Like the on-map artillery unit, it too requires vehicles to motorize all of their ground elements.

The Soviets can also at the appropriate time build on map rocket units that are motorized and get the relevant motorization bonus. They can run around the map with large MP values.
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