BV138Cs - might as well not fly these guys.

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DarkHorse2
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BV138Cs - might as well not fly these guys.

Post by DarkHorse2 »

.52Beta
Axis vs AI
GC41
Turn 14

The BV138Cs are completely broken. Really hope you fix this, because flying them is just a waste of fuel.

WiTE2_NavalPatrol_BV.JPG
WiTE2_NavalPatrol_BV.JPG (48.02 KiB) Viewed 558 times

... as compared to not flying with any BV-138Cs.

WiTE2_NavalPatrol_notBV.JPG
WiTE2_NavalPatrol_notBV.JPG (49.94 KiB) Viewed 558 times

BV 138C-1 – delivered from 3.41, structural strengthening, four-bladed airscrew, a 13-mm MG 131 replaced the 7.9-mm MG 15 machine gun, and an optional 7.9-mm MG 15 could be added. Some were later fitted with the FuG200 Hohentwiel radar. About 70 BV 138C-1 were fitted with catapult points for operation from the Luftwaffe’s seaplane tenders
Armament: One 20-mm MG 151 cannon in bow turret, one 20-mm MG 151 cannon mounted in turret in hull tail, and one 13-mm MG 131 machine gun on open position aft of central engine, plus (optional) one 7.9-mm MG 15 machine gun firing through hatch in starboard side of hull. (Offensive) Three 110-lb. bombs on racks beneath the starboard wing centre section, six 110-lb. bombs or four 331-lb. depth charges.

Following is only loadout available in WiTE2 for this aircraft. :(
(earlier game versions, it wasn't that bad. But now, is like dropping marshmellows on the enemy.)
WiTE2_BV138C_sad_loadouts..jpg
WiTE2_BV138C_sad_loadouts..jpg (97.96 KiB) Viewed 555 times
ShaggyHiK
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Re: BV138Cs - might as well not fly these guys.

Post by ShaggyHiK »

I'm not entirely sure if the final results in this report window are correct. Pay attention to the superiority obtained, as for the bombs, 110 pounds is ~ 50kg.

And 100kg bombs have an insufficient amount of damaging properties to effectively affect ships even with a direct hit.

How to properly confidently disable a ship begins with a 250kg bomb. Drowning from 500kg and more.
DarkHorse2
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Re: BV138Cs - might as well not fly these guys.

Post by DarkHorse2 »

I think I know how to interpret how this displays on the map.

The following was the results of the 2nd Naval Interdiction missions, using LMA mines and F5B Torpedo load-outs.

WiTE2_Naval_Interdiction_T14.JPG
WiTE2_Naval_Interdiction_T14.JPG (88.37 KiB) Viewed 535 times

Whereas the first set of Naval Interdiction missions with the BV-132C did nothing.

hmmm.... this versus nothing :?: :?:
.... not hard to figure out.
Sammy5IsAlive
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Re: BV138Cs - might as well not fly these guys.

Post by Sammy5IsAlive »

Done a few tests of my own on T3 against Ventspils

The only loadout that has any naval interdict effect is the LMA mines one.

I tried putting every bomber in Luftflotte 1 on naval interdict using 1000kg bombs against the 2 sea hexes outside the port and still got no effect.

Also tried the Stukas and a similar story.

So it looks like it is not the plane itself that is broken - more that it is supposed to be a naval patrol plane and it is unable to carry the only munition that has any naval interdiction effect.
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Joel Billings
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Re: BV138Cs - might as well not fly these guys.

Post by Joel Billings »

IIRC this was a data issue when certain aircraft weapon data was zeroed out when it was thought that it had not impact. Turned out it does impact interdiction values. This was corrected in 1.02.52. Unfortunately, this is a data fix, so it only applies to newly started games. This was broken in version 1.02.44, so any games started with 1.02.44 to version 1.02.51 will have this problem.
All understanding comes after the fact.
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Veterin
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Re: BV138Cs - might as well not fly these guys.

Post by Veterin »

Joel Billings wrote: Wed Mar 29, 2023 4:01 pm IIRC this was a data issue when certain aircraft weapon data was zeroed out when it was thought that it had not impact. Turned out it does impact interdiction values. This was corrected in 1.02.52. Unfortunately, this is a data fix, so it only applies to newly started games. This was broken in version 1.02.44, so any games started with 1.02.44 to version 1.02.51 will have this problem.

There was a post a while ago by darkhorse on how the bomb effect was reduced to zero for all bomb sizes (can’t find it sorry). Is that related to this issue? Are we sure that bomb effect radius has no impact on combat either as GS seems a lot less effective in 0.52
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Joel Billings
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Re: BV138Cs - might as well not fly these guys.

Post by Joel Billings »

My understanding is that they were only impacting interdiction, but I can't say that for sure. I'm not aware of any GS changes, other than those that impact the number of aircraft that fly.
All understanding comes after the fact.
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Wiedrock
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Re: BV138Cs - might as well not fly these guys.

Post by Wiedrock »

Veterin wrote: Wed Mar 29, 2023 9:18 pm
Joel Billings wrote: Wed Mar 29, 2023 4:01 pm IIRC this was a data issue when certain aircraft weapon data was zeroed out when it was thought that it had not impact. Turned out it does impact interdiction values. This was corrected in 1.02.52. Unfortunately, this is a data fix, so it only applies to newly started games. This was broken in version 1.02.44, so any games started with 1.02.44 to version 1.02.51 will have this problem.

There was a post a while ago by darkhorse on how the bomb effect was reduced to zero for all bomb sizes (can’t find it sorry). Is that related to this issue? Are we sure that bomb effect radius has no impact on combat either as GS seems a lot less effective in 0.52
https://www.matrixgames.com/forums/view ... 6&t=393600
Veterin
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Re: BV138Cs - might as well not fly these guys.

Post by Veterin »

Thanks Weidrock. Yes that’s the one I was referring to. If there are no other changes to GS then this had to be causing it as GS is a lot less effective in .52 (even accounting for interception, commitment etc)
Sammy5IsAlive
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Re: BV138Cs - might as well not fly these guys.

Post by Sammy5IsAlive »

Joel Billings wrote: Wed Mar 29, 2023 4:01 pm IIRC this was a data issue when certain aircraft weapon data was zeroed out when it was thought that it had not impact. Turned out it does impact interdiction values. This was corrected in 1.02.52. Unfortunately, this is a data fix, so it only applies to newly started games. This was broken in version 1.02.44, so any games started with 1.02.44 to version 1.02.51 will have this problem.
Thanks Joel. Just to confirm that on loading a new scenario on .52 naval patrol is working properly.

Just to reiterate for others that might have ongoing games affected by this - you can get naval patrol/interdiction working using the Ju-88s with the mine load-out.
DarkHorse2
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Re: BV138Cs - might as well not fly these guys.

Post by DarkHorse2 »

Joel Billings wrote: Wed Mar 29, 2023 4:01 pm IIRC this was a data issue when certain aircraft weapon data was zeroed out when it was thought that it had not impact. Turned out it does impact interdiction values. This was corrected in 1.02.52. Unfortunately, this is a data fix, so it only applies to newly started games. This was broken in version 1.02.44, so any games started with 1.02.44 to version 1.02.51 will have this problem.
I believe you are correct. Perhaps related to the "effect" values?

Just want to make sure you guys are not forgetting this as it has nerfed all of the 50kg GPHE bombs used by many of the Luftwaffe naval interdiction aircraft.

Thank you.
DarkHorse2
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Re: BV138Cs - might as well not fly these guys.

Post by DarkHorse2 »

my bad....

was not aware of the .52 Official Release or that the "Effect" zero-out change to game data had been reverted.

Testing now against .52 Release.....

EDIT: Following is a quick test using only the BV-138Cs. Looks better, ty.

FYI - imaged quality may be rather poor on the following, but you get the idea I think...
WiTE2_NavalPatrol_BV_52_Release.JPG
WiTE2_NavalPatrol_BV_52_Release.JPG (66.14 KiB) Viewed 302 times
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