How to Build a PBEM Scenario - Part 3 - The Scenario Editor

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Jason Petho
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How to Build a PBEM Scenario - Part 3 - The Scenario Editor

Post by Jason Petho »

This is the third part in a multi-part series that will show you how to quickly build a PBEM (play by email) scenario within Campaign Series Vietnam. The third video shows you how to quickly build the main scenario file and things you should be thinking about in preparation of the final part.

https://youtu.be/eFg5-mHJLso


Scenario Introduction Style Format
For the Campaign Series Vietnam
April 1, 2022
Created by Jason Petho


This document serves as a general guideline for filling out the Scenario Information when creating a new scenario for the Modern Wars. Hopefully this will provide some consistency in the future introductions.

Scenario files naming convention:

CountryCode_Date_Location_Variation.bmp
CountryCode_Date_Location_Variation.org
CountryCode_Date_Location_Variation.map
CountryCode_Date_Location_Variation.scn

example:

VN_630102_Ap_Bac.bmp
VN_630102_Ap_Bac.org
VN_630102_Ap_Bac.map
VN_630102_Ap_Bac.scn
VN_630102_Ap_Bac.ai
VN_630102_Ap_Bac.lua

If there are more than one battles in the same location on the same date use the following:

VN_630102_Ap_Bac_1.scn
VN_630102_Ap_Bac_2.scn


Country Codes
CA - Cambodia
CH - China
IC - IndoChina (for French Involvement)
LA - Laos
VN - Vietnam


(Scenario Name)
For example; Best Laid Plans - The Battle of Ap Bac

(Designer)
Your Full Name

(DATE)
2 January, 1963

(INTRODUCTION)
[LOCATION]: [PLAY MODE][SCEN TYPE][DESIGNER]: SCENARIO DESCRIPTION [OPTIONAL RULES][SPECIAL DESIGNER NOTES][GAME VERSION]


Style:
[LOCATION]
[Ap Bac, 22 km northwest of Mo Cay, South Vietnam]
OR
Ap Bac, South Vietnam

Style:
[PLAY MODE]
[ALL]-----------------------Defined as Best Played versus Human Opponent or Against the AI (CSEE used)
[H2H]-----------------------Defined as Best Played versus Human Opponent
[SIDE A] --------------------Defined as Best Played as SIDE A
[SIDE B] ------------------Defined as Best Played as SIDE B
[H2H/SIDE A] ---------------Defined as Best Played vs Human Opponent OR as SIDE A
[H2H/SIDE B] -------------Defined as Best Played vs Human Opponent OR as SIDE B

Style:
[SCN TYPE]
[HIS] ----------------------Historical - Extra effort in map/oob and scenario as close to history as possible
[HISB]---------------------Historically Based - Scenario based on a particular battle; map and oob can be fictional.
[TRNY]-----------------------Tournament Scenario
[FIC]-----------------------Fictional
[WIF]-----------------------What If situation.

Style:
[DESIGNER]
[CSL]---------------------Campaign Series Legion Designer
[BB]-----------------------Beta Brigade Member Designer
[GD]----------------------Guest Designer


Style:
[OPTIONAL RULES]
CODES FOR OPTIONAL RULES within the SPECIAL DESIGNER NOTES
[ALL]------------------All Options On
[IFM]------------------Indirect Fire by the Map
[EFOW]---------------Extreme Fog of War
[EA]------------------Extreme Assault
[AF]------------------Armour Facing EFfects
[CC]-----------------Command Control
[VV]------------------Variable Visibility
[AI]------------------Adaptive AI
[LZ]------------------Historical Landing Zones
[N IFM]---------------NO Indirect Fire by the Map
[N EFOW]---------------NO Extreme Fog of War
[N EA]------------------NO Extreme Assault
[N AF]------------------NO Armour Facing EFfects
[N CC]-----------------NO Command Control
[N VV]------------------NO Variable Visibility
[N AI]------------------NO Adaptive AI
[N LZ]------------------NO Historical Landing Zones

Example usage:
[EFOW:CC:VV]----------USE Extreme FOW, Command Control and Variable Visibility
[ALL: N EFOW:N VV]----ALL OPTIONS but NO Extreme Fog of War and NO Variable Visibility
[ALL: N EA]--------------ALL OPTIONS but NO Extreme Assault

Style:
[SPECIAL DESIGNER NOTES]
[CSEE]------------------Campaign Series Event Engine
[VO]------------------Variable Objective Locations

Designated space for any special notes regarding your scenario.

Style:
[GAME VERSION]
[1.00]------------------This scenario was created for the initial release.


Example of a formatted Scenario Introduction:

Best Laid Plans - The Battle of Ap Bac
Jason Petho
2 January, 1963
[Ap Bac, 22 km northwest of Mo Cay, South Vietnam]: [H2H/SIDE A][HIS][CSL]: Operations in the Mekong Delta in 1962 that the combination of U.S. Advisors and weapons with ARVN infantry could defeat Viet Cong guerillas. An opportunity presented itself, as the Viet Cong were still using old French radios that could be easily traced, where a Viet Cong unit was located around the hamlet of Tan Thoi, 22 km northwest of My Tho. The U.S. Advisory team created a plan that would see elements of the ARVN 7th division using U.S. helicopters in an assault into the area and engage the Viet Cong, with the support of Civil Guard battalions and the 4th Mechanized Rifle Squadron from the 2nd Armoured Cavalry. Artillery support in the form of a 105mm battery and 4.2inch mortar battery would be available as would aircraft from the VNAF. Early morning on January 2nd, 1963, a ARVN Ranger company established a blocking position along the canal to the northeast of the hamlet. Unfortunately, the noise of the movement was heard by the defending Viet Cong and they were in position and prepared for the arrival of the ARVN forces. [ALL][CSEE, Variable Objectives][1.00]


DO NOT include website links in the description as they will cause the game to crash.
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