Sound Cue for Heli Ascend - Descend

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benpark
Posts: 3033
Joined: Mon Aug 12, 2002 1:48 pm

Sound Cue for Heli Ascend - Descend

Post by benpark »

Not a big thing at all in an incredibly well-thought out game -

I found myself expecting to hear an auditory cue for helicopters ascending and descending (helicopter sound, maybe a bit higher pitched ascending, lower descending).

I'm watching the unit information box for the unit, and the visual is there - but a sound cue seems like it would help with the immediate transmission of information to the player.
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Crossroads
Posts: 17498
Joined: Sun Jul 05, 2009 8:57 am

RE: Sound Cue for Heli Ascend - Descend

Post by Crossroads »

Hi @benpark, how It plays out at the moment is that we have various helicopter categories, with multiple variations per category :

[*] 17movement* - Helicopter, single rotor two blades
[*] 18movement* - Helicopter, single rotor three or more blades
[*] 19movement* - Helicopter, single rotor piston engine
[*] 20movement* - Helicopter, tandem rotor

17momevent?.ogg files for instance depict that iconic Huey whop-whop-whop sound for the game.

We do not have ascend/descend sounds, no. I'd assume we'd need those per category, so likely would not be a small effort. Great suggestion, though!
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