Operation Starlite reinforcements

Campaign Series: Vietnam is a new turn-based, tactical/operational war game that focuses on the Indochina War, Vietnam Civil War and the first years of US involvement in Vietnam with over 100 historical scenarios.

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HobbesACW
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Operation Starlite reinforcements

Post by HobbesACW »

Hi folks, I've just received a stack of reinforcements out to sea in the Starlite scenario. There are so many in the stack I can't move any transports into the hex to pick them up. When I attempt to, I get an exceeds maximum strength points message.
Is there any way around this problem? Or do I have to reduce the reinforcements until I can enter the hex?

Chris
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HobbesACW
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Re: Operation Starlite reinforcements

Post by HobbesACW »

P.S. the hex currently has 30 strength points in it including the original fixed transport. I don't know what the maximum number of strength points allowed in a hex is as I can't find this in the manual. I'm assuming when reinforcements are brought in the maximum SP allowed in a hex is ignored. So this wouldn't cause a problem on land as units can just move out of the hex.

Chris
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Crossroads
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Re: Operation Starlite reinforcements

Post by Crossroads »

HobbesACW wrote: Fri Jan 10, 2025 3:28 pm P.S. the hex currently has 30 strength points in it including the original fixed transport. I don't know what the maximum number of strength points allowed in a hex is as I can't find this in the manual. I'm assuming when reinforcements are brought in the maximum SP allowed in a hex is ignored. So this wouldn't cause a problem on land as units can just move out of the hex.

Chris
Hello Chris, I am typing this from work, but iirc stacking limits are 24 SP and 6 units (Leader / command post units do not count). And yes, I do recall that reinforcements can cause overstacked hexes.

Is it possible to take a unit from the overstacked hex to next hex, and load it there?

Jason's on a much deserved R&R but once he returns I will point this out to him.
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CS: Vietnam 1948-1967 < v1.31.02 Available Now (Aug 01, 2024)
CS: Middle East 1948-1985 < v2.31.02 Available Now (Aug 08, 2024)
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HobbesACW
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Re: Operation Starlite reinforcements

Post by HobbesACW »

Thanks Crossroads. I have LVTPs in an adjacent hex but I can't find a way to move any units into them from the overstacked hex (in fact I destroyed one of the LVTPs in my various attempts at this :shock: ). This is such a shame as it's been a good PBEM scenario for the past six weeks.

If the scenario gets an update I would also suggest that the American player is informed about the need to use existing LVTPs and other transports to pick up later reinforcements in the briefing. I knew reinforcements were arriving but I assumed they would arrive with their own transports. Obviously a real commander would be aware of logistical requirements like this. By the time a game event message mentions this requirement my LVTPs were far in land supporting the first wave.

Chris
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Crossroads
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Re: Operation Starlite reinforcements

Post by Crossroads »

I for one almost always use the Place all units button to just be done with reinforcements, I have found out that is not always a good idea as I find myself overstacked, or other wise in a not optimal state. That said, with bigger scenarios, it is almost a must, otherwise it would take too long a time at least for a guy with my patience /laughs.

I would be happy to have a loot at your save file. If you want please send over to my gmail Crossroads dot cslegion.
Visit us at: Campaign Series Legion
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CS: Vietnam 1948-1967 < v1.31.02 Available Now (Aug 01, 2024)
CS: Middle East 1948-1985 < v2.31.02 Available Now (Aug 08, 2024)
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HobbesACW
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Re: Operation Starlite reinforcements

Post by HobbesACW »

Thanks. Save file sent.

Chris
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Crossroads
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Re: Operation Starlite reinforcements

Post by Crossroads »

Thanks for reporting this Chris.

As it is, you indeed can't embark those marines at the moment if the stacking limits are all used. With helicopters we anticipated this in a manner that they do not count towards stacking limits, but with naval units, that is not the case.

To alleviate this, I prepared a version of the map where there's shallow water around those hexes so you can load up. I have emailed the map file to you.

This was just in time for the coming 2.00 update as well, the updated map will appear there too as a work-around, until we figure out how to account for situations like this.
Visit us at: Campaign Series Legion
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CS: Vietnam 1948-1967 < v1.31.02 Available Now (Aug 01, 2024)
CS: Middle East 1948-1985 < v2.31.02 Available Now (Aug 08, 2024)
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HobbesACW
Posts: 492
Joined: Fri Feb 20, 2004 12:36 pm
Location: UK

Re: Operation Starlite reinforcements

Post by HobbesACW »

Thanks very much for fixing it! We are underway again.

Chris
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Crossroads
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Re: Operation Starlite reinforcements

Post by Crossroads »

HobbesACW wrote: Sun Jan 12, 2025 11:18 am Thanks very much for fixing it! We are underway again.

Chris
Happy to hear this, Chris!
Visit us at: Campaign Series Legion
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CS: Vietnam 1948-1967 < v1.31.02 Available Now (Aug 01, 2024)
CS: Middle East 1948-1985 < v2.31.02 Available Now (Aug 08, 2024)
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