Terrain height in 2D: How to make it easier to see?
Moderator: Jason Petho
Terrain height in 2D: How to make it easier to see?
Hello all.
Just purchased the game and I am currently playing Bootcamp 1.
I am finding it difficult to distinguish terrain height on the 2D map.
I know I can toggle a numeric overlay but, I am curious if there is a setting that would improve the graphical representation of terrain height?
Or even a mod if there is one available?
Many thanks.
Just purchased the game and I am currently playing Bootcamp 1.
I am finding it difficult to distinguish terrain height on the 2D map.
I know I can toggle a numeric overlay but, I am curious if there is a setting that would improve the graphical representation of terrain height?
Or even a mod if there is one available?
Many thanks.
‘Be so good as to call me an elephant,’
Stephen Maturin
Stephen Maturin
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Re: Terrain height in 2D: How to make it easier to see?
There isn't a mod that changes the terrain elevations, but one can be made.
Keep in mind, there are 50 elevation levels now in Vietnam, so you'd need a very broad colour spectrum to really highlight all the elevations.
Keep in mind, there are 50 elevation levels now in Vietnam, so you'd need a very broad colour spectrum to really highlight all the elevations.
Re: Terrain height in 2D: How to make it easier to see?
Many thanks for the reply, sir.
‘Be so good as to call me an elephant,’
Stephen Maturin
Stephen Maturin
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Re: Terrain height in 2D: How to make it easier to see?
You're most welcome!
When I get some time, I'll see about whipping something up.
When I get some time, I'll see about whipping something up.
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Re: Terrain height in 2D: How to make it easier to see?
I too would really love a mod that put some colours into different contour levels. Height is very difficult to determine on the 2d map. I hope this can happen (when you get time) Jason!
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Re: Terrain height in 2D: How to make it easier to see?
Yes, for sure.
It might not be pretty, but it will be functional!
I am hoping to include it in the future 1.30 UPDATE, of course, just need some time! *laughs*
It might not be pretty, but it will be functional!
I am hoping to include it in the future 1.30 UPDATE, of course, just need some time! *laughs*
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Re: Terrain height in 2D: How to make it easier to see?
So I have been tinkering with a new colour scheme for the terrain.
It is substantially different.
IT IS NOT FINAL - DISREGARD THE GREEN ARTIFACTS, this is only a proof of concept, so I quickly resized one file to get the other files (hence the green artifacts!)
Thoughts? Comments?
It is substantially different.
IT IS NOT FINAL - DISREGARD THE GREEN ARTIFACTS, this is only a proof of concept, so I quickly resized one file to get the other files (hence the green artifacts!)
Thoughts? Comments?
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Re: Terrain height in 2D: How to make it easier to see?
IT IS NOT FINAL - DISREGARD THE GREEN ARTIFACTS, this is only a proof of concept, so I quickly resized one file to get the other files (hence the green artifacts!)
Thoughts? Comments?
Thoughts? Comments?
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Re: Terrain height in 2D: How to make it easier to see?
I'm thinking the lower levels (0-5) can be a bit brighter green.
They are pretty dark in these screenshots.
I'll try a revised colour ramp that impacts those lower elevations.
They are pretty dark in these screenshots.
I'll try a revised colour ramp that impacts those lower elevations.
Re: Terrain height in 2D: How to make it easier to see?
Do you have different mod sets for different elevation ranges? For example, for scenarios with ranges 0-12; another for ranges 13-25; and so on.
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Campaign Series Lead Coder https://www.matrixgames.com/forums/view ... hp?f=10167
Panzer Campaigns, Panzer Battles Lead Coder https://wargameds.com
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Re: Terrain height in 2D: How to make it easier to see?
No, it's all the same terrain.
Just modifying the green at lower elevations, to see how that turns out.
Just modifying the green at lower elevations, to see how that turns out.
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Re: Terrain height in 2D: How to make it easier to see?
Alright! Take Two!
I think this turned out nicer. What do you think?
I'm calling this the 2D - Hypsometric Tint Mod
The only thing I have to figure out is the jump map.
I think this turned out nicer. What do you think?
I'm calling this the 2D - Hypsometric Tint Mod
The only thing I have to figure out is the jump map.
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Re: Terrain height in 2D: How to make it easier to see?
The more I look at these new 2D views the more I like it! Nice work!! 

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Re: Terrain height in 2D: How to make it easier to see?
Chris was gracious enough to help me sort out the Night files with the new colour scheme.
Here's how the night files look.
Here's how the night files look.
Re: Terrain height in 2D: How to make it easier to see?
Yes, looking very good, hope this makes it into the next update.
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Re: Terrain height in 2D: How to make it easier to see?
Alright, here's a BETA Version of the mod.
You can download it here:
https://www.dropbox.com/s/aug3efivw1p8x ... d.zip?dl=0
And you can watch how to add it using the same steps as in here:
https://www.youtube.com/watch?v=5mOFDYbO25g&t=44s
You can download it here:
https://www.dropbox.com/s/aug3efivw1p8x ... d.zip?dl=0
And you can watch how to add it using the same steps as in here:
https://www.youtube.com/watch?v=5mOFDYbO25g&t=44s
Re: Terrain height in 2D: How to make it easier to see?
Thank you sir for the addition !
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Re: Terrain height in 2D: How to make it easier to see?
These look awesome thanks Jason.