Terrain height in 2D: How to make it easier to see?

Campaign Series: Vietnam is a new turn-based, tactical/operational war game that focuses on the Indochina War, Vietnam Civil War and the first years of US involvement in Vietnam with over 100 historical scenarios.

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VonWulfen
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Terrain height in 2D: How to make it easier to see?

Post by VonWulfen »

Hello all.
Just purchased the game and I am currently playing Bootcamp 1.
I am finding it difficult to distinguish terrain height on the 2D map.
I know I can toggle a numeric overlay but, I am curious if there is a setting that would improve the graphical representation of terrain height?
Or even a mod if there is one available?
Many thanks.
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Stephen Maturin
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Jason Petho
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Re: Terrain height in 2D: How to make it easier to see?

Post by Jason Petho »

There isn't a mod that changes the terrain elevations, but one can be made.

Keep in mind, there are 50 elevation levels now in Vietnam, so you'd need a very broad colour spectrum to really highlight all the elevations.
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VonWulfen
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Re: Terrain height in 2D: How to make it easier to see?

Post by VonWulfen »

Many thanks for the reply, sir.
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Jason Petho
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Re: Terrain height in 2D: How to make it easier to see?

Post by Jason Petho »

You're most welcome!

When I get some time, I'll see about whipping something up.
Phoenix100
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Re: Terrain height in 2D: How to make it easier to see?

Post by Phoenix100 »

I too would really love a mod that put some colours into different contour levels. Height is very difficult to determine on the 2d map. I hope this can happen (when you get time) Jason!
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Jason Petho
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Re: Terrain height in 2D: How to make it easier to see?

Post by Jason Petho »

Yes, for sure.

It might not be pretty, but it will be functional!

I am hoping to include it in the future 1.30 UPDATE, of course, just need some time! *laughs*
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Re: Terrain height in 2D: How to make it easier to see?

Post by Jason Petho »

So I have been tinkering with a new colour scheme for the terrain.

It is substantially different.

IT IS NOT FINAL - DISREGARD THE GREEN ARTIFACTS, this is only a proof of concept, so I quickly resized one file to get the other files (hence the green artifacts!)

Thoughts? Comments?
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Jason Petho
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Re: Terrain height in 2D: How to make it easier to see?

Post by Jason Petho »

IT IS NOT FINAL - DISREGARD THE GREEN ARTIFACTS, this is only a proof of concept, so I quickly resized one file to get the other files (hence the green artifacts!)

Thoughts? Comments?
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Jason Petho
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Re: Terrain height in 2D: How to make it easier to see?

Post by Jason Petho »

I'm thinking the lower levels (0-5) can be a bit brighter green.

They are pretty dark in these screenshots.

I'll try a revised colour ramp that impacts those lower elevations.
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berto
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Re: Terrain height in 2D: How to make it easier to see?

Post by berto »

Do you have different mod sets for different elevation ranges? For example, for scenarios with ranges 0-12; another for ranges 13-25; and so on.
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Jason Petho
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Re: Terrain height in 2D: How to make it easier to see?

Post by Jason Petho »

No, it's all the same terrain.

Just modifying the green at lower elevations, to see how that turns out.
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Re: Terrain height in 2D: How to make it easier to see?

Post by Jason Petho »

Alright! Take Two!

I think this turned out nicer. What do you think?

I'm calling this the 2D - Hypsometric Tint Mod

The only thing I have to figure out is the jump map.
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Jason Petho
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Re: Terrain height in 2D: How to make it easier to see?

Post by Jason Petho »

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Big Ivan
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Re: Terrain height in 2D: How to make it easier to see?

Post by Big Ivan »

The more I look at these new 2D views the more I like it! Nice work!! :D
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Jason Petho
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Re: Terrain height in 2D: How to make it easier to see?

Post by Jason Petho »

Chris was gracious enough to help me sort out the Night files with the new colour scheme.

Here's how the night files look.
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jbmoore68
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Re: Terrain height in 2D: How to make it easier to see?

Post by jbmoore68 »

Yes, looking very good, hope this makes it into the next update.
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Re: Terrain height in 2D: How to make it easier to see?

Post by Jason Petho »

Alright, here's a BETA Version of the mod.

You can download it here:

https://www.dropbox.com/s/aug3efivw1p8x ... d.zip?dl=0

And you can watch how to add it using the same steps as in here:

https://www.youtube.com/watch?v=5mOFDYbO25g&t=44s
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Skylar27
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Re: Terrain height in 2D: How to make it easier to see?

Post by Skylar27 »

Thank you sir for the addition !
pburton2000
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Re: Terrain height in 2D: How to make it easier to see?

Post by pburton2000 »

These look awesome thanks Jason.
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