Valor & Victory Update: 1.06.05

Valor & Victory is a fast-playing, easy to learn World War II squad-level game system. Based on the original Valor & Victory board game, the digital edition provides you with an accessible and deep challenge, developed for classic tabletop game lovers.
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Edmon
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Valor & Victory Update: 1.06.05

Post by Edmon »

Hello everyone,

Today we are releasing a new update for Valor & Victory, here is the changelog:

New

- Scenarios played info popup when hovering over list of scenarios
- Player can choose who is AI in the Scenario Generator
- Player can set the force specifics for both sides in the Scenario Generator
- Added a button to the splash screen to launch Discord
- Player can add/subtract up to 3 turns from the original game turn length
- Stalingrad maps added to Scenario Generator
- Improved night effects

Fixed

- Minor bug fixes (None of them reported to players)
- Fixed a crash reported by Moray
- Fixed a crash when only using part of a stack in Close Combat
- Fixed a crash during movement phase
- Fixed a crash when LOS goes through several smoke hexes
- Fixed units becoming unresponsive if splitting a stack and assaulting
Slitherine Games - Community Manager - Italian Office

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athineos
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Location: Kansas City, USA

Re: Valor & Victory Update: 1.06.05

Post by athineos »

Fantastic!! Keep up the good work. I would love to see a Map generator for this excellent game someday… :)
Celeborn
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Re: Valor & Victory Update: 1.06.05

Post by Celeborn »

Were there any changes to the game* or just new scenarios?

*when are we going to get an Advancing Fire phase :-)
yobowargames
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Re: Valor & Victory Update: 1.06.05

Post by yobowargames »

Hi Celeborn. The new features mentioned at the top of this thread are the changes made in the game.

Lance
YOBOWARGAMES – “BRINGING THE JOYS OF BOARD WARGAMING TO THE PC”
Celeborn
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Re: Valor & Victory Update: 1.06.05

Post by Celeborn »

Thanks Lance. That my favorite battles of the Eastern and Western fronts have already been covered (Stalingrad + Arnhem) suggests I share very similar interests with the scenario designers :-)

While I am tempted to guess the next scenario will be Kursk, I have to wonder if it will in fact be Guadalcanal..
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