Issuing Orders that carry over more than one game turn

The new game by Brian Kelly, sequel to Desert War: 1941-1942

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governato
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Joined: Fri May 06, 2011 4:35 pm
Location: Seattle, WA

Issuing Orders that carry over more than one game turn

Post by governato »

a great addition 'd be to have Movement orders that get carried over different turns (large movements across the map of entire divisions take a lot of clicks***) without the need to update them every turn.
This 'd also help in feeling "the day cycle" (5 turns) over the individual turn, which again is just a few hours.


In general anything that differentiates turns (like day/night atm) ..'d help with immersion at minimal coding cost. Dawn/eve turns could have more FOW for example..



*** I know I can 'move' an entire formation in one go and the AI takes care pf the details, but the pathfinding skill of the AI are not optimal. Maybe that could be improved too.
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Saint Ruth
Posts: 1385
Joined: Wed Dec 16, 2009 1:39 pm

Re: Issuing Orders that carry over more than one game turn

Post by Saint Ruth »

On the list, though unfortunately it's a rather large coding cost (e.g. remembering the plotted moves over turns, allowing units to move with literally unlimited move points, onscreen differentiation between 'this turns' moves and future move turns etc etc).
Cheers,
Brian
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