Dev Log: Monty's Front--MARKET-GARDEN

The new game by Brian Kelly, sequel to Desert War: 1941-1942

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bcgames
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Re: Dev Log: Monty's Front--MARKET-GARDEN

Post by bcgames »

Essayons!

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Re: Dev Log: Monty's Front--MARKET-GARDEN

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Serious question...the area circled in yellow was an area recovered from the ocean commencing 1942. Was this a land space by 1944 or was the draining still in progress? Historical maps are conflicted on the correct answer.

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Re: Dev Log: Monty's Front--MARKET-GARDEN

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EXTRACT: Operational Directive m 525, issued 14 September 1944:

"...4. Together with 12 (US) Army Group we will now begin operations designed to isolate and surround the Ruhr; we will occupy that area as we may desire.
Our real objective, therefore, is the Ruhr. But on the way to it we want the ports of Antwerp and Rotterdam, since the capture of the Ruhr is merely the first stop on the northern route of advance into Germany.

INTENTION

5. To destroy all enemy west of the general line Zwolle-Deventer-Cleve-Venlo-Maastrict, with a view to advancing eastwards and occupying the Ruhr..." -- The Memoirs of Field-Marshal Montgomery

Eindhoven? Nijmegen? Arnhem? No. Zwolle, Deventer, Cleve, Venlo, Maastrict? Yes! These are the objectives for the win in Operation MARKET-GARDEN according to Montgomery.

So...Go get them.
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Re: Dev Log: Monty's Front--MARKET-GARDEN

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bcgames wrote: Tue Jan 24, 2023 2:08 am I think you will like our solution to the logistical problem presented by Hell's Highway.
I have no doubt I will like it. Definite purchase.
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Re: Dev Log: Monty's Front--MARKET-GARDEN

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Fraggo5 wrote: Mon Jan 23, 2023 2:36 pm Would you like to try to drive a truck over that drain or a tank? see how you get on :?
Where I live in England our landscape is Fenland ,reclaimed from the sea many years ago but it's littered with drainage channels similar to the one you picture, the land adjacent would swallow trucks or tanks should they venture off-road.
I work for a firm that locates ERW (Explosive Remnants of War) from WWII and hands them over to the EOD. When we search for aerial bombs the maximum penetration depth in the south is only a couple (2-2,5) of metres because of the sandy soil here in the south. In the areas next to rivers or the coast in can be as much as 10+metres.
NL ground.jpg
NL ground.jpg (22.82 KiB) Viewed 126 times
(klei = clay/ zand = sand, veen = peat)

I know that popular narrative is that the whole of the Netherlands is one big swamp intersected by streams and rivers but there should be some nuance to that.
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Re: Dev Log: Monty's Front--MARKET-GARDEN

Post by Remmes »

bcgames wrote: Tue Jan 24, 2023 4:51 am Serious question...the area circled in yellow was an area recovered from the ocean commencing 1942. Was this a land space by 1944 or was the draining still in progress? Historical maps are conflicted on the correct answer.

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The area you circled is call the Noordoostpolder and it was declared 'dry' in September 1942. I'd say the draining was still very much a work in progress in 1944.
Dinah Might.jpg
Dinah Might.jpg (24.56 KiB) Viewed 125 times
This picture of a downed B-17 (Dina Might) on February 10 1944 illustrates the still-wet nature of this area.
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Re: Dev Log: Monty's Front--MARKET-GARDEN

Post by bcgames »

Great info! Thanks.
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Re: Dev Log: Monty's Front--MARKET-GARDEN

Post by bcgames »

Remmes wrote: Tue Jan 24, 2023 11:05 am
Fraggo5 wrote: Mon Jan 23, 2023 2:36 pm Would you like to try to drive a truck over that drain or a tank? see how you get on :?
Where I live in England our landscape is Fenland ,reclaimed from the sea many years ago but it's littered with drainage channels similar to the one you picture, the land adjacent would swallow trucks or tanks should they venture off-road.
I work for a firm that locates ERW (Explosive Remnants of War) from WWII and hands them over to the EOD. When we search for aerial bombs the maximum penetration depth in the south is only a couple (2-2,5) of metres because of the sandy soil here in the south. In the areas next to rivers or the coast in can be as much as 10+metres.
NL ground.jpg
(klei = clay/ zand = sand, veen = peat)

I know that popular narrative is that the whole of the Netherlands is one big swamp intersected by streams and rivers but there should be some nuance to that.
Thanks for sharing this image. It explains a lot about the terrain in Holland. The clay regions say it all. Clay keeps the water "up"--large parts of Holland act as a large clay bowl--holding the water "up". That's what clay does. We have a pond on our farm that depends on this very idea of clay being true. Holland holds water because of its clay foundation.
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Re: Dev Log: Monty's Front--MARKET-GARDEN

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I'm going to squeeze-in a small story about MARKET-GARDEN that caught my attention while researching the topic. Hans den Brok has written the definitive story of Allied air transport units during Operation MARKET-GARDEN. It's an 11-volume opus that only a dedicated fan of the battle could truly appreciate. Volume 1 gives you the big picture:
Market Flights Volume 1: Airborne Troop Carrier Operation Market Garden
https://a.co/d/jfE3Iyi


In Volume 1 at the back of the book is a great set of day-by-day listings of unit drops and supply drops by drop zone. After all that scenario-designer information GOLD--is an appendix labeled Roll of Honor. It is a list of the 150+ air transport crewmen that lost their lives while flying in support of the operation. One name caught my eye because he is buried at Fort Leavenworth National Cemetery, Kansas--2Lt. John F. Richards, Navigator, Killed in Action 17 September 1944. I've walked through this cemetery on numerous occasions and used to jog past it every night back in the day.

When the snow melts and the weather improves, I'm going to pay this man a visit.

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Re: Dev Log: Monty's Front--MARKET-GARDEN

Post by bcgames »

The Monty's Front Trilogy introduces Airheads to help support the airborne operations portion of the game engine. An airhead is the location where supplies will be dropped to support a specific airborne division. Air resupply is not as robust as ground-based resupply...but it can be good enough until the cavalry arrives. Just don't lose your airhead...stuff goes south fast if you do. Here's the lowdown for MARKET...same-same for OVERLORD (except 6th Abn Div):

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Re: Dev Log: Monty's Front--MARKET-GARDEN

Post by Fraggo5 »

Thats a good mechanic to have in game for realism
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Re: Dev Log: Monty's Front--MARKET-GARDEN

Post by bcgames »

We'll see how it works out in playtest. Hope springs eternal...
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