zgrssd wrote: ↑Wed Mar 22, 2023 9:53 am
Even in a Fleet, focus fire is still critical.
In fact, I usually get a edge over the enemy with comparable strenghts simply by focus firing.
For focus firing, firing arcs mater.
And that also assumed the ship AI will actually fire on targets of opportunity - instead of saving the shot for the actual target to come into angle.
That is only true to a certain deagree... in fleet formations you have to focus on several targets at the same time, it also depend on what weapons you use. I might have slightly different experiences in my games as the AI don't keep their ships around until destroyed and will retreat if you start focusing on them too much. This means they start evading and draw your ships away and make them vulnerable for the rest of the ships in their fleet. Allot of weapons also have very low accuracy at longer ranges so overly focusing will be quite bad for you, especially with allot of forward facing mounts.
Vanilla AI fleets are pretty poorly implemented in my opinion.
I have modded AI designs and fleets behaviours allot. Each race also have their own fleet doctrines now and different fleet template types might act a bit different as well, including have more specialized ship designs. I have not modded all the races yet, some only have generic settings for now. But it will mean you need better fleet tactics at least. Now, some AI fleets will kite you and some might aggressively engage you depending on their ship designs and type of weapons and other modules they carry.