ORIGINAL: Hanekem
Hmmm... what do we know about the titans in ground combat? I reall wish we could avoid the whole "mech" thing (and use some sort of latter mark bolo instead) or the whole interactions and, I am guessing combined arms thing that was implied in the stream
Titans can mean different things for different factions. They are a later game troop type and certainly expand the possible interactions and strategies for ground combat.
I do have one question about the ship hulls, these are research items? we will be needing to research the hulls in particular? or just classes and we would get some sort of general hull patterns?
I am a bit unsure about the hull's hp and armor, are those to be inherent? or will we be able to modify? (or create hull variants?)
Will we still have a max construct-able size?
Yes, the hulls are researchable as construction research projects, but there are multiple variant hulls per role. For example, there are four different frigate hull variants, some variants are more general and well-rounded in terms of component bays, some are more specialized.
Each hull variant both has a maximum size it unlocks for that role and a different set of possible component bays. In most cases, especially for hulls like military ships and stations, you will have more bays than you can really fill within your maximum hull size and what you focus on is up to you.
Each hull has an innate amount of structural "hull size" which can absorb damage directed at the hull. It also has an innate reactive armor value. You can add to a ship's defenses and armor through the various defense components.
Your max constructable size depends on the hulls you have research for a particular role. Some scale up to be quite large, equal or greater than the max size in DW1, others have a more limited scale.
Here's a screenshot showing some frigate variants which will hopefully help this make more sense: