Assault Pods

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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Xmudder
Posts: 178
Joined: Sun Feb 14, 2010 10:13 pm

Assault Pods

Post by Xmudder »

I was reading the DW2 advanced guide, and I was wondering if there was an automation setting to prioritize assault pods on your auto designed ships? Or do you need to manually design them?

Another question would be is there a way to prioritize long range scanners on some ships?

I'm thinking something like the fighter bay and bombard weapons choices that were added to weapon and component focuses.
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Nightskies
Posts: 252
Joined: Tue Aug 09, 2016 3:00 am
Location: Colorado

Re: Assault Pods

Post by Nightskies »

No, assault pods have to be manually placed, like long range scanners. Though the automation likes scanners and will probably use it a lot anyway, but not assault pods.
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