Weird mechanic or bug late game absorbing armour?

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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rustyj
Posts: 9
Joined: Sun May 29, 2022 4:00 am

Weird mechanic or bug late game absorbing armour?

Post by rustyj »

This issue has occurred every Very Hard game when facing an empire of equal or higher strength late game which could be linked to Absorbing Armour. I attacked a small group of frigates - each with value of around 4,000 (from memory) with three separate fleets of total health 180,000, and the almost unplayable lag aside, I could not destroy a single frigate.

Both sides had similar loadouts, except I had hyperdeny, so the frigates could not get away. I even loaded the best gravitic weapons which have armour bypass. What happens is that the frigates are instantly stripped of shields down to bare armour, but no further. Three fleets can sit there hammering a single frigate for 5 minutes and not get the frigate below 100% armour health. Armour health does not budge.

A similar scenario plays out with space stations and defensive bases. They are stripped down to 100% armour health but cannot be destroyed. However if I then bombard the planet and depopulate it, almost immediately the bases are destroyed.

I first thought the issue was linked to the planet's defences, since the bases are immediately destroyed when the planet is depopulated, but enemy ships around the planet still cannot be destroyed, and a similar thing occurs around planets with next to no defenses. When I had similar problems attacking fleets well away from the planet I put the issue down to the absorbing armour.

The funny thing is my fleets were taking an extraordinary amount of damage, despite also having absorbing armour. So it seems there is an issue with the absorbing armour on AI fleets.

Can anyone shed some light on this issue. Is it a bug, or a mechanic I don't understand? It is game breaking when a massive fleet is maxed out in weaponry and is taken apart by a small flotilla of frigates.
zgrssd
Posts: 4551
Joined: Tue Jun 09, 2020 1:02 pm

Re: Weird mechanic or bug late game absorbing armour?

Post by zgrssd »

Your weapon have Armor Bypass.

They skip the armor - leaving it untouched - and should deal damage straight to the interior components. And it is only the interior health that should count for destruction.
zgrssd
Posts: 4551
Joined: Tue Jun 09, 2020 1:02 pm

Re: Weird mechanic or bug late game absorbing armour?

Post by zgrssd »

Well, a small correction:
Disabling the interior components with intact armor could result in the ship becoming a unowned derelict. Like the ones you find floating in space at gamestart.

I honestly never tried what happens if I only damage shield and interior components.
rustyj
Posts: 9
Joined: Sun May 29, 2022 4:00 am

Re: Weird mechanic or bug late game absorbing armour?

Post by rustyj »

Perhaps I didn't explain the issue well enough. The small enemy fleets were not being disabled. Internal components were not being destroyed, even with bypass. Irrespective of whether bypass was working (which it didn't seem to be) my 2 late game fleets (800,000 strength) were sitting there hammering a single ship (20,000) with self repairing swarm missiles for five minutes. Because I also had hyperdeny the enemy ship couldn't get away. It's shield went in a microsecond, yet there was not the slightest armour damage.

I had the same armour classes as the small fleet, yet only my ships were being destroyed. This should not be possible.

The same thing was happening with space stations. 2 late game fleets should have shredded the stations in seconds no matters how much armor they had.

I have had several games that this has happened. It's as if self absorbing armour is indestructible for other factions but not for me.
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MaximKI
Posts: 130
Joined: Thu Oct 20, 2022 12:29 pm

Re: Weird mechanic or bug late game absorbing armour?

Post by MaximKI »

rustyj wrote: Fri Jan 27, 2023 12:52 pm Perhaps I didn't explain the issue well enough. The small enemy fleets were not being disabled. Internal components were not being destroyed, even with bypass. Irrespective of whether bypass was working (which it didn't seem to be) my 2 late game fleets (800,000 strength) were sitting there hammering a single ship (20,000) with self repairing swarm missiles for five minutes. Because I also had hyperdeny the enemy ship couldn't get away. It's shield went in a microsecond, yet there was not the slightest armour damage.

I had the same armour classes as the small fleet, yet only my ships were being destroyed. This should not be possible.

The same thing was happening with space stations. 2 late game fleets should have shredded the stations in seconds no matters how much armor they had.

I have had several games that this has happened. It's as if self absorbing armour is indestructible for other factions but not for me.
Hello rustyj, could you please provide a save file that shows what you're observing?
StormingKiwi
Posts: 256
Joined: Thu Feb 11, 2021 6:35 am

Re: Weird mechanic or bug late game absorbing armour?

Post by StormingKiwi »

Is MaximKI staff without flare?
thegreybetween
Posts: 24
Joined: Mon Aug 02, 2021 6:37 pm

Re: Weird mechanic or bug late game absorbing armour?

Post by thegreybetween »

StormingKiwi wrote: Fri Jan 27, 2023 8:43 pm Is MaximKI staff without flare?
They are the same person posting the official Beta version changelog posts pinned above (since around V1.0.8.X), so I assume that they are. Agreed that some flair is in order.
zgrssd
Posts: 4551
Joined: Tue Jun 09, 2020 1:02 pm

Re: Weird mechanic or bug late game absorbing armour?

Post by zgrssd »

rustyj wrote: Fri Jan 27, 2023 12:52 pm Perhaps I didn't explain the issue well enough. The small enemy fleets were not being disabled. Internal components were not being destroyed, even with bypass. Irrespective of whether bypass was working (which it didn't seem to be) my 2 late game fleets (800,000 strength) were sitting there hammering a single ship (20,000) with self repairing swarm missiles for five minutes. Because I also had hyperdeny the enemy ship couldn't get away. It's shield went in a microsecond, yet there was not the slightest armour damage.

I had the same armour classes as the small fleet, yet only my ships were being destroyed. This should not be possible.

The same thing was happening with space stations. 2 late game fleets should have shredded the stations in seconds no matters how much armor they had.

I have had several games that this has happened. It's as if self absorbing armour is indestructible for other factions but not for me.
You could try Steams File verification and/or deleting the settings files used (stored in a separate folder).

If the issue persists, you might have found a genuine bug. If it doesn't, the bug was only in your damaged files :)
rustyj
Posts: 9
Joined: Sun May 29, 2022 4:00 am

Re: Weird mechanic or bug late game absorbing armour?

Post by rustyj »

MaximKI wrote: Fri Jan 27, 2023 3:51 pm Hello rustyj, could you please provide a save file that shows what you're observing?
@MaximKI only just noticed your post. Unfortunately I don't have a save, given the time elapsed. Plus I wasn't sure whether or not I had done something silly as I couldn't believe I was the only one experiencing these issues if it was a bug. I will try to replicate.
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