Distant Worlds 2 - Update v1.0.4.9

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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Distant Worlds 2 - Update v1.0.4.9

Post by NotTooBad »

Hello everyone,

here's the changelog of the latest update:

• Fixed bug that was sometimes blocking some fleet missions when Military Attack automation was manually controlled
• Prevent fleet ships from escorting their Core ships while they are still exiting construction/repair hangar
• 'Join ships to fleet' button now properly filters out any non-military selected ships when adding them to the fleet
• Fixed fighters sometimes using wrong weapons attack range (too low)
• Ensure fighters retain capture mission, assisting carriers to lower shields and capture target

• Ensure character bonuses at location (colony, ship, fleet, base) only apply to characters from own empire (e.g. not foreign ambassadors)
• Altered intelligence mission difficulty thresholds so that spies more willing to attempt riskier missions. See updated tooltip for Mission Difficulty Caution in Intelligence Missions section of Empire Policy screen for new levels
• Ensure specified percentage of spies properly used for counter-intelligence (Counter Intelligence Ratio in Empire Policy)

• Ensure creatures do not get too far from horizontal plane (vertical offset)
• Ensure creatures do not go too close to stars, thus being difficult to attack

• Research summary in header now shows when a project is being crash researched
• Extended research hover summary in header to also show queued research projects
• Fixed minor text display bugs in some game events
• Fixed Prime Research Station story event sending repeated messages when Suppress Messages turned on in game settings

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