New! v2.1.0.6794 Public Beta Now Available!

Flashpoint Campaigns Southern Storm is a grand tactical wargame set at the height of the Cold War, with the action centered on the year 1989.

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JosephStephenson
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New! v2.1.0.6794 Public Beta Now Available!

Post by JosephStephenson »

Hi Everyone,

There's a new public beta update installer (v2.1.0.6794). It is available to download from the store/My Page download areas.

As well as from the following Download Link:HERE


What’s New in Version 2.1.0.6794

New Features

Additional Documentation
  • Document “OAG CWSS-02R1 Force Review.pdf” has been completed and can be found in \Modules\FCSS\Documents\.
Support for > 32 CPU Cores
  • Systems with more than 32 CPU cores gave the multi-threading library grief. This has been addressed and the game no longer has this limit.
User Map Overlay Graphic Transparency
  • The player can set the Options > Mission Graphics Transparency Option to one of three levels: 50% (default), 25%, or 10 to customize how transparent/opaque the Mission Graphics are when displayed on top of the map.
Bug Fixes

Installation
  • With some installations, the initial scenario list was not populating as expected, necessitating a manual copy of the installation scenario folder over to the play folder. The embedded routine that does this has been rewritten and will now work in all circumstances without manual intervention.
  • The “overlays.ini” file needed to be copied from the install folder to the play folder so that changes to User Preferences can be saved.
Scenarios
  • Ownership of one-sided victory point locations is now correctly determined in Tutorial #1.
  • The Warsaw Pact colors have been changed to the expected colors in all the tutorial mission graphics.
  • Quietly Flows the Donau was supposed to be set on 21 July 1989 but was really starting on July 20th. We have fixed the scenario start date to use the 21st.
  • Beaning the Beamers has different setup zones to add more flexibility to the starting setup.
User Interface
  • The F4 hotkey did not toggle the unit Dashboard off as expected. It would toggle it on but not off, and this has now been fixed.
  • Windows Text Scaling. The five core information panels had sizing issues when Windows text scaling was greater than 100% and the expand/collapse toggle was used. The game now does a better job of capturing the proper heights and restoring them later.
  • The accelerator keys for the main menu speed buttons have been restored. 'Alt' plus the underlined letter in the menu header will drop down the associated menu. This gives more keyboard-friendly access to this part of the game.
  • Map Zoom. Enhance game experience at 5k and 250% fonts by allowing the maps to be zoomed to 200%.
  • Core Panels & Right Edge of Screen. If the core info panel docking area was made visible and then the player went directly from one game to start a new game, the core info panels could be moved further to the right and become inaccessible. The cause of this has been found and fixed.
Other
  • We changed pathfinding slightly in the case where it was trying too hard to avoid overstacking on crowded roads. This was observed in Tutorial #1.
  • Combat Model: Long-range direct-fire corrections were made to reduce an excessive accuracy bonus. This addresses the recent issue that long-range fire could be a little too accurate sometimes.
  • Fog of war settings in campaigns could sometimes spontaneously change. It would switch to the fog of war settings of the author’s computer and not those of the campaign itself. This has been fixed and now works as expected.
  • Sometimes engineers with bridges were not getting credit for having the bridges or being allowed to use them. This happened when non-bridging subunits outnumbered bridging subunits and is now fixed.
Known Issues

The following items are known issues that will be addressed in a nearterm release.

PBEM++
  • Sometimes trying to “View” a game finished by the other side
    results in an error 29 “You are not in this game” result.
Helicopter Crash Sound File Not Playing
  • It should be played whenever a helicopter is brought down but is not.
Happy Gaming!
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Shadrach
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Location: Oslo, Norway
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Re: New! v2.1.0.6794 Public Beta Now Available!

Post by Shadrach »

Great fixes! :mrgreen:
The F4 hotkey did not toggle the unit Dashboard off as expected. It would toggle it on but not off, and this has now been fixed.
Great! Do the same with the SOP Manager as well? (Ctrl+K)
And please add ESC to close dialogs as well if at all possible :)
Windows Text Scaling. The five core information panels had sizing issues when Windows text scaling was greater than 100% and the expand/collapse toggle was used. The game now does a better job of capturing the proper heights and restoring them later.
Looks like working fine now!
The accelerator keys for the main menu speed buttons have been restored. 'Alt' plus the underlined letter in the menu header will drop down the associated menu. This gives more keyboard-friendly access to this part of the game.
Love this, well done! :D
OUW (Order of the Upgrade Wars)
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There are folks out there with way too much time on their hands.
- Norm Koger
vege1
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Joined: Thu Aug 19, 2021 10:45 am

Re: New! v2.1.0.6794 Public Beta Now Available!

Post by vege1 »

There seems to be some kind of security issue with ftp.matrixgames.com, as both chrome and firefox do not let you download the update. I guess one can still force the download, but I would rather wait till this is fixed.

This is the error code:
NET::ERR_CERT_DATE_INVALID

First time that this has happened to me with any Matrix game (update).
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Shadrach
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Location: Oslo, Norway
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Re: New! v2.1.0.6794 Public Beta Now Available!

Post by Shadrach »

vege1 wrote: Wed Nov 30, 2022 6:37 pm This is the error code:
NET::ERR_CERT_DATE_INVALID

Cert expired today - bad timing! :lol:

Also, get some kinda cert monitoring Matrix guys, I'm sure there's ways to do this for free :mrgreen:

Here's the "insecure" link:
http://ftp.matrixgames.com/pub/Flashpoi ... hernStorm/

Or if you roll with the old-school internet:

Code: Select all

$ ftp ftp.matrixgames.com
Connected to ftp.ca.matrixgames.com.
220 ProFTPD 1.3.4a Server (Publc FTP at sr5) [::ffff:198.27.76.89]
200 UTF8 set to on
User (ftp.ca.matrixgames.com:(none)): anonymous
331 Anonymous login ok, send your complete email address as your password
Password:
230 Anonymous access granted, restrictions apply
ftp> cd pub/FlashpointCampaignsSouthernStorm/
250 CWD command successful
ftp> ls
200 PORT command successful
150 Opening ASCII mode data connection for file list
FlashpointCampaignsSouthernStorm-UpdateBeta-v2.1.0.6794.zip
FCCW Southern Storm Manual EBOOK.pdf
226 Transfer complete
ftp: 102 bytes received in 0.02Seconds 4.43Kbytes/sec.
ftp> bin
200 Type set to I
ftp> get FlashpointCampaignsSouthernStorm-UpdateBeta-v2.1.0.6794.zip
200 PORT command successful
150 Opening BINARY mode data connection for FlashpointCampaignsSouthernStorm-UpdateBeta-v2.1.0.6794.zip (22119696 bytes)
226 Transfer complete
ftp: 22119696 bytes received in 3.39Seconds 6530.76Kbytes/sec.
ftp> quit
221 Goodbye.

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There are folks out there with way too much time on their hands.
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Erik Rutins
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Location: Vermont, USA
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Re: New! v2.1.0.6794 Public Beta Now Available!

Post by Erik Rutins »

Today was indeed certification renewal day. Looks like you found a gap between the old and the new. Please try again, all certifications should be renewed.
Erik Rutins
CEO, Matrix Games LLC


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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
vege1
Posts: 46
Joined: Thu Aug 19, 2021 10:45 am

Re: New! v2.1.0.6794 Public Beta Now Available!

Post by vege1 »

Yes, I can confirm that it works now.
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IronManBeta
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Location: Brantford, Ontario

Re: New! v2.1.0.6794 Public Beta Now Available!

Post by IronManBeta »

hi Shadrach -

Some 28 of the dialogs already have 'Escape to cancel' but it is a tedious process to add it to the roughly 100 others. I will do it over time but try to do the meaningful/frequently used ones first.

I will check the SOP Manager and Ctrl-K to see what is going on with that.

Glad you appreciate the other changes and I'm also glad you mentioned them to us.

Cheers, Rob C

Shadrach wrote: Wed Nov 30, 2022 10:23 am Great fixes! :mrgreen:
The F4 hotkey did not toggle the unit Dashboard off as expected. It would toggle it on but not off, and this has now been fixed.
Great! Do the same with the SOP Manager as well? (Ctrl+K)
And please add ESC to close dialogs as well if at all possible :)
Windows Text Scaling. The five core information panels had sizing issues when Windows text scaling was greater than 100% and the expand/collapse toggle was used. The game now does a better job of capturing the proper heights and restoring them later.
Looks like working fine now!
The accelerator keys for the main menu speed buttons have been restored. 'Alt' plus the underlined letter in the menu header will drop down the associated menu. This gives more keyboard-friendly access to this part of the game.
Love this, well done! :D
theWombat
Posts: 67
Joined: Sat Sep 11, 2004 11:22 am

Re: New! v2.1.0.6794 Public Beta Now Available!

Post by theWombat »

Appreciate the work being done on the "little things" that add up as QoL bits. It ain't easy; that bit with cert renewal, adding ESC-key functionality, stuff like that is not sexy but super useful. And there are so damn many of them!
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Shadrach
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Joined: Tue Oct 16, 2001 8:00 am
Location: Oslo, Norway
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Re: New! v2.1.0.6794 Public Beta Now Available!

Post by Shadrach »

theWombat wrote: Fri Dec 02, 2022 11:09 am Appreciate the work being done on the "little things" that add up as QoL bits. It ain't easy; that bit with cert renewal, adding ESC-key functionality, stuff like that is not sexy but super useful. And there are so damn many of them!
If the only fixes they have after a new game is released are QoL and minor UI niggles, they should congratulate themselves!

Man, some games after release, months of fixes before it's even playable :mrgreen:
OUW (Order of the Upgrade Wars)
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There are folks out there with way too much time on their hands.
- Norm Koger
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IronManBeta
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Joined: Mon Feb 25, 2002 10:00 am
Location: Brantford, Ontario

Re: New! v2.1.0.6794 Public Beta Now Available!

Post by IronManBeta »

I feel your pain! Nothing is more frustrating than a game that is only half-baked. The team went to great lengths to avoid this and we had a feature freeze for many months so that we could get the game to where it was releasable. There is so much new stuff that we want to add but we had to repress ourselves rather than jeopardize the launch.

Software development is a finely balanced art form. It is oh-so-easy to make a mistake.

Regards, Rob C
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