Combat Mission - A look ahead into the new year

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NotTooBad
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Combat Mission - A look ahead into the new year

Post by NotTooBad »

Hello everybody!

Some things have changed, some things have not. I'll give a quick recap of what happened last year and why, then I'll move into what this means for Combat Mission fans going forward.

2024 was interesting :-) Obviously, the big news for last year was the sale of Battlefront to Slitherine.

Believe it or not, Charles and I viewed ourselves as the stewards of Combat Mission more than its owners. After spending years making CM3 in the background of CM2 we did some deep soul searching about where things were compared to where we wanted them to be. Our conclusion was, as it is now, that Slitiherine can do so much more for CM than we could on our own. That is the reason we chose to sell Battlefront and 6 months later we can say for sure we made the right decision. No doubts about it.

With that, now it's onto talking about the year to come.

For many years now Battlefront has been hard at work on CM3, a completely ground up game engine based on the concepts of CM1 and CM2 combined with the powerful features Unity has to offer. By late 2023 we had a pretty sweet looking late Alpha (or early Beta, depending on how you define it) that had all kinds of awesome features we've long wanted to bring to Combat Mission. We were quite pleased with the shape it was taking, just not how long it was taking to do it and the inevitable compromises a small developer like us would have to make to get the thing done.

The objective for CM3 is to produce a game that grizzled veteran CMers fall instantly in love with while at the same time appealing to the wider war/strategy market. That has been the goal since we first started designing CM3 and that is unchanged as Slitherine understands full well what CM is and what makes it special. Trust me when I say that the last 6 months has shown how right we were to put CM in their hands.

Unfortunately, regarding the features that CM3 has in it is not something we're ready to talk about until we're further along with it. Which means there are no specific bones to throw out there right now, other than reiterating that higher level features you love in CM2 are most likely in CM3 already and better implemented then in CM2. I've already hinted that nobody needs to worry about either WeGo or RealTime going away, so I'll hint at it again :-)

Besides the million questions about this or that feature, the other easy to anticipate is "when is the release of the first CM3 game?" It's a fair question, without a specific answer for even us just yet! More time needs to be spent on some fundamentals before we have a good handle on when it will be done. What I can say is that Slitherine is a well balanced company with strategic vision. They will neither rush CM3 out the door, nor will they keep it in development longer than is needed. Very similar to Battlefront's concept of it's not done until it's done. It's the right approach!

Another easy to predict question is "what is the subject of the first CM3 game?" For this one there is a definite answer. In fact, it's been defined for probably 2 or more years already. As with my other answers, now isn't the right time to be talking about this. What I can do is assure both the Modern and the WW2 fans out there that CM3 is being developed with both in mind. Whichever comes first will be quickly followed by the other. Our team is big enough that we can finally do two things at once.

Lastly, some news about CM2 development. The last major content release for CM2 is the BAOR Module for CM Cold War. It's very far along and is progressing nicely! Updates on its status will come soon enough. We are also planning on releasing more high quality Battle Packs for existing CM2 Families by the same group of guys that produced the previous Battle Packs. Slithierine knows a good thing when they see it, and our dedicated content guys sure are a good thing!

Well, I think that's long enough! As always, I am standing by for a discussion about all of this. Thanks again for all the years of support and giving us a reason to keep doing what we love to do!

Steve
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Lobster
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Re: Combat Mission - A look ahead into the new year

Post by Lobster »

Spoken like a true politician. :lol:
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rickier65
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Re: Combat Mission - A look ahead into the new year

Post by rickier65 »

Thanks for the update! I will be looking forward to this. Hopefully it will be a WWII era, but knowing WWII will come even if it isn't first is good to know

RIck
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Re: Combat Mission - A look ahead into the new year

Post by Lobster »

rickier65 wrote: Thu Feb 06, 2025 11:55 pm Thanks for the update! I will be looking forward to this. Hopefully it will be a WWII era, but knowing WWII will come even if it isn't first is good to know

RIck
Maybe something in the 1939 to 1942 period.
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Re: Combat Mission - A look ahead into the new year

Post by ncc1701e »

My tactic is simple. I don't expect anything. I don't expect a release year. I don't expect any content. I play other games because there are so many of them these days. I will be happy to check out what CMx3 has to offer when that's done. If I am not convinced I won't buy.
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Re: Combat Mission - A look ahead into the new year

Post by Edorf »

Not that I believe it will ever happen, but some updates to make the CM2 games run better on newer hardware would be a welcome addition.
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Re: Combat Mission - A look ahead into the new year

Post by ncc1701e »

In fact, I don't expect anything. This is not true. I want modern combat only. I want Fiber Optic Drones displayed and controlled on the 3D map. Some FAB-500, FAB-1500, Iskander, HIMARS, ...

If CMx3 is simply to return for the fifty thousandth time to Normandy in World War II, no interest.
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tiger111
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Re: Combat Mission - A look ahead into the new year

Post by tiger111 »

I dont really mind which comes first - modern or WW2 but -

Please can we have "Operations" as a "scenario" back again please
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Re: Combat Mission - A look ahead into the new year

Post by Gunner98 »

Looking forward to CM3, as to content - the only thing that I know is that whatever it is, I'm in.
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Re: Combat Mission - A look ahead into the new year

Post by OldSarge »

I think that we all have a wish list for CMx3. I'm looking forward to it and will likely pick it up on day one.

As CM already has customers in the MOD world, I expect the first title will be something that has a broad appeal for professional and hobbyist alike. That is just my opinion, I could be wrong.
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Widukind59
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Re: Combat Mission - A look ahead into the new year

Post by Widukind59 »

What about a multiplayer scenario or campaign for 3 or more players?
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Re: Combat Mission - A look ahead into the new year

Post by Baldrick0712 »

The use of drones in the Russo-Ukraine conflict has basically rewritten military textbooks, so these will absolutely have to be incorporated into anything remotely resembling a "hypothetical future war" CMx3 game. However, I'm not sure how "fun" such a game would be given that your opponent sees all of your forces and doing anything other than hiding inside a dugout gets you killed very quickly. Perhaps drone operations could be simulated similarly to how airstrikes are handled now - just a lot of whining drone motor sound effects followed by soldiers randomly exploding! Pretty horrific stuff quite frankly.
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Re: Combat Mission - A look ahead into the new year

Post by Baldrick0712 »

OldSarge wrote: Sun Feb 16, 2025 6:29 pm I think that we all have a wish list for CMx3. I'm looking forward to it and will likely pick it up on day one.

As CM already has customers in the MOD world, I expect the first title will be something that has a broad appeal for professional and hobbyist alike. That is just my opinion, I could be wrong.
I would go for something historical but something that CMx2 might have struggled with. Perhaps Vietnam 1965-75.
canuckgamer
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Re: Combat Mission - A look ahead into the new year

Post by canuckgamer »

My friends and I have been playing CM PBEM from the beginning, dating back over 20 years. All their WW2 games and even CM Cold War in our opinion do not have air power as a significant factor.

For example although the Allies controlled the skies in Normandy, air is not a factor in CMBN.

However we think that the CM series is the gold standard when it comes to tactical warfare for the PC.
Minnix
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Re: Combat Mission - A look ahead into the new year

Post by Minnix »

canuckgamer wrote: Wed Mar 05, 2025 10:35 pm My friends and I have been playing CM PBEM from the beginning, dating back over 20 years. All their WW2 games and even CM Cold War in our opinion do not have air power as a significant factor.

For example although the Allies controlled the skies in Normandy, air is not a factor in CMBN.

However we think that the CM series is the gold standard when it comes to tactical warfare for the PC.
Totally agree, air power in CM isn’t as big a factor, especially in CMBN. But yeah, the tactical depth is what really makes the CM series top-notch
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Re: Combat Mission - A look ahead into the new year

Post by OldSarge »

canuckgamer wrote: Wed Mar 05, 2025 10:35 pm My friends and I have been playing CM PBEM from the beginning, dating back over 20 years. All their WW2 games and even CM Cold War in our opinion do not have air power as a significant factor.

For example although the Allies controlled the skies in Normandy, air is not a factor in CMBN.

However we think that the CM series is the gold standard when it comes to tactical warfare for the PC.
of course, it wouldn't be too entertaining to have Typhoons rolling in and doing cleanup on the panzers before you even made contact. ;)

Given the scale and timeframe that CM lives it, I think it models airpower in an acceptable way. The WWII modules don't use spotters like in the modern titles, but that seems to be somewhat correct from the accounts that I've read.
You and the rest, you forgot the first rule of the fanatic: When you become obsessed with the enemy, you become the enemy.
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