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Corrected Terrain file 66z3 for Depot Multi mod

 
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Corrected Terrain file 66z3 for Depot Multi mod - 11/15/2005 2:11:45 AM   
Alby


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Flashfyre found an error in the Polder terrain section, Zoom Level 3, in the terrain Mod Ter66z3.shp...this is the corrected one.
to define Polder
1. Polder is reclaimed farmland; the Dutch build dikes around a portion of the sea, drain the water, and allow the bottom land to dry out. Then they move in and build/farm on it. It also tends to have a lot of canals for irrigation, because there are no streams/rivers in the areas to naturally water the land afterwards.
2. Polder is accessed as a Field type from the Wheatfield/Polder/Graveyard button (the yellow one).


using modswapper, Simply uninstall the Depot Multi Mod zip file.
Copy this terrain file(after unzipping it somewhere) into the Multi Mod zip file overwriting the old terrain file, then reinstall Depot Multi mod.

here is a link to get the corrected file.

http://spwaw.com/phpBB2/viewtopic.php?t=7610&start=0&postdays=0&postorder=asc&highlight=

< Message edited by Alby -- 11/16/2005 4:30:42 AM >


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RE: Corrected Terrain file 66z3 for Depot Multi mod - 11/16/2005 1:09:59 AM   
KG Erwin


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Thanks, guys, but what does this do? What is Polder?

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RE: Corrected Terrain file 66z3 for Depot Multi mod - 11/16/2005 1:35:51 AM   
Alby


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From: Greenwood, Indiana
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ok here it is

to define Polder

1. Polder is reclaimed farmland; the Dutch build dikes around a portion of the sea, drain the water, and allow the bottom land to dry out. Then they move in and build/farm on it. It also tends to have a lot of canals for irrigation, because there are no streams/rivers in the areas to naturally water the land afterwards.
2. Polder is accessed as a Field type from the Wheatfield/Polder/Graveyard button (the yellow one).

< Message edited by Alby -- 11/16/2005 4:31:21 AM >


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RE: Corrected Terrain file 66z3 for Depot Multi mod - 11/16/2005 2:41:48 AM   
KG Erwin


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From: Cross Lanes WV USA
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quote:

ORIGINAL: Alby

I think its supposed to be boulder???
...I will find out


Yeah, that's it. I quickly set up a battle with some of this rough terrain, and it DOES look much better. The pseudo-3D is very effective. Thanks.

Here's a screenshot: dang, I'd hate to be attacking in this area (sample battle terrain, USMC vs Japan June 1944--similar to the high-ground on Saipan)







Attachment (1)

< Message edited by KG Erwin -- 11/16/2005 2:53:31 AM >


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RE: Corrected Terrain file 66z3 for Depot Multi mod - 11/16/2005 4:36:37 AM   
Alby


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From: Greenwood, Indiana
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Actually I was in error, it is not boulder, POLDER was correct, I edited my previous post

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RE: Corrected Terrain file 66z3 for Depot Multi mod - 11/16/2005 4:47:27 AM   
FlashfyreSP


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Wrong, guys. Polder is a terrain type found in the Low Countries (The Netherlands) that is land reclaimed from the sea. The Dutch have, throughout history, gradually drained the North Sea and other bodies of water in their territory in order to farm/build on it.

They build dikes to separate an area, pump out the water (usually into canals), then allow the land to 'dry out' for a few years. Then it becomes available for development; farms, houses, even cities are built on what used to be the bottom of the ocean.

This terrain in the game shows green fields crossed by canals; one of the tiles in the Zoom3 level was incorrect.

Oh, KG...those gray rocky areas? Those are the new Jungle/Rough terrain Rough hexes.




Attachment (1)

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RE: Corrected Terrain file 66z3 for Depot Multi mod - 11/16/2005 4:48:44 AM   
Alby


Posts: 4855
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From: Greenwood, Indiana
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We stand corrected sir...you graphics guys are amazin!!!


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RE: Corrected Terrain file 66z3 for Depot Multi mod - 11/16/2005 7:17:28 PM   
KG Erwin


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From: Cross Lanes WV USA
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Thanks for the explanation, guys. Consider my screenshot as a Multi-mod promo.

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