Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

"Historical" map for le Maoir de la Fiere

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Lock ‘n Load: Heroes of Stalingrad >> "Historical" map for le Maoir de la Fiere Page: [1]
Login
Message << Older Topic   Newer Topic >>
"Historical" map for le Maoir de la Fiere - 11/1/2005 6:58:23 AM   
Magua

 

Posts: 112
Joined: 7/31/2005
From: Phoenix, AZ
Status: offline
Here's a sneak peak at a portion of my le Manoir la Fiere map. East (and Ste Mere Eglise) is up. Cauquigny Church is off the bottom.

All buildings in the complex are stone, but only the Manor and the Barn are two stories. So I'm using color to differentiate one from two storied structures.

I put "historical" in quotes because it is only as historically accurate as I have so far been able to make it. I've used sketches from S.L.A. Marshall's book, Night Drop, an aerial photo and other photos I've been able to find on the web, but my sources are not complete. Still, for the sake of BoH, I think this is pretty close.

Anyway, I hope to post the map this weekend with instructions as to how to use it in the existing scenario. Don't get me wrong. I've played and like the scenario that came with the game just fine. I just like historical maps.

All comments are welcome.

Post #: 1
RE: "Historical" map for le Maoir de la Fiere - 11/1/2005 7:27:57 AM   
crabe tambour


Posts: 73
Joined: 6/1/2005
From: France
Status: offline
Wow.... It's great.
Is there a +1 PM or something for the barrier on the right?

(in reply to Magua)
Post #: 2
RE: "Historical" map for le Maoir de la Fiere - 11/1/2005 7:41:22 AM   
Magua

 

Posts: 112
Joined: 7/31/2005
From: Phoenix, AZ
Status: offline
Wow Crabbe you have a sharp eye. If you're talking about the line that runs along the field, yes, that is supposed to be a fence, and it will cost +1 movement to cross it.

Thanks for the compliment. Have you ever been there?

(in reply to crabe tambour)
Post #: 3
RE: "Historical" map for le Maoir de la Fiere - 11/1/2005 7:54:08 AM   
benpark

 

Posts: 3848
Joined: 8/12/2002
Status: offline
Amazing map!

I agree, historical maps are always more interesting.

_____________________________

"Fear is a darkroom where the devil develops his negatives" Gary Busey

(in reply to Magua)
Post #: 4
RE: "Historical" map for le Maoir de la Fiere - 11/1/2005 3:10:40 PM   
crabe tambour


Posts: 73
Joined: 6/1/2005
From: France
Status: offline

quote:

Have you ever been there?


Nope. And now you ask, I wonder why. I will go there next time i go in Normandy (soon)

(in reply to Magua)
Post #: 5
RE: "Historical" map for le Maoir de la Fiere - 11/1/2005 4:58:40 PM   
Erik Rutins

 

Posts: 33966
Joined: 3/28/2000
From: Vermont, USA
Status: online
Very nice work, Magua.

_____________________________


Erik Rutins
Director of Product Development




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to crabe tambour)
Post #: 6
RE: "Historical" map for le Maoir de la Fiere - 11/1/2005 8:50:48 PM   
RedMike


Posts: 1281
Joined: 3/14/2002
From: Alaska
Status: offline
Wow...EXCELLENT work!

RedMike OUT

_____________________________

Hannibal ad portas

(in reply to Erik Rutins)
Post #: 7
RE: "Historical" map for le Maoir de la Fiere - 11/2/2005 1:21:29 AM   
WO1GKW

 

Posts: 39
Joined: 9/5/2005
From: Virginia
Status: offline
Magua - great job. Hey the Brecourt scenario is pretty good and of course that map is awsome. There might be a future for you in this!

(in reply to RedMike)
Post #: 8
RE: "Historical" map for le Maoir de la Fiere - 11/2/2005 2:49:07 AM   
Magua

 

Posts: 112
Joined: 7/31/2005
From: Phoenix, AZ
Status: offline
quote:

ORIGINAL: WO1GKW

Magua - great job. Hey the Brecourt scenario is pretty good and of course that map is awsome. There might be a future for you in this!


Hey WO-

Keep an eye out for the revised Brecourt files. You should see them within a day or two. The map is revised a little, but there are new leader counters, Scenario Card, and the Quick Reference card has some additional info. The scenario actually works now

To everyone, thanks. I enjoy doing it.

(in reply to WO1GKW)
Post #: 9
RE: "Historical" map for le Maoir de la Fiere - 11/2/2005 7:35:18 PM   
Hannes

 

Posts: 28
Joined: 8/17/2005
Status: offline
Hey - looks cool.

(in reply to Magua)
Post #: 10
RE: "Historical" map for le Maoir de la Fiere - 11/3/2005 12:12:26 AM   
WO1GKW

 

Posts: 39
Joined: 9/5/2005
From: Virginia
Status: offline
What was wrong that caused it not to work? I thought it worked fine. The map can't possibly get any better.

(in reply to Hannes)
Post #: 11
RE: "Historical" map for le Maoir de la Fiere - 11/3/2005 1:48:22 AM   
Magua

 

Posts: 112
Joined: 7/31/2005
From: Phoenix, AZ
Status: offline

quote:

ORIGINAL: WO1GKW

What was wrong that caused it not to work? I thought it worked fine. The map can't possibly get any better.


Thanks WO-

The balance wasn't right. I changed the three MG-42s on tripods to bipods. They were just too deadly, and I gave Winters the Decisive skill card, which I always intended but forgot. I think it plays much better now. But if you like the original, by all means stick with it. In fact, I'd really like to hear how v1 and v2 compare.

The latest version of the map is higher resolution, and you'll see that I tweaked some of the graphics, such as the crops and the grass. Aside from cosmetic issues, the map layout is nearly identical. So if you prefer the original map, you can use it without any change in play. Also, there are new leader counters.

(in reply to WO1GKW)
Post #: 12
RE: "Historical" map for le Maoir de la Fiere - 11/3/2005 12:24:20 PM   
markhwalker


Posts: 951
Joined: 1/29/2005
Status: offline
quote:

The balance wasn't right. I changed the three MG-42s on tripods to bipods.


Awesome work, Tom. If I wasn't kneck deep in putting together the downloadavble LnL demo, I would have played through it by now. You might, however, have a slight bi-pod/tripod missunderstanding. You can flip from one to the other in any rally phase. So unless you include a SSR prohibiting the gamer from doing so, they will.

If you want 2 fp machine guns, just make them MG34s. Yes?

Best,

Mark

(in reply to Magua)
Post #: 13
RE: "Historical" map for le Maoir de la Fiere - 11/3/2005 10:00:06 PM   
Hannes

 

Posts: 28
Joined: 8/17/2005
Status: offline

quote:

would have played through it by now.

Huh? How? Is it available somewhere? Am I blind?

(in reply to markhwalker)
Post #: 14
RE: "Historical" map for le Maoir de la Fiere - 11/4/2005 3:47:51 AM   
Magua

 

Posts: 112
Joined: 7/31/2005
From: Phoenix, AZ
Status: offline
quote:

ORIGINAL: markhwalker

quote:

The balance wasn't right. I changed the three MG-42s on tripods to bipods.


Awesome work, Tom. If I wasn't kneck deep in putting together the downloadavble LnL demo, I would have played through it by now. You might, however, have a slight bi-pod/tripod missunderstanding. You can flip from one to the other in any rally phase. So unless you include a SSR prohibiting the gamer from doing so, they will.

If you want 2 fp machine guns, just make them MG34s. Yes?

Best,

Mark


Ah. Good point. I should specify this in the rules, or as you say use the MG-34s. And muchas gracias.


< Message edited by Magua -- 11/4/2005 3:48:11 AM >

(in reply to markhwalker)
Post #: 15
RE: "Historical" map for le Maoir de la Fiere - 11/4/2005 3:49:35 AM   
Magua

 

Posts: 112
Joined: 7/31/2005
From: Phoenix, AZ
Status: offline
quote:

ORIGINAL: Hannes


quote:

would have played through it by now.

Huh? How? Is it available somewhere? Am I blind?



Go to the first post in the Brecourt Manor v2 thread, and click on the link. It will take you to Cherpie's download site where you can get the files. I understand that they will also be posted in the Member's section here too.

(in reply to Hannes)
Post #: 16
RE: "Historical" map for le Maoir de la Fiere - 11/4/2005 8:36:35 AM   
mbtanker

 

Posts: 66
Joined: 10/26/2005
Status: offline
OUTSTANDING!!!

(in reply to Magua)
Post #: 17
RE: "Historical" map for le Maoir de la Fiere - 11/4/2005 12:06:48 PM   
Erik Rutins

 

Posts: 33966
Joined: 3/28/2000
From: Vermont, USA
Status: online
They should be up in the Members' Club later today.

_____________________________


Erik Rutins
Director of Product Development




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to mbtanker)
Post #: 18
RE: "Historical" map for le Maoir de la Fiere - 11/4/2005 12:55:42 PM   
markhwalker


Posts: 951
Joined: 1/29/2005
Status: offline
Thanks, Eric.

(in reply to Erik Rutins)
Post #: 19
RE: "Historical" map for le Maoir de la Fiere - 11/23/2005 1:55:33 AM   
Cherper


Posts: 29
Joined: 7/17/2002
From: Carson City, Nevada
Status: offline
The map looks great... the road leading to Ste Mere Eglise should be gong up hill. The Manor is much higher than the barn as it is uphill from the barn.. The field to the west is where the Iron Mike memorial is, and it is on the side of the hill. I will see if I can dig out any good photos from my trip last May.

(in reply to markhwalker)
Post #: 20
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Lock ‘n Load: Heroes of Stalingrad >> "Historical" map for le Maoir de la Fiere Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.223