From: Southern California, U.S.A.
That depends on the "level" of the command in the game. In a squad level, the squad or even platoon commanders must be able to give orders and be felxible. But lets consider CA for a moment.
In CA we are recreating battles where You as player take the role of a General, with several regiments or even divisions to command. Given the level of communications in WW2, a General's order might take several "hours" to trickle down to the indiviual companies or battalions. Since CA turns are in 8-hour segments, this is a pretty good representation of command orders and execution IMO. [EDITED; I would have preffered 4 hour turns].
Granted, I agree that there must be a better system out there, but at least WEGO does not have the old feel of playing chess, constantly reacting to another's move. With the WEGO system we at least have a way to "see" the battle unfold.
I don't think that this would work as well in a smaller command level game (such as platoon or squad level) or even in modern warfare, given the higher degree of communications, etc. But at least in WW2, 8-hour "turns" seem to me to work well under the game's level and overall scope.
The only alternative to WEGO is the old chess style movement or (worse) to have constant moving (i.e., a click fest command and conquer style of play). Or as you suggested to be able to "stop" the turn to intervene. But that would not work under PBEM since either side would have to be able to stop and intervene, and could result in constant,stopping of turns. Though playing online instead of PBEM would be cool, with each side having so many "points" that could be used to change orders, slow the clock or even stop time. Hmmmm.... I'm digressing a bit. Must put the beer down now.
< Message edited by geozero -- 6/29/2005 6:16:53 AM >
JUST SAY NO... To Hideous Graphics.