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Differences between KP & BIN??

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Decisive Battles: Battles in Normandy >> Differences between KP & BIN?? Page: [1]
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Differences between KP & BIN?? - 4/13/2005 4:05:25 AM   
Deathtreader


Posts: 1022
Joined: 4/22/2003
From: Vancouver, Canada.
Status: offline
Hi all,

Aside from the ability to conduct amphibeous operations, are there any significant differences (features-wise) between Korsun Pocket & BIN??
Thanks!

Rob.

_____________________________

So we're at war with the Russkies eh?? I suppose we really ought to invade or something. (Lonnnng pause while studying the map)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)
Post #: 1
RE: Differences between KP & BIN?? - 4/13/2005 4:15:06 AM   
Fred98


Posts: 4380
Joined: 1/5/2001
From: Wollondilly, Sydney
Status: offline
The divisional integrity radius varies from one division to another. Poor divisions have a low radius.

There are AA units to reduce interdiction.

The are partisans ( another form of interdiction)

There are others but I don’t recall off-hand. There are quite a few and the game has jumped forward a generation – I cannot go back to KP.

The major improvement is information display. Both games have certain features which you must utilise to improve your game. In BIN there are hot keys so you can quickly scan the map to obtain the info you need.

When a good player plays a mediocre player, the good player needs to fight harder to win.


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RE: Differences between KP & BIN?? - 4/13/2005 4:20:26 AM   
Deathtreader


Posts: 1022
Joined: 4/22/2003
From: Vancouver, Canada.
Status: offline

Thank you sir!!!

Rob.

_____________________________

So we're at war with the Russkies eh?? I suppose we really ought to invade or something. (Lonnnng pause while studying the map)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)

(in reply to Fred98)
Post #: 3
RE: Differences between KP & BIN?? - 4/13/2005 4:31:17 PM   
pterrok


Posts: 79
Joined: 11/13/2003
From: Shreveport, LA USA
Status: offline
If you head on over to Run5 (http://www.ssg.com.au) you can sign-up for a KP tournament: Gallipoli, or a BiN Tournament: MacArthur Master of Battle.

I mention this because I'm in tournies in both games, and in the Steve Ford's Short Campaign tourny in KP, I keep trying to use hotkeys from BiN, and I keep looking for info in places where it is in BiN and I keep wishing it had been ported to BiN!

So BiN is the way to go if you really like KP.

To clarify something Joe mentioned, in BiN there are Police units which STOP the partisan effects if they're close enough--partisans are placed just like in KP.

In BiN you may be able to place minefields or strongpoints during the game.

Some units may 'evolve' to get better as the game goes on.

Each unit has it's own entrenching value--it could be more or less than the 50% in KP.

'Spotting' of the enemy is critical since during the replay you lose sight of units outside of the spotting distance. Recon units have a greater spotting range and so are needed to move forward see the enemy to plan your attacks.

Supply has been redone--it still works basically the same as in KP, but fixes a bit of an unintended situation that crops up in KP. Plus, supply trucks can have a number of emergency crates that let them burst when they are completely cut-off.

Carpet bombing, naval invasion, actual railroads with a rail move mode (like truck transport mode) and the list goes on and on...

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RE: Differences between KP & BIN?? - 4/14/2005 3:42:03 AM   
Deathtreader


Posts: 1022
Joined: 4/22/2003
From: Vancouver, Canada.
Status: offline

Thanks Pterrok!!!

Rob.

_____________________________

So we're at war with the Russkies eh?? I suppose we really ought to invade or something. (Lonnnng pause while studying the map)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)

(in reply to pterrok)
Post #: 5
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