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Missing crews in Russian Steel 1.6

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> Missing crews in Russian Steel 1.6 Page: [1]
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Missing crews in Russian Steel 1.6 - 4/10/2005 1:02:58 AM   
Macabre

 

Posts: 19
Joined: 11/10/2002
From: BC, Canada
Status: offline
Hi All,

I'm a long time Steel Panthers fan who has recently returned to the game.
I have updated to 8.3 and have installed Russian Steel 1.6, to my surprise my crews seem to vanish when they leave their vehicle or gun .
Is this a known bug or feature?

Thanks in advance for any help...

Macabre

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RE: Missing crews in Russian Steel 1.6 - 4/10/2005 3:41:19 AM   
Major Destruction


Posts: 881
Joined: 8/10/2000
From: Canada
Status: offline
any scenario that has close to the maximum permitted number of units will suffer this problem.
The game attempts to create a 'new' unit - that of the crew but is prevented because no more units are permitted.

In any campaign this problem is more critical since you want to save your crews for the next scenario in the campaign.

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They struggled with a ferocity that was to be expected of brave men fighting with forlorn hope against an enemy who had the advantage of position......knowing that courage was the one thing that would save them.

Julius Caesar, 57 BC

(in reply to Macabre)
Post #: 2
RE: Missing crews in Russian Steel 1.6 - 4/10/2005 4:46:09 AM   
Macabre

 

Posts: 19
Joined: 11/10/2002
From: BC, Canada
Status: offline
Thanks for your help Major Destruction
Guess I might have pushed the envelope on my core force

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RE: Missing crews in Russian Steel 1.6 - 4/11/2005 9:49:47 PM   
SU100 Brad

 

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Joined: 12/3/2004
Status: offline


Major D is correct on the most likely culprit. The RS1.6 core force size should be kept below 59 units (counting HQ) to avoid the "ghost" crew syndrome.

If, for some reason you choose a core of < 60 and still do not see crews, then please post again and indicate the RS battle you were playing and any other information that might help us troubleshoot.

Good Luck.

(in reply to Macabre)
Post #: 4
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