Actually, there are ways to get around some of the problems but they require some knowledge about hex editing and how the scenario files are laid out. Either that of you can use one of the two third-party editors that exist for PacWar (PWREPORT and PACEDIT).
For Q10, you can use either technique to reduce the range of all Bettys down to something more to your liking.
As for Q12, B-29s groups won't perform Atomic strikes so long as their homebase base has an assigned air target (obviously a programming oversight). Since these are impossible to purge in the game (they can only be changed to somrthing else) Atomic strikes are impossible unless you edit the scenario.MD file. The precise location of the base's air target can be found by using DOS FC to compare the original MD file (Saipan to Nagoya) and an altered one (Saipan to Okinawa) and noting at what address the change took place. Once you have it, use DOS DEBUG to change the air target's address entry to 00 and save the file. With no target, Atomic strikes can now be flown from that base.
A few years ago, I took the time to use both scenario editors, the game, DEBUG and my spreadsheet to lay out the entire structure of the PACWAR scenario files. I still have the address ranges and I've used to make wholly new scenarios impossible to create otherwise.
For instance, I was able to convert seven unused island bases into Japanese mainland cities (Nagasaki, Kagoshima, Hiroshima, Niigata, Hakodate, Sasebo, Kobe). I then connected each of the new cities to several surrounding ones creating a dense network of escape routes for the IJA. Not only did this allow surplus air groups to be transferred to mainland targets making concentrated kamikaze attacks dangerous, but it also forces Allied invaders to use more of their LCUs to assault Japan. Since the Japanese player has lots of LCUs by invasion time, he can station several at each city making assaults on any expensive. The network also eases the supply issue. If the Allied player wants to succeed, he must subdue several bases almost simulatenously to keep enemy units pinned and to cut off the many escape routes available to many bases. Before the changes, conquering Japan required 10-12 divisions. Now, it takes over 40.
[This message has been edited by Fireborne (edited 05-01-2000).]
[This message has been edited by Fireborne (edited 05-02-2000).]