From: Milwaukee, WI
Here are some notes i posted for testers a few months back:
Japan has to operate on a shoestring budget; there is no way around it. Every supply point spent before the war against the WA's has to be considered very carefully.
China - most players want to get China out of the way before taking on the WA. i think this is a big mistake, besides spending 3 to 5 supply a turn on air to bomb Chinese units (til they retreat) i would not spend any more in China (except maybe to take Foochow and repair the resource). Those empty chinese areas may look enticing but they cost a lot of supply to attack, and what do you really gain in China?
General - Never use the navy against china before war with the US, it's a waste of supply
Light Fleets - No Light Fleet should EVER move before war with the WA, your just wasting supply.
Heavy Fleets- NEVER move the Heavy Fleets more than one area a turn unless your moving to take on the US Navy. Do NOT take the Heavy Fleets to Pearl Harbor. I usually move the Heavy Fleets to the Ryuku Islands sea area before war and leave them there to react to the US Navy (the sea area is 2 areas from Tokyo so move the Heavy Fleets 1 area per turn to get there, it costs 60% less supply than moving them there in 1 turn)
Carriers - move the carriers to the Ryuku sea area BEFORE war (again 1 area per turn). on DOW turn move them to the Midway Island sea area (6 MPs) launch air strkes on Pearl Harbor, and then move Carriers back to Ryuku (6 MPs) to station with the Heavy Fleets that should already be there.
French Indo China - needs 120+ supply, 4 Arty, 6 or more INF, 3 or more planes before war. There are 10 resources (Phillipines, Borneo, Dutch East Indies, Siam) so you need is 100 supply earmarked for repairs on turn 1 because you need to take all 10, delaying capture and repair of resources just wastes production. Dont even bother declaring War if you dont have 110 supply in French Indo China.
Research - pick at most 4 things you want to research and no more.
Production - prewar you want to build some more Air (i like Tac Air), Arty, Transports, Subs, INF and SUPPLY. 50% to 75% of every turn's production should be supply (pre war and at-war)
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