Scott_WAR
Posts: 1020
Joined: 2/24/2005 Status: offline
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The fact is TCP/IP SHOULD have been included to begin with, thats why it is the MOST asked for improvement so far. PBEM is just one methoda method of playing mulitplayer. Some may find it acceptable, and even the their prefered way to play. But that does not mean it is the CORRECT and therefore should be the only way to play. Thats a matter of opinion. Some people like to take time on their turns. Fine, they should use PBEM, but many do their turns relatively quickly, and want to take their next turn relatively quickly too. Those people want TCP/IP. If you are happy with PBEM, fine, but please stop arguing against it. You have your prefered way to play, dont be selfish and try to prevent others from getting theirs. The majority of the bugs known about are probably already fixed for the first patch, so exactly what else do you think is more important? Please show me where more people are asking for it than are asking for this. Let me make another IMPORTANT point. I used to play axis on allies online at the MSN gamezone. There are still up to 100 people playing that game online, in the gamezone still. I can go in there and probably stir up a lot of interest about this game, but I am not going to do it, because it will be a waste of time. The very second they find out its PBEM only for multiplayer, they will lose interest. And NO, the majority of them would have no problem waitng 15-20 minutes per players turn. The average game of axis and allies online is between 6 to 8 hours. So please quit trying to tell me this game lasts too long or its turns are too long. You just dont realize how many people dont buy because of PBEM only. Many wargames I would have bought in the past, I didnt, becasue I knew the AI wouldnt be a challenge, I dont have the patience for PBEM, and that was the only multiplayer option. Luckily the AI in this game isnt a wimp.
< Message edited by Scott_WAR -- 4/2/2005 6:40:55 AM >
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