From: Melbourne Australia
KK you will imo need the manual to follow what's going on.
That said, I've only had time to touch the surface with the game and the DD manual which I printed.
Without reading a word, I clicked an icon, intuitively saw units move from German occupied Poland into the Soviet east, saw an icon whose mouse-over said attack, clicked it, watched a 3d combat screen appear, found a close button, won my first WW battle and then watched the Soviet Union declare war on me "Let's not do that again!" I said to myself
In a nut-shell then, pretty intuitive interface for the basics but a whole lot of intricacy in the manual. From experience with any type of strategic sim, the long-distance move and invasion routines will be the hardest to master - here the rule book will be essential. Third Reich PC needed 2 manuals to explain its, Axis & Allies 1 PC really garbeld its imo - couldn't fathom it. From reading the posts here there's already conflicting opinions as to the transport strength needed in a series of areas leading to an end travel zone - so it's off to the WW rulebook for sure.
As for the rulebook itself, though again yet to go cover to cover, there's a brief defintion section near the front that almost requires an English Lit degree to interpret! Something about hostile nations... But I do applaud the effort to use more words in order to be clear. Better to be wordy and complete when it comes to grognards