I've never quite understood why so many people dislike the real time nature of HoI. After all, you can pause anytime and, at it's slowest setting, 1 hour takes about 5 seconds giving you plenty of time to think things through.
Pause is not the same as doing your turn when you feel like it and emailing it off. It's not so much a like vs a dislike, it's a time commitment that requires all players to be available at the same time.
Picture playing a game of HoI 2 where you are in England (GMT+0), and you are playing someone in Boston (GMT-5), LA (GMT-8) and Oz (GMT+10) ... as you can imagine, the real time nature becomes rather difficult at that point in time.
It also adds the requirement for good networking for all parties involved.
From the save size (half a meg), GGWaW is well within the means of people even with very slow network connections and poor email services.
I agree. My issue with HOI2 is that the real time nature does not lend itself to MP for the reasons you cited. Couple that with an extremely weak AI and you are left with a very complex and sophisticated WWII simulation with no good oponent. Its like a great car with no gas.
I like the game but once you get the game mechanics down, its easy to crush the AI. As an example, when playing Germany, you often can destroy the entire fleet of the UK. But when playing the UK, you can completely wipe out the German, Italian and a big chunk of the Jap navy and be left along with the US with complete control of the ocean.
If you think about the number of decisions PER SECOND that the AI in HOI2 has to make for the 150 countries that you aren't playing, its amazing it can put up any kind of fight at all! And it has to do all this while simultaneously resolving battles, moving units, tracking supply, etc. Its really an incredible achievement in programming.
A turn based game like GGWAW on the other hand makes it much more plausible that a competent AI can be made. Add to that the fact that you can actually do PBEM what you end up with is a simpler game but with challenging oponents.
HOI2 is fun to play around with but I quickly got tired of it.
GGWAW sounds like the type of game you will play for a long, long time discovering more and more subtle levels to the strategy. Kind of like chess.
< Message edited by mavraam -- 3/3/2005 5:01:13 PM >