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changes for lights - 2/28/2005 7:50:29 AM   
happybjorn

 

Posts: 16
Joined: 3/24/2004
Status: offline
Moving on to the light titans. . . .

Poltergeist - changed LT and RT armor to vicenium (no armor loss, gained .8t free weight), lowered LA and RA armor by 2mm each (loss of 1AP on each arm), and increased flares and LS both to level 2. Swapped scanner and BC (IMO the scanner is more valuable in this design).

Titan Name: Poltergeist Short Range Light Titan
Chassis: Morola L1 Design: Bblue
----------------------------------------------------------------------
Weight: 70.0t (70t maximum) Height : 9 [meter]
Bmt : 23 (52 kph) Reduce Heat: -2.76C/sec.
Jmt : 14 (85 kph) for 64 secs Cost : 143019($)


Equipment:
----------------------------------------------------------------------
Component/Type/Location

Engine : Morola M1 [Engine 1] [CBT ]
HeatReg.: Delinit H4 [Heat 4]
Flares : FL Large [Flare2] [RT ]
LifeSup.: Phillippi [Life 2] [Head]
Scanner : CyberSys L [Scan. 3] [Head]
Computer: CyberSys [Comp. 2] [CT ]
JumpPort: Aerojol [Jump 2]


Weapons:
----------------------------------------------------------------------
Location/Weapon/Ammunition/Slots

[RA ] G.M.H. 2 RACK (016) [1]
[LA ] G.M.H. 2 RACK (016) [1]
[LT ] MEDIUM LASER
[RT ] G.M.E. RACK (013) [1]
[LT ] G.M.E. RACK (013) [1]
[CT ] G.M.E. RACK (013) [1]


Armor:
----------------------------------------------------------------------
Loc/Internal/Armor/Status/Points/mm

[Head] (11) Dullaroy (W) 016 [023mm]
[RT ] (17) Vicenium (W) 024 [040mm]
[CT ] (19) Millenia MAX 024 [048mm]
[CBT ] (11) Vicenium (S) 016 [027mm]
[LT ] (17) Vicenium (W) 024 [040mm]
[RA ] (17) Titanium (W) 020 [037mm]
[LA ] (17) Titanium (W) 020 [037mm]
[LowT] (11) Dullaroy (W) 024 [035mm]
[RL ] (15) Millenia MAX 024 [048mm]
[LL ] (15) Millenia MAX 024 [048mm]

Armor Index: 5.23 [Total APts/T]
Internal: 150 [APts]
External: 216 [APts] Max:[048mm]
Total Armor: 366 [APts]


JOCK requirements:
----------------------------------------------------------------------
Piloting: Light Titan incl. Jump
Weapons : G.M. Energy
Warfare : Defense Scanner
Skills : Medic Scout Ind.Fire


Imp - Dropped heat reg by 1, changed CT armor to millenia and changed RT and LT to vicenium (heat dissipation worsened by .05C/s). Increased scanner by 1 level and increased armor in CT, RT, LT, RL, LL (by 2, 2, 2, 1, 1 APs, respectively).

Titan Name: Imp Short Range Light Titan
Chassis: Morola L1 Design: George Kuhn
----------------------------------------------------------------------
Weight: 70.0t (70t maximum) Height : 9 [meter]
Bmt : 23 (52 kph) Reduce Heat: -2.76C/sec.
No Jump Ports Cost : 141973($)


Equipment:
----------------------------------------------------------------------
Component/Type/Location

Engine : Krios K4 [Engine 4] [CT ]
HeatReg.: Delinit H4 [Heat 4]
LifeSup.: Livotto [Life 1] [Head]
Scanner : CyberSys L [Scan. 3] [Head]
Computer: Triton TC [Comp. 4] [CBT ]


Weapons:
----------------------------------------------------------------------
Location/Weapon/Ammunition/Slots

[RA ] S.R.M. 4 RACK (022) [1]
[LA ] S.R.M. 4 RACK (022) [1]
[RT ] TESLA BOLT
[LT ] TESLA BOLT


Armor:
----------------------------------------------------------------------
Loc/Internal/Armor/Status/Points/mm

[Head] (11) Dullaroy (W) 016 [023mm]
[RT ] (17) Vicenium (W) 021 [035mm]
[CT ] (19) Millenia MAX 024 [048mm]
[CBT ] (11) Vicenium (W) 011 [019mm]
[LT ] (17) Vicenium (W) 021 [035mm]
[RA ] (17) Vicenium (W) 019 [032mm]
[LA ] (17) Vicenium (W) 019 [032mm]
[LowT] (11) Vicenium (W) 019 [032mm]
[RL ] (15) Millenia (W) 020 [040mm]
[LL ] (15) Millenia (W) 020 [040mm]

Armor Index: 4.86 [Total APts/T]
Internal: 150 [APts]
External: 190 [APts] Max:[048mm]
Total Armor: 340 [APts]


JOCK requirements:
----------------------------------------------------------------------
Piloting: Light Titan
Weapons : N.G.M. Energy
Warfare : Scanner
Skills : Medic Ind.Fire
Post #: 1
RE: changes for lights - 3/1/2005 1:24:46 PM   
Thorgrim

 

Posts: 2369
Joined: 10/11/2001
From: Portugal
Status: offline
Hm, not sure why a scanner 3 is more important than the BC in a missile titan. The ML won't be calling too many shots.

_____________________________

Iceman

(in reply to happybjorn)
Post #: 2
RE: changes for lights - 3/2/2005 4:48:54 AM   
happybjorn

 

Posts: 16
Joined: 3/24/2004
Status: offline
IIRC you suggested, in another thread, that the Poltergeist's ML should be in the head. Wish I'd remembered that when I was fiddling with the design as this makes the most sense.

(in reply to Thorgrim)
Post #: 3
RE: changes for lights - 3/2/2005 6:55:13 PM   
Thorgrim

 

Posts: 2369
Joined: 10/11/2001
From: Portugal
Status: offline
Yep, check out the 'components' thread in this subforum. In the updated updated database I just released, there were a few other equipment relocations.

_____________________________

Iceman

(in reply to happybjorn)
Post #: 4
RE: changes for lights - 3/6/2005 10:04:26 AM   
happybjorn

 

Posts: 16
Joined: 3/24/2004
Status: offline
Came up with a better modification for the Poltergeist. Used a Molorla L2 chasis and had to shuffle several weapons and systems to make it work.


Titan Name: Poltergeist 2 Short Range Light Titan
Chassis: Morola L2 Design: Bblue
----------------------------------------------------------------------
Weight: 70.0t (70t maximum) Height : 9 [meter]
Bmt : 22 (54 kph) Reduce Heat: -2.76C/sec.
Jmt : 14 (85 kph) for 64 secs Cost : 150925($)


Equipment:
----------------------------------------------------------------------
Component/Type/Location

Engine : Morola M1 [Engine 1] [CBT ]
HeatReg.: Delinit H4 [Heat 4]
Flares : FL Small [Flare1] [RT ]
LifeSup.: Livotto [Life 1] [Head]
Scanner : CyberSys L [Scan. 3] [CBT ]
Computer: Triton TC [Comp. 4] [LT ]
JumpPort: Aerojol [Jump 2]


Weapons:
----------------------------------------------------------------------
Location/Weapon/Ammunition/Slots

[RT ] G.M.H. 2 RACK (016) [1]
[CT ] G.M.H. 2 RACK (016) [1]
[Head] MEDIUM LASER
[RA ] G.M.E. RACK (013) [1]
[LT ] G.M.E. RACK (013) [1]
[LA ] G.M.E. RACK (013) [1]


Armor:
----------------------------------------------------------------------
Loc/Internal/Armor/Status/Points/mm

[Head] (11) Dullaroy HMAX 017 [025mm]
[RT ] (19) Vicenium (W) 024 [040mm]
[CT ] (19) Millenia (W) 024 [048mm]
[CBT ] (13) Vicenium (W) 015 [025mm]
[LT ] (19) Vicenium (W) 024 [040mm]
[RA ] (17) Vicenium (W) 021 [035mm]
[LA ] (17) Vicenium (W) 021 [035mm]
[LowT] (13) Vicenium (W) 024 [040mm]
[RL ] (15) Millenia (W) 024 [048mm]
[LL ] (15) Millenia (W) 024 [048mm]

Armor Index: 5.37 [Total APts/T]
Internal: 158 [APts]
External: 218 [APts] Max:[051mm]
Total Armor: 376 [APts]


JOCK requirements:
----------------------------------------------------------------------
Piloting: Light Titan incl. Jump
Weapons : G.M. Energy
Warfare : Defense Scanner
Skills : Medic Scout Ind.Fire

(in reply to happybjorn)
Post #: 5
RE: changes for lights - 1/5/2008 4:44:35 AM   
varis2000

 

Posts: 14
Joined: 1/5/2008
Status: offline
Hi, another newb here

Any ideas on how to change the mirage? (The one with 2 x G and 1 x U for weapons.) Haven't tried the factory yet but this could be a good project to learn it ;) I started with the Green squad and now have nearly a dozen battles under my belt. I upgraded the mech of my leader to the mirage model, in hopes she would gain experience faster. (She used to have the lackluster will-o-wisp, though it had started to become marginally useful.) This is a highly intelligent Replicant I character, so her weapon of choice are guided missiles. Possible secondary weapon would best be cannons, but I could train the other options as well...

Maybe throw out the unguided launcher and replace with better battle computer and more firepower?

(in reply to happybjorn)
Post #: 6
RE: changes for lights - 1/5/2008 11:22:29 AM   
LarkinVB

 

Posts: 1887
Joined: 10/9/2001
From: Germany
Status: offline
The Mirage in my database looks like this and is dedicated to guided missiles.

quote:


Titan Name: Mirage Long Range Light Titan
Chassis: Morola L3 Design: Vicious Byte
----------------------------------------------------------------------
Weight: 70.0t (70t maximum) Height : 9 [meter]
Bmt : 21 (57 kph) Reduce Heat: -1.73C/sec.
Jmt : 15 (80 kph) for 53 secs Cost : 147466($)


Equipment:
----------------------------------------------------------------------
Component/Type/Location

Engine : Morola M1 [Engine 1] [CT ]
HeatReg.: Hudsonite [Heat 1]
Flares : FL Military [Flare3] [CBT ]
LifeSup.: Phillippi [Life 2] [Head]
Scanner : CyberSys L [Scan. 3] [Head]
Computer: Mark BC-X [Comp. 6] [CT ]
JumpPort: J.U.W.E.L. [Jump 1]


Weapons:
----------------------------------------------------------------------
Location/Weapon/Ammunition/Slots

[RA ] G.M.H. 2 RACK (032) [2]
[LA ] G.M.H. 2 RACK (032) [2]
[RT ] G.M.H. 2 RACK (032) [2]
[LT ] G.M.H. 2 RACK (032) [2]


Armor:
----------------------------------------------------------------------
Loc/Internal/Armor/Status/Points/mm

[Head] (11) Dullaroy HMAX 018 [026mm]
[RT ] (17) Titanium (W) 018 [033mm]
[CT ] (21) Vicenium (W) 021 [035mm]
[CBT ] (11) Vicenium (W) 012 [020mm]
[LT ] (17) Titanium (W) 018 [033mm]
[RA ] (19) Vicenium (S) 013 [022mm]
[LA ] (19) Vicenium (S) 013 [022mm]
[LowT] (13) Vicenium 019 [032mm]
[RL ] (17) Millenia (W) 017 [034mm]
[LL ] (17) Millenia (W) 017 [034mm]

Armor Index: 4.69 [Total APts/T]
Internal: 162 [APts]
External: 166 [APts] Max:[054mm]
Total Armor: 328 [APts]


JOCK requirements:
----------------------------------------------------------------------
Piloting: Light Titan incl. Jump
Weapons : G.M.
Warfare : Defense Scanner
Skills : Medic Scout Ind.Fire



< Message edited by LarkinVB -- 1/5/2008 11:24:14 AM >

(in reply to varis2000)
Post #: 7
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