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FYI - 8.3 Patch

 
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FYI - 8.3 Patch - 9/11/2004 8:28:50 PM   
BryanMelvin

 

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I submitted the 8.3 patch a few days ago to matirx and the install for patch is being worked on.

This patch has the:

enc file update

Snd file update

OOB update that fixes issues brought up by many of you on this forum

and a few other items

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RE: FYI - 8.3 Patch - 9/11/2004 9:59:32 PM   
KG Erwin


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Great news, Bryan. I want to add that the members of the SPWaW Depot forum were also very helpful in their suggestions for OOB improvements. Thanks to everyone who offered their opinions.

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RE: FYI - 8.3 Patch - 9/11/2004 10:46:52 PM   
m10bob


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From: Dismal Seepage Indiana
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This can be nice!!..Thank you very much....

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Post #: 3
RE: FYI - 8.3 Patch - 9/12/2004 2:50:58 AM   
Major Destruction


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And, as always, there are those details that escape even the closest scrutiny such as the unit speed for units 129 and 130 in the US Army OOB. This should be 22 (or slightly less)

Formation 1088 in the Germany OOB should have a 1 in the No. column for unit 10

Formation 1118 should have special 11

Formation 1120 should have special 1

Formation 1122 should have special 0

Formation 1149/1151 should have special 0 unless there is a unit in unit slot 1

Formation 1178 should have special 11

etc............

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They struggled with a ferocity that was to be expected of brave men fighting with forlorn hope against an enemy who had the advantage of position......knowing that courage was the one thing that would save them.

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Post #: 4
RE: FYI - 8.3 Patch - 9/12/2004 4:33:24 AM   
rrockw


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Appreciate the situation report!

Rich

(in reply to Major Destruction)
Post #: 5
RE: FYI - 8.3 Patch - 9/12/2004 5:03:30 AM   
vulkansanex

 

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Every new patch is like Christmas...

Thank you all participants.

Double Respect
Vulkan

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Post #: 6
RE: FYI - 8.3 Patch - 9/12/2004 11:22:38 AM   
sztartur2


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Is it going to be a real patch or a download the whole software again thing?

Artur.

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Post #: 7
RE: FYI - 8.3 Patch - 9/12/2004 11:37:26 AM   
BEER


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How soon we shall receive a patch for uploading?

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Post #: 8
RE: FYI - 8.3 Patch - 9/12/2004 4:03:50 PM   
Goblin


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Shouldn't True Update handle the patch?

Goblin

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Post #: 9
RE: FYI - 8.3 Patch - 9/12/2004 6:05:57 PM   
BryanMelvin

 

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quote:

ORIGINAL: Major Destruction

And, as always, there are those details that escape even the closest scrutiny such as the unit speed for units 129 and 130 in the US Army OOB. This should be 22 (or slightly less)

Formation 1088 in the Germany OOB should have a 1 in the No. column for unit 10

Formation 1118 should have special 11

Formation 1120 should have special 1

Formation 1122 should have special 0

Formation 1149/1151 should have special 0 unless there is a unit in unit slot 1

Formation 1178 should have special 11

etc............



Stuart, I sent in a fix for the USA Rocket Firing Tanks so movement is restored to 22. As for the German Formations, they are okay as they currently are

I think matrix can patch the updated USA oob in time.

As for a release time, I am not sure when this will be. Matrix was preparing the install and as soon as they complete this, it should be released!

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Post #: 10
RE: FYI - 8.3 Patch - 9/13/2004 2:43:59 PM   
Warrior2


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From: West Palm Beach, FL USA
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quote:

ORIGINAL: sztartur

Is it going to be a real patch or a download the whole software again thing?

Artur.


I'm not a Matrix official, but I'm certain it will just be a patch.

And by the way, thanks to all who contributed to it.

< Message edited by Warrior -- 9/13/2004 7:45:50 AM >


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Post #: 11
RE: FYI - 8.3 Patch - 9/15/2004 11:07:57 PM   
Alby


Posts: 4853
Joined: 4/29/2000
From: Greenwood, Indiana
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quote:

ORIGINAL: BryanMelvin

quote:

ORIGINAL: Major Destruction

And, as always, there are those details that escape even the closest scrutiny such as the unit speed for units 129 and 130 in the US Army OOB. This should be 22 (or slightly less)

Formation 1088 in the Germany OOB should have a 1 in the No. column for unit 10

Formation 1118 should have special 11

Formation 1120 should have special 1

Formation 1122 should have special 0

Formation 1149/1151 should have special 0 unless there is a unit in unit slot 1

Formation 1178 should have special 11

etc............



Stuart, I sent in a fix for the USA Rocket Firing Tanks so movement is restored to 22. As for the German Formations, they are okay as they currently are



What exactly are these special codes??

and why are they ok as they are??
you guys have me curious

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Post #: 12
RE: FYI - 8.3 Patch - 9/15/2004 11:49:13 PM   
Goblin


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They are recon/etc codes.

I am not sure they are ok like they are. They seem to be ok like they are because we were told they are ok.


Goblin

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Post #: 13
RE: FYI - 8.3 Patch - 9/16/2004 2:34:50 AM   
Major Destruction


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A special 1 code applies to all company formations. This allows the company commander to move around at will without expending orders by telling himself what to do.

A special 1 code will be applied to recon platoon formations to allow recon units to move around at will without expending orders and to also 'see' better than a regular unit.

A special 10 code (combined sometimes with the 1 code above to give a special 11 code) will assign 'elite' status to a formation. Therefore, elite company formations will carry a special 11 code as will elite recon formations.

Generally, elite platoons are assigned to elite companies. This code will affect the cost of your units in those elite formations when using true troop cost set to ON. It also will give your elite units a better experience/morale value than the regular unit.

Regular platoon formations are assigned a special 0.

Assigning these special codes is often open to interpretation by the OOB design team. In the case of formation 1149 (an onboard artillery company) I believe that a special 1 should not be applied since there is no company command unit. A special 0 (or even a special 2 code) might work better.

< Message edited by Major Destruction -- 9/15/2004 4:36:59 PM >


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They struggled with a ferocity that was to be expected of brave men fighting with forlorn hope against an enemy who had the advantage of position......knowing that courage was the one thing that would save them.

Julius Caesar, 57 BC

(in reply to Goblin)
Post #: 14
RE: FYI - 8.3 Patch - 9/21/2004 11:55:36 PM   
Erik Rutins

 

Posts: 33977
Joined: 3/28/2000
From: Vermont, USA
Status: online
Hi,

Just letting you all know that the patch should be available for you this week. I've incorporated all the updates that have been sent in and am expecting to upload it for Bryan to review tonight or tomorrow.

Regards,

- Erik

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(in reply to Major Destruction)
Post #: 15
RE: FYI - 8.3 Patch - 9/22/2004 1:03:01 AM   
Goblin


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Thanks Erik.


Goblin

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Post #: 16
RE: FYI - 8.3 Patch - 9/22/2004 3:03:26 PM   
rrockw


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Status: offline
Outstanding!

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Post #: 17
RE: FYI - 8.3 Patch - 9/25/2004 6:46:35 AM   
#Vassago

 

Posts: 23
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That's great news! I just hope you will not use trueupdate since it is not even included with the General's edition despite want has been said by people around here.

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Post #: 18
RE: FYI - 8.3 Patch - 9/25/2004 3:17:42 PM   
Hexed Gamer


Posts: 561
Joined: 6/24/2004
Status: offline
Considering I am not privvy to what is actually in 8.3, I can only hope it addresses a few gaffes like the omission of the Trueupdate function actually.

I also sure hope there is a real splashy announcement in big neon lettering stating "hey the 8.3 patch is now up for download" (and yes I am still hoping it is a patch, won't kill me personally if it is yet another full download, but I sure expect to be among a very small crowd that will say that).

Some implied "it should be up this week", but of course, they never tell you which week that refers to hehe :)
Today is saturday, so I guess it wasn't meant to mean last week :)

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Post #: 19
RE: FYI - 8.3 Patch - 9/25/2004 7:40:10 PM   
KG Erwin


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Gentlemen, the 8.3 patch is being reviewed by the team. It is 3.9 MB in size, and should be available to the public ***soon***. No new full game download will be required.

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Post #: 20
RE: FYI - 8.3 Patch - 9/26/2004 1:36:12 AM   
chief


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From: Haines City FL, USA
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Please release it before Jeanne comes through.....I need a morale booster........

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Post #: 21
RE: FYI - 8.3 Patch - 9/26/2004 2:24:04 AM   
BruceAZ


Posts: 607
Joined: 10/9/2000
From: California
Status: offline
quote:

ORIGINAL: Goblin

They are recon/etc codes.

I am not sure they are ok like they are. They seem to be ok like they are because we were told they are ok.


Goblin



Great! Your OK..He's OK...I.m Ok... I guess that means we are all OK. What are OK for again??

Recon
Semper Fi

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Post #: 22
RE: FYI - 8.3 Patch - 9/26/2004 3:06:09 AM   
Goblin


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From: Erie,Pa. USA
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Whatever they tell us we're ok for, ok? I thinks its ok...


Goblin

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RE: FYI - 8.3 Patch - 9/26/2004 9:15:33 PM   
BruceAZ


Posts: 607
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From: California
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Ahhh.. I just knew I was OK!!!

Recon
Semper Fr

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Post #: 24
RE: FYI - 8.3 Patch - 9/26/2004 10:03:47 PM   
KG Erwin


Posts: 8981
Joined: 7/25/2000
From: Cross Lanes WV USA
Status: offline
Yes, everything is OK with us, I think (burp). OMG, a children's song is playing now--you gotta have a young kid to understand-- "It's OK, it's OK, it's OK, it's OK, it's OK--go monkey, go--go monkey, go-- Mojo Jojo"---the song was written by the guys from Devo, who now write for cartoons. Anyone remember "Whip It"? That's the guys who are now composing songs for children. I love it.

I definitely need professional help--calling Drs. Anheuser and Busch--pour me another one.

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Post #: 25
RE: FYI - 8.3 Patch - 9/27/2004 12:43:18 PM   
Toivo


Posts: 29
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From: Estonia
Status: offline
Gut! But nothing radical to be expected right?

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Post #: 26
RE: FYI - 8.3 Patch - 9/27/2004 1:23:27 PM   
sami heimola

 

Posts: 424
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From: kouvola finland
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If I understood right, version 8.3 will be only OOB patch ok? No any new icons/graphics?

Btw, how about H2H version into 8.3? Any plans about it?

Sami

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Post #: 27
RE: FYI - 8.3 Patch - 9/27/2004 6:07:17 PM   
RockinHarry


Posts: 2954
Joined: 1/18/2001
From: Germany
Status: offline
quote:

ORIGINAL: Major Destruction

A special 1 code applies to all company formations. This allows the company commander to move around at will without expending orders by telling himself what to do.

A special 1 code will be applied to recon platoon formations to allow recon units to move around at will without expending orders and to also 'see' better than a regular unit.

A special 10 code (combined sometimes with the 1 code above to give a special 11 code) will assign 'elite' status to a formation. Therefore, elite company formations will carry a special 11 code as will elite recon formations.

Generally, elite platoons are assigned to elite companies. This code will affect the cost of your units in those elite formations when using true troop cost set to ON. It also will give your elite units a better experience/morale value than the regular unit.

Regular platoon formations are assigned a special 0.

Assigning these special codes is often open to interpretation by the OOB design team. In the case of formation 1149 (an onboard artillery company) I believe that a special 1 should not be applied since there is no company command unit. A special 0 (or even a special 2 code) might work better.


RE "1" or "11" formation code: That´s what I assumed already. Cpy. HQ´s get it for having a command benefit when CC rules are used from preferences settings, while platoon units normally get it for beeing "dedicated" recon units (+20% sighting bonus).

The "10" (or "20") formation codes are oftenly taken too serious IMHO. An "average" unit can at times have better experience stats with a lucky "die roll", than a "elite" unit with an unlucky one. It´s just a chance that some more experience (and morale) is added and it´s not exactly +10 (or -10) all of the time. It´s mostly values upto the max level, but mostly below. It also depends upon ones nations units country training, or when switched off, what you set in preferences screen (=Troop Quality) yourself.

IE a "elite" german paratrooper or SS unit in 1945 can have as good (or bad) unit stats as an "average" US unit.

The term "elite" is also used in another way in the game, different from the formation "elite" flag. Units that reach experience above 100 are assumed to be "elite" in capabilities. That has nothing to do with the "elite" formation flag, which is just a positive chance die roll modifier.

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Post #: 28
RE: FYI - 8.3 Patch - 9/27/2004 9:43:33 PM   
Slizerzak

 

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Will the patch fix the color problems with winXP?

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Post #: 29
RE: FYI - 8.3 Patch - 9/27/2004 9:54:02 PM   
Riun T

 

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So we can turn 8.2 into 8.3 no questions{no OOB shuffling and crap}???

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Post #: 30
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