Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

MOD question

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Classic (Free) Games] >> Titans of Steel - Warring Suns >> MOD question Page: [1]
Login
Message << Older Topic   Newer Topic >>
MOD question - 9/6/2004 5:52:29 PM   
Rebel Yell


Posts: 393
Joined: 6/21/2003
From: The Woodlands, TX USA
Status: offline
Played this game from the time it came out, and still love it, but haven't had time for it, or reading this forum much for a while. I'm wondering if anything has changed with regard to being able to mod the appearance of the Titans themselves. Its the only thing I ever really disliked.

I'm guessing no, but it never hurts to ask.

_____________________________

Don't hate a game because you play it poorly.
Post #: 1
RE: MOD question - 9/7/2004 8:55:30 AM   
Ares

 

Posts: 8
Joined: 7/15/2004
Status: offline
The titans look like they use a 12 step animation using the .tga format. Targa does support an alpha channel for transparancy. Looks like it would be simple to create a few new titans presuming you have artistic talent and a paint program that supports tga. Photoshop for example. It might be good to also have access to a 3D modeling program to create the animations unless you plan to hand drawn the little guys. That would probably work too.

(in reply to Rebel Yell)
Post #: 2
RE: MOD question - 9/7/2004 8:41:37 PM   
Rebel Yell


Posts: 393
Joined: 6/21/2003
From: The Woodlands, TX USA
Status: offline
Make no mistake, I am NOT the one to do it, but I play several games that are heavily modded (Combat Mission and IL-2 primarily) and I was hoping that one of the talented folks here had done it, or just needed a nudge to do it.

_____________________________

Don't hate a game because you play it poorly.

(in reply to Ares)
Post #: 3
RE: MOD question - 9/8/2004 12:23:01 AM   
Ares

 

Posts: 8
Joined: 7/15/2004
Status: offline
Just out of curiousity, what is it you don't like about the Titans? Once you know what they look like you can easily determine some of your strategy. Besides the chassis is not that important. Its whats under the hood that counts. I enjoy the fact that I have to scan or wait to be shot at to know what I'm facing. There is something to be said about the thrill of fear when you know they have a big energy weapon but not what kind. Then the hairs on the back of your neck rise when you hear that Tesla sound and your worst fear is realized with regards to Black Ray and Cold Light both of which also top the list of my worst feared Energy weapons. Or am I alone in this attitude?

(in reply to Rebel Yell)
Post #: 4
RE: MOD question - 9/8/2004 6:51:45 AM   
aquietfrog


Posts: 142
Joined: 8/8/2003
From: Philippines
Status: offline
My only complaint about the titan graphics is that all of the chassis have arms yet not all of the graphics show titans having arms. I've been trying to draw in some arms on the titans that don't but it's quite difficult to draw convincing arms in that small scale.

(in reply to Ares)
Post #: 5
RE: MOD question - 9/8/2004 10:04:24 PM   
Coyote27


Posts: 257
Joined: 5/13/2003
From: Pacific NW
Status: offline
I don't like the medium chassis 1 design much. The others I'm fine with.

_____________________________

-Coyote

(in reply to aquietfrog)
Post #: 6
RE: MOD question - 9/8/2004 10:07:24 PM   
Coyote27


Posts: 257
Joined: 5/13/2003
From: Pacific NW
Status: offline
quote:

ORIGINAL: Ares

. . . and your worst fear is realized with regards to Black Ray and Cold Light both of which also top the list of my worst feared Energy weapons. Or am I alone in this attitude?


I take it you've fallen to Frostbites a few times. :p

It's more about the weapons combination imho. Some weapons work very well together.

< Message edited by Coyote27 -- 9/8/2004 12:08:07 PM >


_____________________________

-Coyote

(in reply to Ares)
Post #: 7
RE: MOD question - 9/11/2004 9:24:23 AM   
Rebel Yell


Posts: 393
Joined: 6/21/2003
From: The Woodlands, TX USA
Status: offline
quote:

ORIGINAL: Ares

Just out of curiousity, what is it you don't like about the Titans? Once you know what they look like you can easily determine some of your strategy. Besides the chassis is not that important. Its whats under the hood that counts.


They look like most of them don't belong together. I agree that having the chassis types makes it hard to tell what you are facing until you successfully scan, and this is definitely a good thing, but it can still be just like that and have chassis that all look like they are from the same universe.

It could always work like unidentified vehicles in Combat Mission, and show only a generic chassis until a successful scan, or something along those lines.

But, the bottom line is, most all of these are truly ugly and I wish they looked all looked alike within a theme, ie Heavy Gear, CAV, etc.

_____________________________

Don't hate a game because you play it poorly.

(in reply to Ares)
Post #: 8
RE: MOD question - 9/12/2004 6:37:06 AM   
Ares

 

Posts: 8
Joined: 7/15/2004
Status: offline
Well, until you can define the things you don't like about the titans there is no point in modding them. I think they are too small to make it any fun to mod. First you have to make a great looking titan image or model then you have to reduce it in size until almost all detail is lost and everything starts to blur together. For the size, they are pretty well done.

(in reply to Rebel Yell)
Post #: 9
RE: MOD question - 9/12/2004 7:03:19 PM   
Rebel Yell


Posts: 393
Joined: 6/21/2003
From: The Woodlands, TX USA
Status: offline
To be more specific, they almost all look like toys. Compare them to the similarly sized Mechcommander Mechs, which I understand is completely different, ie sprites, 2D v 3D, etc, but they are scaled a little better and are much cleaner.

For another thing, they should have similar color schemes. Currently, the "skins" are such a hodge-podge, that it contributes to the irritation factor.

Again, I will say, this game is about mechanics, not eye candy, and it excels in that. I would be happy if there were just 4 models, 2 humanoid and 2 bird-like, scaled appropriately for the 5 sizes, and colored in variations of similar cammo. I would be "back-flips down the hall" happy if some talented person *hint hint* would mod lots of BT and/or CAV mecha images to pick and choose.

_____________________________

Don't hate a game because you play it poorly.

(in reply to Ares)
Post #: 10
RE: MOD question - 11/1/2004 1:55:00 AM   
Phoenix-D

 

Posts: 23
Joined: 7/31/2004
Status: offline
The Mechcommander (1) mechs are sprites as well, abet with much much much more animation than ToS. No reason you can't render a 3d unit as a sprite, though.

(in reply to Rebel Yell)
Post #: 11
Page:   [1]
All Forums >> [Classic (Free) Games] >> Titans of Steel - Warring Suns >> MOD question Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.236