From: Hobart, Tasmania, Australia
The market is also saturated by PzC games. They are at that scale : 1 unit = 1 Bn
Airborne Assault has a very dinstinct and interresting scale. With the units being companies, Panther has managed a near perfect mix between time, size, scale, details.
Dave once said that the units were too detailed to be able to expand to Bn level. HttR has a lot of german units broken down from Bn to Coy, and this is good. To go to a higher level, the game needs more abstraction (check the good job done by Command Operations in the forum below). It wouldn't be bad, but need a lot of changes. And we'll end up with a different game.
My 2 cents,
I was thinking of a different game with a similar feel to HTTR/COTA.
I love playing Operational Art of War scenarios but, especially with the larger ones, deciding what to do with every unit gets to be a pain in the rear. It would be good to be able to delegate that to one's commanders and concentrate on the really vital sectors.