We always play at least 2-1 for assault games. I played a 8500 point German force against his 20,000 point Soviet force in a FIBUA fight a couple of months back and held him to a draw. He just played a 8500 point Finnish force against my 20,000 Soviet force, and held me to a draw.
It's possible as a less-then-2-1 odds defender, even against a pro, but it keeps you on your toes.
As for my defence for this game (hope he doesn't read the board LOL), I went with 300 build points for the beach and roads, 850 points worth of 120mm mortars and 105mm tubes (we have a 10% arty rule, including air secs) to suppress his engineers and harass his unloading infantry, 6 AT pillboxes and a pile of cheap log rifle pits and MG pits on the beach, four inland 'hedgehogs' of 1 75mm AT gun, 2 MG 42s and 3 SS panzerschrecks each to greet him on likely break-out paths, a company of Panzer IVh, a platoon of flamepanzers, and a Tiger section as a mobile reaction force, a company of the heaviest armoured cars to defend likely dropzones, 2 20mm flakvring platoons, a rifle batallion, assorted ammo carriers, and a spec ops platoon to provide security for my AO unit (he always goes after it).
Took me friggin' forever to get the buy just right (it was a couple of days ago, so I hope I described it right here). I used 'captured' soviet hvy mortar batteries, instead of the section-sized units the Germans can buy.
How do I 'take pictures' of the game? I'd be happy to post screenshots of the most active engagements . . .
< Message edited by Flyboy -- 9/8/2004 10:08:50 PM >